Cave Tileset
- 00 Isometric Stuff
- 2D - Isometric Tiles
- 2D arts and concept arts with 3d model files
- 2D Terrain
- 3D-Platformer-art
- AK: 2.5D Artworks
- Art for a Diablo-like RPG
- Best Isometric (iso, rhombus, diamond) Tilesets for Tilemaps
- Best Of Best
- Flare
- FLARE Collection
- flare-esque 64x32
- For future use
- HQ 2D & Isometric
- Iso DnD
- Iso to-use
- Iso-RPG-Concept
- Isometric
- Isometric Assets
- Isometric collection
- isometric rpg
- Isometric stuff
- Isometric Tiles
- Isometric Tiles
- legends
- My Game
- OpenMW showcase possibilities
- Space game Art
- survival
- Terrain transitions
- THE EXILED
- THEME: fantasy / rpg
- ThePit LPC content
- Tiles
- Top Down 2D Isometric 32x32 Art Collection
- Viewpoint - Isometric Sprites
- w
- Zijper - Backgrounds
A cave tileset for OSARE. 3D models pre-rendered into 2D sprites.
Features:
- Two variety of straight, convex, concave base walls rendered four directions
- Additional wall styles featuring spiderwebs, stalagmites, mushrooms, and mine shaft supports
- 16 base floor tiles (best used in a repeating 4x4 grid)
- Minecart tracks and carts
- Floor rubble, bones, stalagmites, and stalactite-pillars
- Simple water tiles
I have many more features planned for this tileset, but this is a good enough start to make some maps.
Note, I included a Tiled (map editor) specific tileset sprite sheet. Tiled works best when each tile is the same size. To operate as expected in Tiled, I flattened the water tiles just in the Tiled copy.
Plenty of Blender files attached. One day I will make a tutorial on how to make cave walls that connect properly -- it's far easier than it might seem.
If you would like to use this tileset under different licenses please contact me. I'll be happy to work something out with you.
(Update)
Slight tweak: using Mitch with Filter Size 1.5 gives better floor tiles than CatRom at 1.0. It removes the slightly-light edge on tiles that reveals where the tiles are.
(Update 2)
Added clipped tiles that help in certain situations. Various fixes to the Tiled tileset.
Comments
That is awesome... how long did it take to create this? You seem to be a one-man game dev monster ;) Pushing out one high quality thing after another in an very short timeframe.
I started it about 12 days ago. Worked on it three separate sessions:
Some of the individual objects I had done already: the minecart/tracks set is something I made a long time ago. Same with the mushrooms.
Amazing how productive I can be after I stopped playing World of Warcraft every free moment :)
Wow.. This really looks awesome. I can't wait till this tileset is used for some maps in Osare.
This looks amazing. I can't wait to see these in game.
WoW ! I love it. I will try to make some maps with it.
For the "black" walls, do you think they could be made semi-transparent (remove 1 pixel every 2 or 3) so that we could see the character ?
Just an idea to complete this tileset : a hole on the walls to connect levels and make the cave's entrance. Rails going into the hole would be awesome :)
Edit : First testings : there is a problem with tile alignement for 3 tiles, which upper left corner is : (192,0), (192,32) and (192,832)
I will definitely add special entrances/exits. I also want to do ladders up and down.
Tartos: I can experiment with transparent dithering on the black walls. It's a neat idea. I'll have to figure out a pattern that looks okay when tiles are put together.
Also, i'm not seeing the tile alignment issues you mention. Can you post a screenshot showing what you mean? Note, the alignment for the water tiles might be unintuitive. I'll post a tileset def. file soon, and we'll see if it clears up the alignment confusion.
Sorry, there is no problem. I made a mistake in the tilesetdef, putting 196 instead of 192 as offset. Copy & paste made the error propagate.
Very nice tilset !
It remember me Nashkel's mines ! (BGI) It was very frightening for me when I was a young player, I found them difficult but then with experience I found them so easy. Happy memories !
Tartos, can you send me your tilesetdef file? It will definitely save me some time.
Sure, I will send it tomorrow (I will add all other tiles), with the outdoor one if you want. I will start numbering from Ox10 (16 in dec). Can I add comment ? and if possible how ?
Tartos, actually I'll make a tilesetdef file. I forgot about the numbering.... I'm trying to follow this basic outline:
Currently tilesetdef files can't have comments, but I can change that.
finally i know what the tileset defs are.. :)
The tilesetdef file for the cave
http://code.google.com/p/osare/source/browse/trunk/resources/tilesetdefs...
The tileset image for the cave
http://code.google.com/p/osare/source/browse/trunk/resources/images/tile...
An example cave map
http://code.google.com/p/osare/source/browse/trunk/resources/maps/cave_s...
Also if you look in this folder you'll find the cave_sketch.tmx file and the required Tiled tileset images:
http://code.google.com/p/osare/source/browse/trunk/tiled/
I did some testing with semi transparent walls, here is the result (there is still some graphical glitches) :
And a randomly generated map (again some graphical glitches, I need to use the 1/2 tiles that you added lastly) :
The miner was drunk while building the tracks. Other then that: Nice random maps.
@Pfunked: Any chance of getting moving minecarts in osare?
Tartos, neat tests! yeah my dithered backgrounds came out looking similar. In some of my really twisty caves it made the shape of the cave quite confusing. But I guess it doesn't hurt to include both versions of the tileset.
nander: I wouldn't count on moving minecarts. If I made those, I'd be tempted to add elevated tracks and banking tracks and making a rollercoaster. Then I'd be making medieval fantasy Rollercoaster Tycoon instead :P
Tartos: I recognised your mouse. You're using linux, with gnome?
A basic tutorial on how I made those walls seamless:
http://clintbellanger.net/rpg/tutorials/cave_tiles/
Hi Clint.
I am currently working on as3isolib.v2 and looking to move into creating a feature-demo. Right now I could use some input on creating or modifying these assets. Considering you are a pro at making these assets AND utilizing them in your Flare game, I'd love to pick your brain if you have time. If you do please send me an email ( jwopitz {at} gmail ).
These links are now dead, could you post them back up somewhere? I really love this tileset, amazing work!
I rearranged the tileset to be tiled friendly.
Now you just need to add 64x32, 64x64 and 64x128 tilesets to your tiled map and everything will fall in order.
That made things really really easier for me to build a game.
So here it goes:
http://pxup.me/image/Eqa67qM8q0.html
Enhancement to this tileset, I made a while back
http://opengameart.org/node/15452
It gives nice fallout 1 style! I LOVE IT!
Hi, I just wanted to thank you share your work, we are using it to run a free game on an adventure based on the history of our land.
Use your grass and cave tileset. Do not forget to add a screen with all elements used and their authors. Thanks again for sharing and enable users with less artistic skills can approach make their games.
https://youtu.be/uLgHgcfaMws
Hi, I just wanted to thank you share your work, we are using it to run a free game on an adventure based on the history of our land.
Use your grass and cave tileset. Do not forget to add a screen with all elements used and their authors. Thanks again for sharing and enable users with less artistic skills can approach make their games.
https://youtu.be/uLgHgcfaMws
Remind me of Fallout 1 and 2.