10 basic rpg enemies
Author:
Monday, July 12, 2010 - 09:05
Art Type:
License(s):
Collections:
- Don't list this collection in the archive RPG
- !Project::a future KISS Fantasy RPG
- 09. Pixel Art - Battle Sprites
- 16x16 RPG
- 2023 jam
- 2D assets
- 2D::Profile::Creature
- 2Use4CG
- Acid
- AK: 2D Artworks
- Art used in Dusk Graphical MUD
- Astral Eye'd
- Auto-Attack!
- Battler
- Characters
- Collected
- critters and creatures
- Dungeon Sneaker Game
- Enemies
- Enemies and characters (Pixel Art)
- Fantasy
- Field Guardians
- Generic Art Collection
- Ghosts and Ghouls
- Harvest Neptune
- Hero's Gauntlet
- Infinimon - Procedurally-Generated Pokemon- or Digimon-style Game Assets
- JRPG Engine Demo
- long licence fantasy modern game
- Loot run
- Monsters & Bosses
- Mourn prototype
- My favorites
- N-RPG monsters
- OpenGameArt Jam resources
- Orcish Adventure!
- Pixel art
- Pixel Art - JRPG
- pixelart-game-by
- Quality Art for 2D RPGs
- Resources
- Resources for /Dev/Null
- Roguelike
- RPG
- RPG ASSETS
- RPG Stuff Collection
- Sideview pixel art RPG enemy sprites
- Sprite
- TAoLM
- TDS: Monsters/horror
- Test
- Things for Later
- Top-down 2D RPG
- TopDown RPG
- Trevas
- Used in Hero of Allacrost
- Waifu Wars - scouting
- Zelda Like RPG
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This is a set of 10 basic rpg enemies (of course), done in a style similar to final fantasy 6's. Feel free to use these any way you want, provided that you give credit. If you do use them, I would very much appreciate you dropping me a line here because I'm going to want to see it.
Copyright/Attribution Notice:
Stephen "Redshrike" Challener, hosted by OpenGameArt.org
File(s):
rpgcritters2.png 11.3 Kb [32519 download(s)]
Comments
super nice!
I want to commend this piece, being a high-end pixelartist myself.
This is one of the few _commercially good_ bits of sprite art I've seen here, and is also one of the best examples of something easily useable in many game formats.
Wow, thanks! I really feel like this means a lot, too, having had a look at your gallery.
GOOD!!!
I searched for your email but I couldn't find it.
Can you contact me via eralp_b [at] hotmail.com when you see this message, redshrike?
Hi there Redshrike, after seeing your indoor tiles and now this I'm really very interested in contacting you...
I'm currently working on an Indie 2D retro MMORPG called Mirage Realms (mirage-realms.com) and finding that good honest graphics artists with a style as beautiful as yours are very hard to come by :/
If you were looking to perhaps get involved with a project such as mine I'd be over the moon if you'd come drop me a message. Your style is beautiful!
Thanks for your time, I understand if you are too busy for small fries such as myself with skills like that ^.^
Cheers,
Liam
Mumuhahaha ....Here's my contribution (I know it sucks ... but what the hell ill post it anyway)
@Mumu: hey! To be honest, this is the sort of thing I was really hoping would happen (ala Bahamut Lagoon's vigorous (and rather perplexing) remixing of assets). I hope you won't be offended if I say I find these to be hilarious and awesome to similar degrees.
@ Redshrike,
Your art is really good and I try to follow your example when creating characters for Ultimate Smash Friends , but it's rather difficult and new for me.
Have you a blog, a gallery or your own tutorials somewhere on the web ?
I think we can find a use for some of these in the next release of Hero of Allacrost (we use FF6-style sprites there as well). Eventually, I hope we can provide additional directions/orientations and animate these as well. If we do so, I'll share the results here. Thanks!
As usual, wonderful work!
Do you think it would be possible for you to make alternate images to allow movement?
Some of these could be really useful in LPC style (especially the goblin). I'm wondering how much work it would be to remake some of them.
They would essentially have to be redrawn, but having the design and premade palette to work from makes it a bit easier. I've actually redrawn a few of them already in platformer view (for a closed-source project) so it's nothing I haven't done before.
How would they have to be redrawn, Redshrike? I'm making a 32x32-tile-based, orthographic-perspective RPG and I might be interested in trying my hand at animating these and giving them other directions for movement.
The style is too different from the LPC assets for them to be dropped in as-is; the color count is too high, too much contrast, too small, too detail dense. If you're not planning on doing an LPC-styled game you wouldn't have those problems. That said, those particular features also make them somewhat annoying to animate because of all the fiddly bits, so I'd personally want to redraw it before animating anyway.
hmm, I had thought mostly about perspective/direction and scale, hadn't thought about color count/contrast, being more of a programmer and being relatively new to the world of pixel art. The art style for the RPG I'm making for the iPhone is more textured than the LPC assets, though some of it is certainly inspired by it (especially the people): http://krpg2.com/screen1.png
You have my email Redshrike. If you want some more work I'm interested in re-doing some of these in LPC. If you have too much or you want to work something else I'm open to recommendations. Thanks.
This one is awesome! Thanks Much! I have used it in my iOS game:
Puzzle with RPG Enemies
Hi. I may use these for my tech fair project.
You can now get an animated version of the wasp here: https://opengameart.org/content/dark-fantasy-platformer-bestiary