Space Merc Redux: Giant Jungle Environment
The parallax backgrounds repeat in both directions. They are numbered 1 to 4 from front to back. Their coordinate origin is at the top left. Their scroll rates (front to back) are 0.75, 0.5, 0.25, 0.125.
Needs some giant vines and roots, but I'm not inspired to do those right now.
Contains art derived from the following sources:
Glitch background assets (CC0): https://opengameart.org/content/glitch-background-assets
ansimuz - SunnyLand Woods (CC0): https://opengameart.org/content/sunnyland-woods
ansimuz - GothicVania Swamp (CC0): https://opengameart.org/content/gotthicvania-swamp
ansimuz - Magic Cliffs (CC-BY): https://opengameart.org/content/magic-cliffs-environment
ansimuz - GothicVania Bridge Expansion (CC0): https://opengameart.org/content/gothicvania-bridge-expansion-pack-1
ansimuz - Stomper (CC0): https://opengameart.org/content/stomper-platform-assets
ansimuz - SunnyLand Forest (CC0): https://opengameart.org/content/sunnyland-forest
ansimuz - SunnyLand 2D Pixel Art Pack (CC0): https://opengameart.org/content/sunny-land-2d-pixel-art-pack
surt - Fantasy Tiles (CC0): https://opengameart.org/content/fantasy-tiles
KnoblePersona - Vines (CC-BY): https://opengameart.org/content/vines-0
Space Merc Redux (CC-BY): https://opengameart.org/content/space-merc-redux-platform-shmup-tileset
Surt's CC0 thread: https://opengameart.org/forumtopic/cc0-scraps
Previous entries connected to the Space Merc Redux series:
https://opengameart.org/content/super-dead-gunner-platform-shmup-enemies
https://opengameart.org/content/space-merc-redux-platform-shmup-tileset
https://opengameart.org/content/super-dead-gunner-batch-2
https://opengameart.org/content/super-dead-space-gunner-merc-redux-platf...
https://opengameart.org/content/super-dead-space-gunner-merc-redux-space...
https://opengameart.org/content/super-dead-gunner-batch-3
https://opengameart.org/content/space-merc-redux-techno-dungeon-backgrounds
https://opengameart.org/content/space-merc-redux-lazer-spikes
The original Space Merc (surt, CC-BY): https://opengameart.org/content/space-merc





Comments
Awesome!
I should add this: for most of the art pieces here it ought to be pretty easy and unambiguous to identify the source of the base asset, as I've only made palette and fine detail changes here. If the source is CC0, then the version here can be considered OGA-BY 3.0. That makes most of it OGA-BY - but a few things e.g. the lush grass and the big vines are CC-BY, so the submission's headline license has to be CC-BY.
These are awesome! They remind me a lot of Contra.
Amazing job!
*notes Knighted by Surt* Well deserved!
This is beautiful. If i may i would like to suggest breaking up the tilesheet a bit. It's a bit messy.
@Nekohime It's been a good few years now since the last time I used a tile editor, and I can't get Tiled to work on my machine - otherwise there would be example maps with this submission, not just a handful of mockups! So I'm only guessing when it comes to how to format things for maximum usability.
If you can make a rearranged version which you think is better, and post it in the comments, then I'll add it to the submission.
This is incredible!
I love your work!