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FLARE Zombie Mod - Pirate Officer Ghost

Author: 
VWolfdog
Sunday, April 14, 2013 - 14:30
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Collaborators: 
Clint Bellanger
Art Type: 
3D Art
Tags: 
flare
ghost
pirate
zombie
Sprite
Isometric
License(s): 
CC-BY 3.0
Collections: 
  • 3-D Assets for "Closed Source Projects"
  • 3D - Characters - NAR
  • 5/8 Directional Sprite Sets
  • 8 Frame Walk Cycles
  • CCBY Characters
  • Flare Bestiary
  • FLARE Collection
  • Iso-RPG-Concept
  • Isometric
  • Isometric Characters
  • PSX
  • THE EXILED
Favorites: 
12
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Preview: 
Preview
Preview

Another mod of Clint Bellanger's zombie model, this one a pirate officer.

File(s): 
pirateghostmodel.blend pirateghostmodel.blend 2.1 Mb [474 download(s)]
output.png output.png 782.3 Kb [965 download(s)]
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Comments

ryan.dansie
joined 12 years 3 months ago
04/14/2013 - 15:30
ryan.dansie's picture

nice job. please also share the sprite sheets once you have them ready.

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VWolfdog
joined 14 years 9 months ago
04/14/2013 - 16:52
VWolfdog's picture

Actually, I can't figure out how to use the spritesheet rendering tools needed to ready them for FLARE.  Sorry.

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Stefan Beller
joined 13 years 1 month ago
04/14/2013 - 23:22

For rendering, most likely this was already included in the zombie spritesheet
https://github.com/clintbellanger/flare-game/blob/master/art_src/charact...
This helps making sprites of all 8 directions.

Once you rendererd the frames in blender, you'll put all the single sprites together:
(If you have Mac or Linux this command should do, on Windows I am uneducated what to do)
montage -background "transparent" -geometry 128x128 -tile 24x8 *.png output.png

This command will produce a spritesheet which looks like
https://raw.github.com/clintbellanger/flare-hdcore/master/art_src/charac...

And such a spritesheet already works.
You'd need to have an animation definition file similar to this one:
https://github.com/clintbellanger/flare-hdcore/blob/master/hdcore/animat...

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VWolfdog
joined 14 years 9 months ago
04/15/2013 - 05:40
VWolfdog's picture

Hm, I've got windows; looks like I'll have to make my spritesheets manually! :(

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artisticdude
joined 15 years 4 months ago
04/15/2013 - 06:33
artisticdude's picture

@VWolfdog: 'montage' is a command from the ImageMagick suite, which has a binary available for Windows: http://www.imagemagick.org/script/binary-releases.php#windows

I don't use ImageMagick on Windows myself, but assuming you can properly install the binary on your system, the 'montage' command Stefan provided above should work fine.

 

EDIT: For the sake of posterity, ImageMagick isn't available on OS X by default either; I installed it on my OS X system via MacPorts, although you could also manually compile it from source (haven't tried that route myself though). With Linux, depending on the distro you're using, ImageMagick may come installed by default, otherwise you'll have to grab a copy from a repo, or compile it yourself.

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VWolfdog
joined 14 years 9 months ago
04/15/2013 - 12:12
VWolfdog's picture

Ok, I have ImageMagick installed, and I ran the script provided by Stefan Beller, but it didn't do anything.  So I tried replacing the "*" with various names of images, the path to the folder containing the frames and everything I could think of. 

Sorry, I'm still very noobish in this.  What am I doing wrong?

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VWolfdog
joined 14 years 9 months ago
04/15/2013 - 12:24
VWolfdog's picture

Never mind, I've got it now. :D  Spritesheet will be up in a moment!

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ryan.dansie
joined 12 years 3 months ago
04/15/2013 - 13:31
ryan.dansie's picture

Thnaks for posting. It looks like they were generated a little out of synch. Im not 100% sure but i think its got the wrong number of frames in the command. I believe this is the command you should be using.

montage *.png -background "transparent" -geometry 128x128 -tile 36x8 zombie.png

 

I think the key here is the number of frames in each direction (36 and not 24). This is taken from Clints original zombie post:

http://opengameart.org/content/zombie-sprites

 

EDIT:

fyi, it should look like this:

http://opengameart.org/sites/default/files/zombie_0.png

There should be 8 rows. One for each direction.

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ryan.dansie
joined 12 years 3 months ago
04/16/2013 - 14:25
ryan.dansie's picture

Thanks. It looks good in the game. In game screenshots:

 

http://pasteboard.co/1Ke17zum.png

http://pasteboard.co/1Ke5Khds.png

 

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pickrrya
joined 11 years 11 months ago
06/27/2013 - 07:13

Can you please post the top bottom sprite sheet?

Thanks

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iloverain
joined 9 years 10 months ago
07/24/2015 - 00:17

Looking forward to read more of your post and updates in the future. Thanks for posting this :)

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