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Liberated Pixel Cup

Progress pic thread! (Show us what you're working on!)

Anonymous
Saturday, June 2, 2012 - 16:07

In the spirit of free and open collaboration, I thought we needed a place to show off what we're working on (and get criticisms hopefully)!

I decided to go with a Horror-theme myself, and start working on art assets inspired from different horror games, film and stories. While it could have trouble fitting in with the original art set, I like horror too much. And there aren't many libre Horror-focussed stuff, and even say, an RPG could hypothetically use bits of for more gothic/demonic areas.

First off I made a chain-link tile-set, inspired from the chain-link floors in Silent Hill.

http://i.imgur.com/Ayog5.png

While I like it, it's a bit too detailed for the rest of the art set. However I still have the xcf, so the noise etc can be fairly easily removed. (I'll find a place to upload the xcf)

Next I decided to start work on an animation inspired from the Jacob's Ladder head shake effect.

http://i.imgur.com/uCUzg.gif

For those who don't know Jacob's Ladder (WARNING! YOU MAY FIND THIS DISTURBING!):

https://www.youtube.com/watch?v=FOD0DZRdQ9w

Also have an xcf, I'll get to finding places to upload them.

Comments/Criticism welcome! Or just post your own stuff!

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gr3yh47
joined 13 years 1 month ago
Wednesday, June 6, 2012 - 11:32

it's much better to have the animations with limited armor, as opposed to being limited to only 2 kinds of attacks or devs hacking out something that looks like crap from those 2 kinds of attacks

 

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Anonymous (not verified)
joined 0 sec ago
79.151.137.49
Wednesday, June 6, 2012 - 12:16

There is something in the slash animation that bugs me a lot: the character changes the hand that hold the weapon depending on where she is facing to--up and left uses the right hand, down and right the left hand.

Is this on purpose?

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melior
joined 12 years 11 months ago
Wednesday, June 6, 2012 - 16:34

@Anon: it simplifies things for the artists making new poses and those making clothing (I said the same in my previous post).

I've been playing with Imagemagick again, and now I've got a script that takes the hair samples (and any file formatted similarly) and turns it into an overlay for the walk animation.  I'll post it separately, but here's what it looks like layered on top of my robe animation (I did some palette swapping and this is my light blonde version).

It's a good starting point I think, but the hair needs some work and a bit of animation.

EDIT: Separate topic here:

http://opengameart.org/forumtopic/base-asset-tools-in-imagemagick

Attachments: 
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Trivialtantrum
joined 12 years 11 months ago
Wednesday, June 6, 2012 - 15:34

This is what I have so far on my desert tileset:P

 

I wonder though is the style too different from the one we are supposed to follow?

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Sir Spummington
joined 12 years 11 months ago
Wednesday, June 6, 2012 - 16:00

An example of some of my continued interior work: http://i.imgur.com/Zx1eZ.png I need to make some specific tiles though so that you don't have the magic floating one pixel line or outlines missing etc etc when you try random combinations of broken floor tiles.

 

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daneeklu
joined 12 years 11 months ago
Wednesday, June 6, 2012 - 17:33
daneeklu's picture

Some more work on the farming / fishing graphics: some bridges, fences, and tables and boxes for a market.

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pennomi
joined 14 years 7 months ago
Wednesday, June 6, 2012 - 17:34
pennomi's picture

Ooh, I really like those. I'm definitely going to make a market in my game with these tiles!

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geekd
joined 12 years 11 months ago
Wednesday, June 6, 2012 - 17:48

I would be sad if all I had to work with was walk, hurt, slash and cast.  Very very sad.

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C.Nilsson
joined 12 years 11 months ago
Wednesday, June 6, 2012 - 17:52

Working on my shrine tileset, the shadows are 45 degree, not according to the style guide. Since the shadows are a bit advanced for this, it was the easiest way (or is there another way?). It won't fit the other tilesets so I will probably put them on a separate tileset for those who wants it. (or fix it). Anyway i think it looks ok without the shadowed interior.

The scale is also a bit bigger then the buildings in the demo since I want an interior that works with the outside scale, without the "teleporting" to a new bigger interior map. More stuff soon, stay tuned.

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bart
joined 13 years 10 months ago
Wednesday, June 6, 2012 - 17:59
bart's picture

Really loving all these.  Keep up the good work! :)

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cemkalyoncu
joined 13 years 1 month ago
Wednesday, June 6, 2012 - 22:26
cemkalyoncu's picture

@daneeklu: Impressive. What you have done so far would almost be enough for a time management crop growing game. Will you consider adding wheat, corn and sunflower as additional plants? These will be handy in strategy games.

@C.Nilsson: Shading looks amazing, however, I think there is a mistake. Windows have horizontal lines as well as vertical, but the shadows have only vertical ones. Looking forward to see interior items.

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wulax
joined 14 years 8 months ago
Friday, June 8, 2012 - 14:13

@daneeklu and C.Nilsson, Very nice work as usual!

I didn't take my own advice and experimented with a two handed "thrust" animation. Might work for "give" too. It is kind of useless by itself since it is unlikely anyone will make clothes and stuff for it. Anyway, here it is with a small staff thing:

It also includes some "raise weapon" frames, here demonstrated along with "walkcycle" I think those frames are necessary to transition from walk/stand to "thrust".

Here they are if anyone wants to use them for something. The thrust animations are the last four, the first four are "raise weapon". There are some frames that are used two times, so they are identical. If some markup system were to be used to join frames into animations, those frames could be cropped out to save space.

EDIT: Updated the image, see later post.

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wulax
joined 14 years 8 months ago
Thursday, June 7, 2012 - 01:35

Oh, and if someone wants a "lower weapon" animation like the "raise" from the thrust animation, just play "raise" backwards and it should look fine. I didn't bother demonstrating it.

 

@Sir Spummington, I like your interior tiles, but maybe the lower one has a bit of low contrast?

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cemkalyoncu
joined 13 years 1 month ago
Thursday, June 7, 2012 - 01:40
cemkalyoncu's picture

I am thinking of a system that will fit existing clothing to the new animations. I dont know if I will pursue it or it will work. But it might worth a try. Simple version of the idea is that (probably) we have the necessary pixels that are needed to paint the new animations. It is only a matter of transforming them to the new animations.

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TMM
joined 13 years 6 months ago
Thursday, June 7, 2012 - 03:35

I really love your chinese tileset, however, by changing the scale of these tiles compared to the other ones you are making them a lot harder to use for the coders in the second part of the contest.

I hope you will consider adding a version that firts with the scale of  the other tiles too for easy integration fun :)

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gr3yh47
joined 13 years 1 month ago
Thursday, June 7, 2012 - 05:18

wulax, EXCELLENT work. now do a bow animation :p

seriously though, great job, and with 3 weeks left maybe we can talk to BartK about throwing those up somewhere more visible so people can make clothes.

 

awesome dude.

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wulax
joined 14 years 8 months ago
Thursday, June 7, 2012 - 05:47

I started on a bow animation:

Animation sequence is: Raise bow, aim, fire, reach for arrow, aim, fire

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Sir Spummington
joined 12 years 11 months ago
Thursday, June 7, 2012 - 22:54

Been working on more stuff, here's a new test image using a bunch of the things I've made so far (Still stuff not in it yet though): http://i.imgur.com/CukVh.png

@wulax, Yes, intentionally. I'm making both "normal" versions of everything I make as they're are more useful to the community and making murkier versions to more suit my little "horror" theme I'm running with. So no worries, everything I make should have a version more suitable for use with non-modified LPC work.

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gr3yh47
joined 13 years 1 month ago
Friday, June 8, 2012 - 05:11

@daneeklu: can you provide a raw xcf (or whatever your format is) for the sword so that us devs can get a head start on adding weapon-only frames to the game?

 

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daneeklu
joined 12 years 11 months ago
Friday, June 8, 2012 - 06:25
daneeklu's picture

@gr3yh47: Here's a link to my sword xcf. It's pretty straightforward as the character sheet has been rescaled from 64x64 to 128x128 (and the sword layer is the same size). Other artists might not use the same method to create weapons though (wulax's bow and staff fit inside 64x64 for instance), so you might have to tweak the parameters depending on the weapon.

http://daneeklu.com/lpc/xcf/swordslash1.xcf

And also, here's an update on the farming tileset, with some hay and some reed.

@cemkalyoncu: here's your wheat (though I might be tweaking it a bit more)! I'm thinking about adding at least corn as well.

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Anonymous (not verified)
joined 0 sec ago
208.226.153.28
Friday, June 8, 2012 - 10:08

All of this stuff is looking fantastic. @daneeklu: the farming tiles are terrific!

I'm planning a simulation that includes farming, logging, and mining. Any chance someone would be interested in making a character sheet for a farmer, logger, and miner, each with a single animation (maybe sowing/harvesting for the farmer; chopping for the logger; mining with a pickaxe for the miner)?

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cemkalyoncu
joined 13 years 1 month ago
Friday, June 8, 2012 - 10:16
cemkalyoncu's picture

@dandeeklu: that wheat field looks amazing, reed looks pretty good as well but you may tweak a bit to look separate tiles together. I wish you were in our university.

@wulax: I appreciate your work to expand current char animations. They look perfect. I hope others will follow the suit.

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wulax
joined 14 years 8 months ago
Friday, June 8, 2012 - 14:27

I finished the archery animation:

The sheet contains 12 unique frames and one copy. Frames are:

1-9 Raise bow and aim

10 Loose arrow

11-13 Grab new arrow

5-9 Aim new arrow

10 Loose new arrow

And so on...

Updated thrust animation:

The staff would probably look better if it were longer, but that would require a 128x128 grid or similar, like daneeklu is talking about. I might create such a thing later.

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C.Nilsson
joined 12 years 11 months ago
Friday, June 8, 2012 - 14:31

A roof tile test, one tile at 32x32pix, tiled on a 16x16 grid, three different results :)

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artisticdude
joined 15 years 4 months ago
Friday, June 8, 2012 - 16:33
artisticdude's picture

Not a whole lot to show here, but unfortunately I have less free time than I'd like to have. :(

North-facing and the ghoul thingie are still WIP'

.

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daneeklu
joined 12 years 11 months ago
Friday, June 8, 2012 - 18:49
daneeklu's picture

@wulax: great new animations, I'm sure they'll be of great use in all the rpgs. I think you should consider the 128x128 boxes for both characters and weapons though, as it is less restrictive to both artists and coders (no offset for weapons). Styleguide says 64x64 though, so I understand why you would want to keep it that way.

@C.Nilsson and artisticdude: really nice updates! Looking forward to more.

And some update for farming/fishing. This time it's reed and grass. Grass is not done yet which is quite obvious. As for the reed, I'm quite happy with it (though there might be some tiling issues I'll have to look at, and then there are the obvious flaws where reed meets water).

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xhrit
joined 12 years 11 months ago
Saturday, June 9, 2012 - 08:11
xhrit's picture

here is a quick test of my game's female lead...

 

yeah lots of room for improvement ^^

 

Dungeon Tactics - Open Source SRPG

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Anonymous (not verified)
joined 0 sec ago
70.226.215.96
Saturday, June 9, 2012 - 09:56

Very, nice -- better than the style-sheet IMHO.

One quibble, the shaddows below the horizontal framework of the walls/railings extend too far down i think, unless they stick out from the light grey part of the wall much more than seems possible. 

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artisticdude
joined 15 years 4 months ago
Saturday, June 9, 2012 - 10:13
artisticdude's picture

daneeklu: Thanks! :)

Updates:

 

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xhrit
joined 12 years 11 months ago
Sunday, June 10, 2012 - 01:35
xhrit's picture

>Work within the current limits to make interesting things.

 

The life of a game dev...

 

 

Dungeon Tactics - Open Source SRPG

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Ptolom
joined 12 years 11 months ago
Sunday, June 10, 2012 - 13:35
Ptolom's picture

@daneeklu I love that farming tileset. Just the right level of detail.

I've been working on some futuristic/industrial tiles.

Mockup:

 

Jerky door animation:

 

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geekd
joined 12 years 11 months ago
Sunday, June 10, 2012 - 16:09

I'm so glad someone is making future tiles.  I'm really not excited by the victorian / JRPG thing.  If there's a some modern / future tiles and sprites, tho, I will get in on the programming phase.

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Sharm
joined 13 years 6 months ago
Monday, June 11, 2012 - 06:34
Sharm's picture

The limits of 64x64 squares for the sprites were to make things easier for the programmers.  I don't think anyone will have any problems if everyone did weapons in 128x128 squares, in fact, it sounds like a good idea to me.

 

Everyone's stuff is looking really good.  I'm very impressed and excited!  Keep posting, everyone!

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pennomi
joined 14 years 7 months ago
Monday, June 11, 2012 - 06:33
pennomi's picture

Here's a preview of a button-up shirt/tie/vest combo. Everything is on different layers so you can use just what you want/need.

Attachments: 
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pennomi
joined 14 years 7 months ago
Monday, June 11, 2012 - 06:35
pennomi's picture

@Sharm, agreed on that. Even if the weapons are done in 64x64, though, it really should be trivial to convert them to 128x128 using ImageMagick.

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Stefan Beller
joined 13 years 1 month ago
Monday, June 11, 2012 - 10:59

Very cool stuff, keep up the good work :)

I am really excited for the coding phase.

Special thanks to daneeklu for the nice green outdoors.

Any chance to animated water? That would be so lovely.

 

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xhrit
joined 12 years 11 months ago
Monday, June 11, 2012 - 15:28
xhrit's picture

 

The weapons I am going to make are the Two Section Staff(chaku), Butterfly Sword, Wooden Cane, and Iron Fan.

Hopefully someone else will make a martial sword (longsword) and a scholar's sword (shortsword).

The Sage is nude because I am going to use a pallet swap of artisticdude's robe...

 

^^

Dungeon Tactics - Open Source SRPG

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shirish
joined 14 years 10 months ago
Monday, June 11, 2012 - 19:27

hi all,

Can people not submit to imgur. I like watching the art people are submitting and some of them are quite cool. I have been able to see stuff which is just attached to the post, stuff from imageshack. photobucket , everything except imgur. For instance this is what happens when I try to wget it :-

$ wget http://i.imgur.com/UPXm3.png
--2012-06-12 07:54:02--  http://i.imgur.com/UPXm3.png
Resolving i.imgur.com (i.imgur.com)... 68.232.45.253
Connecting to i.imgur.com (i.imgur.com)|68.232.45.253|:80... connected.
HTTP request sent, awaiting response... ^C

After waiting for five minutes I had to kill it.I could traceroute it but it's too early in the morning to get into that. The issues with imgur has been since a week (or maybe more), till the first time imgur was used/linked on this thread.

@xhrit nice, looking forward to play with those when your rpg is out :P

 

 

 

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Nushio
joined 13 years 1 month ago
Monday, June 11, 2012 - 19:39
Nushio's picture

Just in case anyone else has the issues Shirish is having... you can replace any "imgur" url with "filmot", for instance,

http://i.imgur.com/UPXm3.png

Is the exact same thing as

http://i.filmot.com/UPXm3.png

 

It's a mirror site. Might get past firewalls or other sorts of nasty dns-level blockades.

I found this GreaseMonkey Userscript that might help: http://userscripts.org/scripts/show/102139 (thats where I Learned about filmot).

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wulax
joined 14 years 8 months ago
Tuesday, June 12, 2012 - 08:40

Nushio posted an older version of my clothed archer animation from IRC, here is the latest:

Pretty much all the different parts are recolorable/removable/reusable since they are on separate layers/images.

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cemkalyoncu
joined 13 years 1 month ago
Tuesday, June 12, 2012 - 09:47
cemkalyoncu's picture

@wulax: AWESOME

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wulax
joined 14 years 8 months ago
Tuesday, June 12, 2012 - 15:52

@cemkalyoncu: Glad you like.

I made a slash animation for it too :) Dagger might be a bit boring. Perhaps some speed blur would make it look better.

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C.Nilsson
joined 12 years 11 months ago
Tuesday, June 12, 2012 - 17:53

Harbor tileset and a foo dog for my asian stuff. I also made some wheelbarrows a couple of days ago.

Wulax, you make awesome stuff! love everything!

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daneeklu
joined 12 years 11 months ago
Tuesday, June 12, 2012 - 18:14
daneeklu's picture

@Everyone: everything looks good as always! This thread is really interesting.

 

I made some sand/beach and a boat for the tileset. Sand could possibly be used as desert also.

And some of my tilesets, in case anyone wants to try for themselves.

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gr3yh47
joined 13 years 1 month ago
Wednesday, June 13, 2012 - 11:30

@wulax - amazing as usual

@daneeklu - good stuff too.

 

so which one of you is gonna make all the spells?

Fire, earth, water, lightning, ice, wind, heal

:D

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Ptolom
joined 12 years 11 months ago
Wednesday, June 13, 2012 - 12:05
Ptolom's picture

That archer is adorable. Can you make his feather bounce as he walks?

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wulax
joined 14 years 8 months ago
Wednesday, June 13, 2012 - 19:09

@Ptolom: That is a good idea, thanks. I actually did that earlier but must have forgotten to add it in a later version.

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Nushio
joined 13 years 1 month ago
Thursday, June 14, 2012 - 21:09
Nushio's picture

The Slash looks nice, but I think that a *stab* would be a better animation for a dagger. :)

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Anonymous (not verified)
joined 0 sec ago
2.96.120.67
Friday, June 15, 2012 - 05:25

These all look great, can't wait to see the games they get used in!  I'm already glad i donated, this comp has proven itself to be a brilliant idea even before it's half started! 

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dethe
joined 12 years 11 months ago
Saturday, June 16, 2012 - 11:28
dethe's picture

Thanks you so much Daneeklu for making that sand it looks great. I am not much of a pixel artist but I have tried to make a few things.

Changed the pants to black.

I changes the color of the pants to black to look better with the shirt

 

Red bandana I made for a pirate scenario in my game.

Red bandana

 

I made the bat black due to the fact that I cant stand looking a a purple bat.

Black bat

 

And last but not least, A shirt to go with the pants.

Black shirt

 

Thats all I have made so far. It would be really awesome if someone could make an AXE for the slash animation and possibly a STAB animation too for rougues. More monsters would be nice too :D

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