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DawnLike - 16x16 Universal Rogue-like tileset v1.81

Author: 
DragonDePlatino
Thursday, January 30, 2014 - 00:37
Art Type: 
2D Art
Tags: 
nethack
DawnHack
DawnLike
DawnBringer
roguelike
16x16
16 Color
16-bit
RPG
tileset
dungeon
monster
Character
weapon
Item
object
License(s): 
CC-BY-SA 3.0
Collections: 
  • 16x16 pixel art sprites for a Harvest Moon style game
  • 16x16 RPG
  • 2D - Dungeon and Roguelike
  • 2D::Tile::Orthogonal
  • 8x - 16x Mini
  • A Pixel Art Collection
  • Antur Resources
  • Art using DawnBringer palettes
  • Best Orthogonal (rectangular) Tilesets for Tilemaps
  • Collected
  • Complete art kits
  • Dawnbringer
  • DawnBringer 16-color Palette
  • Favorite Assets
  • Interesting Yet Unsorted
  • Library of 2D Game Art
  • Lost in the void potential assets
  • Morgan's Favorites
  • Must Use
  • Non-Commercial - Art
  • Off The Shelf
  • Quality game assets
  • Quality pieces
  • Rogue like
  • Roguezeldalike
  • RPG (non LPC)
  • Similar to Tiny 16
  • SOD
  • Strategy RPG stuff
  • THEME: fantasy / rpg
  • Tileset with TSX
  • Tilesets and Backgrounds (PixelArt)
  • top down 2d graphs
  • Top Down 2D JRPG 16x16 Art Collection
  • Zelda Like RPG
Favorites: 
214
Share: 
Preview: 
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Dawnlike all started in the fall of 2013 as an idea. A crazy, ambitious idea called DawnHack. I had recently played NetHack, but was let down with the graphics. It was then that I decided I would make a tileset worthy of this incredible game! And so I began. I drew a giant ant. Then a bee, and then a soldier ant. I worked at a furious pace, churning out tiles at superhuman speeds. And lo and behold...after the first week I had blazed my way through the first 120 tiles, a total 11% of the 1057 tiles of NetHack. But little did I know, I had just taken my first brave bites out of the great whale I would one day consume.

And finally, after 3 months of on-and-off work, I ate that whale. Tail and all. Several devs including ais523 (NetHack4) and Patric Mueller (UnNetHack) found the tileset and contacted me for some expansions. I helped them out, and the Android versions of NetHack4 and UnNetHack now include DawnHack.

But I still wasn't satisfied. I lurked the web and discovered famous tilesets like Oryx's Ultimate Roguelike, Cardinal Quest, and Dungeon Crawl Stone Soup. I discovered that in the rogue-like community, there exists a high demand for high-quality, open source tilesets. Something to make rogue-likes more accessible...something to add a little pizazz...something to help newcomers discover they love rogue-likes! And so I bring you a colossal expansion of DawnHack. My time, my sweat, my magnus opus...Dawnlike.

Attribution Instructions: 
If you use this tileset you must accredit DawnBringer. That mad color-bending genius came up with the palette this entire pack lives on. Without his palette, I would probably never would have even finished DawnHack.
File(s): 
DawnLike.zip DawnLike.zip 1 Mb [13157 download(s)]
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Comments

rubberduck
joined 4 years 8 months ago
2014-01-31 07:22
rubberduck's picture

what do you mean with "  If you use this tileset, you MUST use this sprite and hide him very well!" 

why use and hide?? i don't understand this.

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DragonDePlatino
joined 4 years 5 months ago
2014-01-31 12:54
DragonDePlatino's picture

I'm talking about an easter egg of sorts. Like if you try to eat a longsword 10 times in a row, then the sprite will pop up for a second. It's kind of a silly form of attribution, but it'd be awesome to see the weird places Platino pops up.

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javadog36
joined 4 years 4 months ago
2014-02-03 22:47

That's a cool idea for attribution! I'll see if I can use these graphics in my next game.

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Jerom
joined 5 years 5 months ago
2014-02-04 13:04
Jerom's picture

Great job! The 2-frame animation is a unique feature!

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Zintendo
joined 4 years 4 months ago
2014-02-04 19:53
Zintendo's picture

I'm thinking of doing quests where the guy asks for 20  bear asses, but he needs 200.  and you can complete the 20 and get done with it, but platino reveals himself if you get him 200.  

 

Is this obscure enough?  what is swallowing swords I dont even..

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DragonDePlatino
joined 4 years 5 months ago
2014-02-05 20:04
DragonDePlatino's picture

LOL!

Yeah, that definitely works. I'm not really sure whether you're serious or trolling me, but either way that is exactly what I'm talking about. :D

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Geaz
joined 4 years 4 months ago
2014-02-21 07:19

I just registered because of this tileset! I'm failing in finding the right words to say you how amazing this set is! Thanks for this one and thanks for this great license! :)

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jhfoleiss
joined 4 years 4 months ago
2014-02-25 20:14

Great stuff man! I will most certainly make a nice-looking game with this! :D

 

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Angryboy
joined 4 years 2 months ago
2014-04-07 15:19

Incredible tileset right here! I'm gonna try using this in a game I'm developing with Unity, though it probably won't see the light of day... I'll drop a message here if I do manage to get work done with a link to the game! This looks like it'll be great fun to work with!

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findingme
joined 4 years 2 months ago
2014-04-17 00:25

The monster animations are awesome! But, I'm wondering; is it possible to make the floor/wall tiles into terrains in Tiled? I'm not very experienced with the tool, and everything I tried resulted in very strange effects.

 

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DragonDePlatino
joined 4 years 5 months ago
2014-04-17 17:41
DragonDePlatino's picture

Well, yes and no. If you're asking how to place sprites onto the actual tiles, then simply add a new layer and place the sprites in the upper layer. But if you're trying to turn wall tiles into floor tiles, that won't work for perspective reasons. But due to popular demand, I have made some perspectiveless wall tiles which you might be able to work with. I'll be updating the main download with them in just a minute.

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findingme
joined 4 years 2 months ago
2014-04-19 17:39

Those are some nice wall tiles! They make it much easier to design maps without worrying about making all the corners fit. The new monster sprites look great too! Thanks for the update!

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gabrieljt
joined 4 years 8 months ago
2014-04-30 16:07

Hello!

 

How did you make the idle animations?

I've noticed that not every sprite has more than 1 position, did you manipulate the image at runtime?

 

Great stuff, I will try to put it to good use :)

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congusbongus
joined 4 years 7 months ago
2014-07-20 04:24
congusbongus's picture

Thanks for this awesome tileset! I've used it in a jam:

http://congusbongus.itch.io/drunken-viking

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gcjanmorework@y...
joined 3 years 11 months ago
2014-08-06 10:46

Yow! I'm new at this forum, I'm looking for free spritess since an ants infested my harddrive. I lost all the sprite I made, even its was just not more than 20sets, the entire harddrive was currupted.. Yet, those work are poorly design, I just wanna know how did you awesomely selected those pixels. I'm just two months at these work, but I wanna rebuild my lost game too.

I wanna ask for some advice how to selected the right pixel pallets combination, can I?

 

I'm still rebuilding up my UML design, but I felt like wanting to know about this matter too. 

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DragonDePlatino
joined 4 years 5 months ago
2014-08-06 12:08
DragonDePlatino's picture

The right palette combinations...there's a lot that goes into choosing a palette! But in all seriousness, choosing D16 as my palette for this project was more of a personal challenge than an artistic choice, so I'd advise choosing one palette for an entire project unless it's something larger like Dawnbringer 32 or the NES palette.

For choosing your colors, I can only suggest reading this tutorial over at the PixelJoint forums. They show a lot of good techniques like hue-shifting and color ramps, as well as how to balance your saturation.

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gcjanmorework@y...
joined 3 years 11 months ago
2014-08-07 00:44

Thanks, seem's like this can provide my needs, and lack of knowledge about pixels.

I try creating a house last month, in MSpaint, manually. The result was fine since I use real image as pixel source. But its takes time to finish manually, so I try paint.net for other effects, sadly it loses the effect I wanted to be.

Thank you very much for the reference.

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shirish
joined 7 years 11 months ago
2014-08-07 01:32

anybody knows where I can find dawnhack ?

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danielzeszut
joined 4 years 1 month ago
2014-08-15 03:31
danielzeszut's picture

extremely beautiful ;) I really want to try make game with it 

best wishes 

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ReleeSquirrel
joined 3 years 9 months ago
2014-10-05 04:01

Ahoy there. I'm using your Dawnlike tileset for some experiments and I noticed there was an error on one of the tilesets.

In the Floor.png file the topmost brick floor, the light blue one, is only 47 pixels high. It seems to have been cut off, compared to the other brick tilesets below it.

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DragonDePlatino
joined 4 years 5 months ago
2014-10-05 07:32
DragonDePlatino's picture

Ah, yes. I could've sworn I had fixed that with the last update. Maybe it's OGA acting up and not updating the file? I'll see if I can resolve this issue and upload a newer version once I get a more stable internet connection.

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Jay-_
joined 3 years 3 weeks ago
2015-06-08 21:37

It's such a good tileset you released Dragon, thanks. Just letting you know that I've used it for a tool that generates maps from the real world at www.superbigsquare.com. Platino's hidden in there somewhere too ;)

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Sigoron
joined 2 years 11 months ago
2015-07-23 13:48

This looks awesome! But I am wondering why everyone seems to know how to activate the tileset. Am I missing something? What do I have to do to be able to play Nethack 3.4.3 with this tileset?

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DragonDePlatino
joined 4 years 5 months ago
2015-07-24 16:52
DragonDePlatino's picture

DawnLike cannot be installed in NetHack 3.4.3. Try DawnHack if you would like to do that. 

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Sigoron
joined 2 years 11 months ago
2015-07-25 06:38

Thank you for the answer! Is there an other possibility to play Nethack with Dawnlike? Which version do I need?

 

I already played with Dahnhack and liked it, but Dawnlike looks better in my opinion. And it has the animations :-)

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congusbongus
joined 4 years 7 months ago
2015-07-26 10:31
congusbongus's picture

I've noticed that there are 6 configurations missing for the tree tiles (Objects/Tree0.png, Objects/Tree1.png), so I've added them here. With these you'll be able to make forests of any shape.

Attachments: 
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DragonDePlatino
joined 4 years 5 months ago
2015-07-26 14:43
DragonDePlatino's picture

Dawnlike is not a mod for NetHack. It is a collection of Creative Commons graphics based off of DawnHack. NetHack does not support tile animation, so it would not be possible to add DawnLike tiles to DawnHack.

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DragonDePlatino
joined 4 years 5 months ago
2015-07-26 14:44
DragonDePlatino's picture

Very nice! I didn't include the interior corner tiles because I wanted to improve ease-of-use, but this looks so much better and more flexible. I'll add this to the download.

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dridly
joined 2 years 10 months ago
2015-10-05 04:57

I used these sprites in Game Maker tutorial.

Dungeon Tutorial 

Thank's!

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silentcoder
joined 2 years 6 months ago
2015-12-20 05:29
silentcoder's picture

Thank you ! Thank you ! Thank you !

This pack has become the cornerstone of my game Mirthless ! 

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Snabisch
joined 3 years 9 months ago
2016-07-31 14:41
Snabisch's picture

They are amazing

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Skeleton Turk
joined 1 year 9 months ago
2016-09-07 10:23
Skeleton Turk's picture

These are amazing, thanks for sharing.

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Arcanorum
joined 3 years 10 months ago
2016-09-16 18:56
Arcanorum's picture

Small bug. Under Objects, Ground1, 5th tile down, 2nd along, the big bush thing is missing some pixels on the left when compared with Ground0.

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Arcanorum
joined 3 years 10 months ago
2016-10-08 19:10
Arcanorum's picture

Possibly another bug. Objects -> Decor0/Decor1, 3rd row, columns 7 & 8, the vines are both aligned left. The 'dead vines' from columns 1-4 are how I think they were supposed to be aligned.

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SirAnd
joined 1 year 6 months ago
2016-12-30 23:25

Thanks a lot! This is amazing!!

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DarkShroom
joined 1 year 6 months ago
2017-01-01 09:43

artists and their pallettes!!! lol

but yeah looks striking, and i have to admit the palletes often add a striking atomosphere, thanks for the share

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bububeti
joined 12 months 3 days ago
2017-07-04 07:13

How can I make grass to look like 3-rd photo's grass? If I try to make it looks like your putting more than one in my game the yellow edge will be at every edge of all sprite. BTW I use unity if it help you

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Kelvin Shadewing
joined 2 years 6 months ago
2017-10-30 16:08
Kelvin Shadewing's picture

Gah, you're here?! SWEET! :D Love the tiles, too!

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Spring
joined 2 years 3 days ago
2017-12-06 11:15
Spring's picture

These are beautiful!

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Windwalker
joined 6 years 4 months ago
2018-01-09 09:07

This is probably the single most craziest and useful resource that any kind of indie developer can get their hands upon. There is not enough bytes in the universe, even if we used quantum mechanics, to store the "thank you" strings I feel we owe you.

So, thank you.

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DragonDePlatino
joined 4 years 5 months ago
2018-01-09 09:58
DragonDePlatino's picture

Thank you so much! You really just made my day.

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Sir That Guy
joined 3 months 3 weeks ago
2018-03-10 14:39

This is amazing. The only "complaint" I have is that the animation is two frames only, but that complaint is the same level as "My pizza is 1 degree too cold! Darn it!"

I'm using this for at least one game project - a Java/C++-based (not sure which yet) plot-driven Roguelike I plan on creating over the next month as a personal challenge. If the co-developer agrees, I also hope to use this (parts of it, anyways) in a Java-based (libgdx) RPG collab.

Really, really like this. Not sure where to include Platino though...

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Ninja Happy Squid
joined 2 months 2 weeks ago
2018-04-14 22:45

Hey! Your work is absolutely wonderful, such a huge wealth of quality images was the exact inspiration I needed to take a mediocre game idea into a complete feeling project - thank you!
In case you want to check it out: Castles & Creatures on Scratch (as required, the dragon palatino sprite does appear - every new room you enter has a 1 in 500 chance of making him appear, dance, and give you items)

One question I had, I noticed that the colors you work with seem to be limited to a small number of different shades and hues, what was the criteria for which colors you used?

Attachments: 
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MedicineStorm
joined 5 years 9 months ago
2018-04-15 20:04
MedicineStorm's picture

@Ninja Happy Squid: I'm guessing it's to be compatible with the popular DawnBringer palette. Has a nice nostalgic look, makes it easier to edit, and makes it compatible with all other DB pixel art. 

  • http://pixeljoint.com/forum/forum_posts.asp?TID=12795
  • https://lospec.com/palette-list/dawnbringer-32
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Ninja Happy Squid
joined 2 months 2 weeks ago
2018-04-16 21:29

Hmm, that would make sense, but I am fairly certain that the darkest that the "dawnlike" sprites get is not actually pure black #000000, and similarly I don't believe it ever gets to pure white #ffffff which is what Dawnbringer includes.

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Ninja Happy Squid
joined 2 months 2 weeks ago
2018-04-16 21:31

Ahhhhh I found it, it's the DawnBringer 16 color palette, not the 32. Makes sense with what I had observed.

https://lospec.com/palette-list/dawnbringer-16

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