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Zombie

Author: 
Clint Bellanger
Friday, January 8, 2010 - 00:29
Art Type: 
3D Art
Tags: 
zombie
undead
Action
RPG
Fantasy
Rigged Mesh
License(s): 
GPL 2.0
GPL 3.0
CC-BY-SA 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
11
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Preview: 
Preview

Zombie!

Low poly.  Not UV unwrapped, but rigged with these animations:

  • Stance (4 frames)
  • Lurch (8 frames)
  • Slam (4 frames)
  • Bite (4 frames)
  • Block (2 frames)
  • Hit and Die (6 frames)
  • Critical Death (8 frames)

I used this model to create 2D sprites for my isometric RPG.  See the results here: http://opengameart.org/content/zombie-sprites

Included is my custom Python script that renders the animation in eight directions (every 45 degrees).

Added a different zombie walk animation, cleaned up some floor clipping, and set AA to CatRom.

File(s): 
zombie.blend
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Comments

Pompei2
2010-01-08 06:46
Pompei2's picture

Wow this is awesome! thanks a lot! He dies very nicely hahaha And it's easy to recognize him as a zombie even w/o any texture.

  • reply
Anonymous (not verified)
127.0.0.1
2010-01-10 20:34

Hi,

I think its worth telling you that the 'Hip' vertex group isn't set.

As long as envelopes are used it shouldn't be a hassle but the GE doesn't support envelopes (AFAIK), so on the death animations a couple verts are left in their default positions.

  • reply
Clint Bellanger
2010-01-10 21:32
Clint Bellanger's picture

Oops you're right. Uploaded a fixed version.

  • reply
Clint Bellanger
2010-01-25 17:44
Clint Bellanger's picture

His zombie limping walk is far too slow for an action RPG. I tested in my game engine at the movement speed I wanted and he was gliding along the ground :)

I will probably keep the limp in the .blend file but add a new animation and update this asset. I'm also thinking of adding an "emerge from the dirt" animation.

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Pompei2
2010-01-28 12:38
Pompei2's picture

That emerge from dirt would sure be a nice useful addition. Btw, I liked the old walking more than the new one, it looked more ... well zombie-like :)

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ZapZap
2011-02-10 01:54

Gotta love the way he folds over backwards as he dies. Nice touch! +1 fave

  • reply
Danimal
2011-11-29 16:32

Hi Clint, im interested to know how you did the critical hit dead animation, since im doing a flying skull new model and want to blow apart all its pieces when dying. So far someone told me "you have to spawn each of the parts over their rigged counterparts and kill the original model" but i have no idea how to do or can find anything, nor can i figure how you did it after downloading your model. My next model will be a full skeleton, so ill be grateful if you tell me how can i do this, thanks.

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Anonymous (not verified)
99.97.89.153
2012-01-27 15:48

How does a blend file work, how would i turn it into a good sprite?

 

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