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Cave Tileset

Author: 
Clint Bellanger
Saturday, November 13, 2010 - 22:22
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Art Type: 
2D Art
Tags: 
cave
mine
mineshaft
cavern
Action
RPG
Fantasy
Raster Art
stone
Isometric
Map Tileset
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Preview
Preview

A cave tileset for OSARE.  3D models pre-rendered into 2D sprites.

Features:

  • Two variety of straight, convex, concave base walls rendered four directions
  • Additional wall styles featuring spiderwebs, stalagmites, mushrooms, and mine shaft supports
  • 16 base floor tiles (best used in a repeating 4x4 grid)
  • Minecart tracks and carts
  • Floor rubble, bones, stalagmites, and stalactite-pillars
  • Simple water tiles

I have many more features planned for this tileset, but this is a good enough start to make some maps.

Note, I included a Tiled (map editor) specific tileset sprite sheet.  Tiled works best when each tile is the same size.  To operate as expected in Tiled, I flattened the water tiles just in the Tiled copy.

Plenty of Blender files attached.  One day I will make a tutorial on how to make cave walls that connect properly -- it's far easier than it might seem.

If you would like to use this tileset under different licenses please contact me.  I'll be happy to work something out with you.

(Update)

Slight tweak: using Mitch with Filter Size 1.5 gives better floor tiles than CatRom at 1.0.  It removes the slightly-light edge on tiles that reveals where the tiles are.

(Update 2)

Added clipped tiles that help in certain situations.  Various fixes to the Tiled tileset.

File(s): 
tileset_cave_1.png tileset_cave_1.png 714.1 Kb [10678 download(s)]
cave_tileset_blender.zip cave_tileset_blender.zip 2.1 Mb [5220 download(s)]
tiled_cave_1.png tiled_cave_1.png 751.1 Kb [7433 download(s)]
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Comments

Julius
joined 15 years 7 months ago
11/14/2010 - 00:46
Julius's picture

That is awesome... how long did it take to create this? You seem to be a one-man game dev monster ;) Pushing out one high quality thing after another in an very short timeframe.

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Clint Bellanger
joined 15 years 8 months ago
11/14/2010 - 00:52
Clint Bellanger's picture

I started it about 12 days ago.  Worked on it three separate sessions:

  • On November 2rd I spent about 6 hours on it, testing the method to make the cave walls look right
  • On the 4th I picked it back up for 4 hours, added stalagmites and cobwebs
  • Last night & today I probably spent 12 hours adding everything else

Some of the individual objects I had done already: the minecart/tracks set is something I made a long time ago.  Same with the mushrooms.

Amazing how productive I can be after I stopped playing World of Warcraft every free moment :)

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nander
joined 14 years 8 months ago
11/14/2010 - 03:45

Wow.. This really looks awesome. I can't wait till this tileset is used for some maps in Osare.

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Luke.RUSTLTD
joined 14 years 7 months ago
11/14/2010 - 10:15

This looks amazing. I can't wait to see these in game.

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Tartos
joined 14 years 8 months ago
11/15/2010 - 06:03

WoW ! I love it. I will try to make some maps with it.

For the "black" walls, do you think they could be made semi-transparent (remove 1 pixel every 2 or 3) so that we could see the character ?

Just an idea to complete this tileset : a hole on the walls to connect levels and make the cave's entrance. Rails going into the hole would be awesome :)

Edit : First testings : there is a problem with tile alignement for 3 tiles, which upper left corner is : (192,0), (192,32) and (192,832)

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Clint Bellanger
joined 15 years 8 months ago
11/15/2010 - 07:32
Clint Bellanger's picture

I will definitely add special entrances/exits.  I also want to do ladders up and down.

Tartos: I can experiment with transparent dithering on the black walls.  It's a neat idea.  I'll have to figure out a pattern that looks okay when tiles are put together.

Also, i'm not seeing the tile alignment issues you mention.  Can you post a screenshot showing what you mean?  Note, the alignment for the water tiles might be unintuitive.  I'll post a tileset def. file soon, and we'll see if it clears up the alignment confusion.

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Tartos
joined 14 years 8 months ago
11/15/2010 - 08:03

Sorry, there is no problem. I made a mistake in the tilesetdef, putting 196 instead of 192 as offset. Copy & paste made the error propagate.

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CyberTroll
joined 14 years 6 months ago
11/15/2010 - 08:15

Very nice tilset !

It remember me Nashkel's mines ! (BGI) It was very frightening for me when I was a young player, I found them difficult but then with experience I found them so easy. Happy memories !

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Clint Bellanger
joined 15 years 8 months ago
11/15/2010 - 08:57
Clint Bellanger's picture

Tartos, can you send me your tilesetdef file?  It will definitely save me some time.

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Tartos
joined 14 years 8 months ago
11/15/2010 - 09:12

Sure, I will send it tomorrow (I will add all other tiles), with the outdoor one if you want. I will start numbering from Ox10 (16 in dec). Can I add comment ? and if possible how ?

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Clint Bellanger
joined 15 years 8 months ago
11/15/2010 - 09:32
Clint Bellanger's picture

Tartos, actually I'll make a tilesetdef file.  I forgot about the numbering.... I'm trying to follow this basic outline:

  • 00-0f reserved for collision types
  • 10-3f for floors
  • 40-7f for walls
  • 80-bf for standalone objects
  • c0-ff for weirdly shaped items (or overflow from the previous sections)

Currently tilesetdef files can't have comments, but I can change that.

 

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jaderamiso
joined 14 years 8 months ago
11/15/2010 - 18:16

finally i know what the tileset defs are.. :)

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Clint Bellanger
joined 15 years 8 months ago
11/15/2010 - 23:49
Clint Bellanger's picture

The tilesetdef file for the cave

http://code.google.com/p/osare/source/browse/trunk/resources/tilesetdefs...

The tileset image for the cave

http://code.google.com/p/osare/source/browse/trunk/resources/images/tile...

An example cave map

http://code.google.com/p/osare/source/browse/trunk/resources/maps/cave_s...

Also if you look in this folder you'll find the cave_sketch.tmx file and the required Tiled tileset images:

http://code.google.com/p/osare/source/browse/trunk/tiled/

 

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Tartos
joined 14 years 8 months ago
11/16/2010 - 05:55

I did some testing with semi transparent walls, here is the result (there is still some graphical glitches) :

 

And a randomly generated map (again some graphical glitches, I need to use the 1/2 tiles that you added lastly) :

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nander
joined 14 years 8 months ago
11/16/2010 - 06:19

The miner was drunk while building the tracks. Other then that: Nice random maps.

@Pfunked: Any chance of getting moving minecarts in osare?

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Clint Bellanger
joined 15 years 8 months ago
11/19/2010 - 07:31
Clint Bellanger's picture

Tartos, neat tests!  yeah my dithered backgrounds came out looking similar.  In some of my really twisty caves it made the shape of the cave quite confusing.  But I guess it doesn't hurt to include both versions of the tileset.

nander: I wouldn't count on moving minecarts.  If I made those, I'd be tempted to add elevated tracks and banking tracks and making a rollercoaster.  Then I'd be making medieval fantasy Rollercoaster Tycoon instead :P

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nander
joined 14 years 8 months ago
12/03/2010 - 10:04

Tartos: I recognised your mouse. You're using linux, with gnome?

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Clint Bellanger
joined 15 years 8 months ago
01/25/2011 - 12:01
Clint Bellanger's picture

A basic tutorial on how I made those walls seamless:

http://clintbellanger.net/rpg/tutorials/cave_tiles/

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Anonymous (not verified)
joined 0 sec ago
71.21.207.245
12/29/2011 - 20:42

Hi Clint.

I am currently working on as3isolib.v2 and looking to move into creating a feature-demo.  Right now I could use some input on creating or modifying these assets.  Considering you are a pro at making these assets AND utilizing them in your Flare game, I'd love to pick your brain if you have time.  If you do please send me an email ( jwopitz {at} gmail ).

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tebruno99
joined 13 years 2 months ago
03/14/2012 - 07:21

These links are now dead,  could you post them back up somewhere?  I really love this tileset, amazing work!

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tonyp7
joined 11 years 11 months ago
06/29/2013 - 22:23

I rearranged the tileset to be tiled friendly.

Now you just need to add 64x32, 64x64 and 64x128 tilesets to your tiled map and everything will fall in order.

That made things really really easier for me to build a game.

So here it goes:

http://pxup.me/image/Eqa67qM8q0.html

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Stefan Beller
joined 13 years 1 month ago
02/09/2014 - 10:34

Enhancement to this tileset, I made a while back

http://opengameart.org/node/15452

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adam_gogolowiczek
joined 10 years 8 months ago
09/08/2014 - 01:22

It gives nice fallout 1 style! I LOVE IT!

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omrpps
joined 10 years 1 month ago
04/20/2015 - 18:26

Hi, I just wanted to thank you share your work, we are using it to run a free game on an adventure based on the history of our land.

Use your grass and cave tileset. Do not forget to add a screen with all elements used and their authors. Thanks again for sharing and enable users with less artistic skills can approach make their games.

https://youtu.be/uLgHgcfaMws

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omrpps
joined 10 years 1 month ago
04/20/2015 - 18:26

Hi, I just wanted to thank you share your work, we are using it to run a free game on an adventure based on the history of our land.

Use your grass and cave tileset. Do not forget to add a screen with all elements used and their authors. Thanks again for sharing and enable users with less artistic skills can approach make their games.

https://youtu.be/uLgHgcfaMws

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Official_KP
joined 6 years 3 months ago
07/18/2019 - 18:03
Official_KP's picture

Remind me of Fallout 1 and 2.

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