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Zombie

Author: 
Clint Bellanger
Thursday, January 7, 2010 - 21:29
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Art Type: 
3D Art
Tags: 
zombie
undead
Action
RPG
Fantasy
Rigged Mesh
License(s): 
CC-BY 3.0
Collections: 
  • Bloodlords Assets
  • Characters, Animals, Vehicles
  • creatures
  • miniRPG
  • QuakeRPG
  • Zijper - Sprites
  • Zombie Game
  • _NOT CC0 3D Stuff
Favorites: 
38
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Preview: 
Preview

Zombie!

Low poly.  Not UV unwrapped, but rigged with these animations:

  • Stance (4 frames)
  • Lurch (8 frames)
  • Slam (4 frames)
  • Bite (4 frames)
  • Block (2 frames)
  • Hit and Die (6 frames)
  • Critical Death (8 frames)

I used this model to create 2D sprites for my isometric RPG.  See the results here: http://opengameart.org/content/zombie-sprites

Included is my custom Python script that renders the animation in eight directions (every 45 degrees).

Added a different zombie walk animation, cleaned up some floor clipping, and set AA to CatRom.

File(s): 
zombie.blend zombie.blend 1 Mb [2777 download(s)]
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Comments

Pompei2
joined 15 years 5 months ago
01/08/2010 - 03:46
Pompei2's picture

Wow this is awesome! thanks a lot! He dies very nicely hahaha And it's easy to recognize him as a zombie even w/o any texture.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
01/10/2010 - 17:34

Hi,

I think its worth telling you that the 'Hip' vertex group isn't set.

As long as envelopes are used it shouldn't be a hassle but the GE doesn't support envelopes (AFAIK), so on the death animations a couple verts are left in their default positions.

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Clint Bellanger
joined 15 years 7 months ago
01/10/2010 - 18:32
Clint Bellanger's picture

Oops you're right. Uploaded a fixed version.

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Clint Bellanger
joined 15 years 7 months ago
01/25/2010 - 14:44
Clint Bellanger's picture

His zombie limping walk is far too slow for an action RPG. I tested in my game engine at the movement speed I wanted and he was gliding along the ground :)

I will probably keep the limp in the .blend file but add a new animation and update this asset. I'm also thinking of adding an "emerge from the dirt" animation.

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Pompei2
joined 15 years 5 months ago
01/28/2010 - 09:38
Pompei2's picture

That emerge from dirt would sure be a nice useful addition. Btw, I liked the old walking more than the new one, it looked more ... well zombie-like :)

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ZapZap
joined 14 years 3 months ago
02/09/2011 - 22:54

Gotta love the way he folds over backwards as he dies. Nice touch! +1 fave

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Danimal
joined 14 years 9 months ago
11/29/2011 - 13:32

Hi Clint, im interested to know how you did the critical hit dead animation, since im doing a flying skull new model and want to blow apart all its pieces when dying. So far someone told me "you have to spawn each of the parts over their rigged counterparts and kill the original model" but i have no idea how to do or can find anything, nor can i figure how you did it after downloading your model. My next model will be a full skeleton, so ill be grateful if you tell me how can i do this, thanks.

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Anonymous (not verified)
joined 0 sec ago
99.97.89.153
01/27/2012 - 12:48

How does a blend file work, how would i turn it into a good sprite?

 

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Gurc
joined 12 years 1 month ago
03/24/2013 - 07:51

I have problem with license, Here it says CC-BY (Attribution). Inside blender, it says GPL 2 or later
CC-BY-SA 3.0 or later. Which one is the valid license. I want to be able to use in commercial work.

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Clint Bellanger
joined 15 years 7 months ago
03/24/2013 - 09:59
Clint Bellanger's picture

Gurc, I previously released this under GPL and CC-BY-SA and have since released it under CC-BY. I didn't update the Blender file itself though. So I can verify: I made this, I've released it under CC-BY. Attribution is the only requirement.

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Alex M.
joined 12 years 5 months ago
07/19/2019 - 01:45
Alex M.'s picture

This has some serious Fallout 1 vibes, I love it.

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Fjolsvith
joined 5 years 6 months ago
11/08/2019 - 19:51
Fjolsvith's picture

I tried running the script in Blender and it fails.  I would like a png image with the 8 directions and all the frames.  Could you post that Clint?

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