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Grass and Water Tiles

Author: 
Clint Bellanger
Thursday, February 4, 2010 - 13:45
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Art Type: 
2D Art
Tags: 
grass
water
tiles
river
bank
stream
brook
Action
Educational
RPG
Strategy
Fantasy
Historical
Modern
Warfare
Raster Art
Isometric
Map Tileset
Sprite
License(s): 
CC-BY 3.0
Collections: 
  • 00 Isometric Stuff
  • 2D game
  • AK TopDown Asset Packs
  • AoE
  • Flare
  • FLARE Collection
  • flare-esque 64x32
  • Flora - Vegetation - Plants
  • Golden Axe
  • Iso-RPG-Concept
  • Isometric
  • isometric
  • Isometric Assets
  • isometric rpg
  • Isometric Tiles
  • Isometric Tiles
  • Isometric Tiles
  • Isometric Tiles
  • Kingdoms project
  • Medieval Isometric
  • My Project
  • MyGame
  • NOT CC0 Isometric
  • Scavenger
  • Smugglers
  • Terrain transitions
  • Tiles
  • Top Down 2D Isometric 32x32 Art Collection
  • Ultimate TableTop
  • w
Favorites: 
84
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Preview: 
Preview
Preview

24 isometric tiles for a grassy area with small streams of water.

Tiles contained:

  • 4 grass variations
  • 4 directions of concave bank
  • 4 directions of convex bank
  • 4 directions x 2 variations of straight bank
  • 2 directions pinched bank
  • 2 water variations

The tiles are 64x64 each on a base tile size of 64x32.

I increased the brightness/contrast slightly in post.  I'll probably use a dark version in my rpg.

Note there is a slightly visible edge line on the water tiles.  I haven't figured out how to avoid this.

Blender file attached in the .zip file.

Grass based on http://opengameart.org/content/basic-grass

File(s): 
grass_and_water.png grass_and_water.png 104.8 Kb [10454 download(s)]
grass_and_water.zip grass_and_water.zip 362.1 Kb [3955 download(s)]
grass_and_water_noalpha.png grass_and_water_noalpha.png 61 Kb [3682 download(s)]
grass_and_water_noalpha_dark.png grass_and_water_noalpha_dark.png 52.5 Kb [3254 download(s)]
grass_and_water_tiles.zip grass_and_water_tiles.zip 119 Kb [4247 download(s)]
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Comments

Anonymous (not verified)
joined 0 sec ago
127.0.0.1
01/04/2011 - 14:23

This is incredible.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
01/21/2011 - 05:53

Great work guy.

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Boysano
joined 14 years 2 months ago
03/02/2011 - 06:18

Man your game is gonna rock!

You are definately my favourite graphic designer on the site so far,

I hope I can figure out how to use your sprites in my GameMaker program.

 

Are these also isometrics, or is the mobs actually treated diff as actual 3D?

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Clint Bellanger
joined 15 years 8 months ago
03/02/2011 - 06:26
Clint Bellanger's picture

Boysano, just about all the art in my game are 3D models I pre-render into 2D sprites.  Pretty much all the tiles and creatures in Flare are on OGA.

Examples:

http://opengameart.org/content/cave-tileset

http://opengameart.org/content/classic-dungeon-walls

http://opengameart.org/content/antlion

http://opengameart.org/content/zombie-sprites

http://opengameart.org/content/skeleton-warrior-0

http://opengameart.org/content/goblin

http://opengameart.org/content/minotaur

http://opengameart.org/content/fire-spell-explosion

http://opengameart.org/content/freeze-spell

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Boysano
joined 14 years 2 months ago
03/04/2011 - 01:22

Yes thanks I found them and downloaded them already.

 

If i ever manage to make a game with these I'll be sure to give you credit.

 

I still need more environmental elements, mobs and buildings for a town / city.

And the most important main characters.

 

Eish i've got alot to learn, but i want to focus on game creation since im not really good at graphics or blender.

Don't even know how to edit Blender 3D art and convert to 2D spites.

So it seems I must make due with your sprites that you already made into 2D.

thanks!

 

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Myckel
joined 13 years 10 months ago
07/30/2011 - 13:55
Myckel's picture

@Clint, are these different from the flare git repo?

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Clint Bellanger
joined 15 years 8 months ago
04/11/2012 - 08:55
Clint Bellanger's picture

Updated these to CC-BY 3.0

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walfin
joined 1 year 5 months ago
12/13/2023 - 06:17

Hi everyone!

Many thanks for creating this set of tiles which are awesome!

I'm trying to figure out how I can export it to SVG. I've tried rendering it in Blender using Freestyle SVG Exporter and nothing gets displayed. In fact I tried a normal render and all I get is a black screen.

How do I render the blend file in blender to get the individual tiles?

Thanks a million!

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