Chat with us!
Active Forum Topics - (view more)
- SDL by WraithGlade
- Sharing My Music and Sound FX - Over 2000 Tracks by Eric Matyas
- 2D procedural cave generator using cellular automata (tutorial) for Godot 4.3 by mujtaba-io
- I want to make a color customizable version of the lpc character generator by Gaurav
- AI tools in music by SIEMPRERETORNA
- Rockstar Tycoon: Perfect Ballad v6.6.3c - Looking for Lead Artist by SIEMPRERETORNA
- how should I improve my pixel art? by smacaroni
- LPC Enemies? by MedicineStorm
Recent Comments - (view more)
- Re: 4x textures and overlays by jmooroof
- Re: Ma compilaiton by MedicineStorm
- Re: North Wind (More music inside) by Салатик
- Re: Pyramid by Elbon Eastmage
- Re: Scary Breath by Elbon Eastmage
- Re: Completion [SPC700] by Bobjt
- Re: Hyperrealistic Water [2A03] by Bobjt
- Re: Repetitive mixed style track by Elbon Eastmage
New Art Collections - (view more)
Blog
I wanted to drop a quick plug that will benefit OpenGameArt, OSARE (my game project), and especially user Justin Nichol.
Announcing the Creative Commons Fantasy Portrait Marathon!
Justin is taking pledges towards creating 30 high-quality fantasy portraits. They will be featured in OSARE as PC portrait choices or story-line NPCs. Additionally these portraits will be uploaded to OpenGameArt under CC-BY-SA and GPL licenses. Finally, these pledges will help Justin attend his next semester at Concept Art Academy in Pasadena.
A $50 pledge gets you a fantasy portrait in your likeness! Maybe you'll even be the first vendor, quest NPC, or villain of OSARE...
See some of Justin's other high-quality portraits here on OpenGameArt:
http://opengameart.org/content/post-apocalyptic-woman-1
http://opengameart.org/content/post-apocalyptic-woman-2
And his portfolio: http://justinnichol.blogspot.com/
- Clint Bellanger's blog
- Log in or register to post comments
Just a quick heads up, guys. Lamoot has risen to the top of the submissions list for the last 30 days, with 65 submissions at the time of this blog post, and is leaving the rest of us in the dust. Can anyone overtake him, or are we all going to be completely pwned for the next 4 weeks? Better get started if we're gonna catch him. :)
Bart
P.S. Keep it up, Lamoot! Not trying to stop you, just trying to take advantage of peoples' competitive urges and whip them all into an art submitting frenzy. Whoops, did I say that out loud? :)
- bart's blog
- Log in or register to post comments
Those of you who follow my blog posts (yes, both of you) are probably aware by now that I'm a big fan of HTML5 and all the awesome potential that it has for the web (like, say, superseding Adobe Flash). Today, I'd like to direct your attention to Gaurav's WIP old-school RPG, which uses a lot of art resources from right here on OGA. It's still an early demo at this point, but there's a lot of potential there, so it's work checking out. This is definitely a project to follow. :)
Gaurav is currently looking for a 32x32 treasure chest sprite, so if you'd like to help him out, please reply to his forum post.
- bart's blog
- Log in or register to post comments
This time it's Cardinal Quest, an addictive little open source dungeon crawler. The source is downloadable from here. I managed to make it down to the 5th level of the dungeon before getting pwned in the face by a succubus. Good times. :)
- bart's blog
- Log in or register to post comments
Terry Hancock posted an article for Free Software Magazine entitled 7 Things We Don't Have to Invent for Animation Production (Thanks to Free Software and Previous Free Culture Productions).
He mentions OpenGameArt as one of many useful resources for animation production. My own low-poly human models get a name-check and screenshot. Woot!
It's a big "thank you" to the OpenGameArt community and all its contributors, as well as the free-software, open-content-license community as a whole.
Terry Hancock is part of Anansi Spaceworks and is working on the free content licensed project Lunatics!, a "a new animated series being produced by Anansi Spaceworks which will follow the first true extra-terrestrial colonists in their new life in a Lunar Homestead."
- Clint Bellanger's blog
- Log in or register to post comments
Yesterday was kind of a big day for OGA development, essentially the last major feature push before 2.0. You won't see any earth-shattering differences, but you might notice that things are a little bit nicer. Here's what we did:
- Souped up the "active forum topics" block so that the title links to the forums, and the forum name is listed along with the forum post.
- Replaced the image captcha with a much less annoying custom text captcha. It's not likely that bots will be able to break it, as it would require custom code for specifically beating OGA's captcha, and I don't think we're big enough to warrant the effort. I'm sure the occasional human spammer will still manage to get in, but this should at least stop the bots that can defeat ReCaptcha.
- Fixed preview images on the front page and search pages so that they're really 120x90 instead of 640x480 and scaled down. This should make the front page load a lot faster and cut our bandwidth consumption down somewhat.
I'd also like to call your attention (particularly visiting artists) to the Open Commissions Forum, where we post art bounties. As of this posting, we're offering $30 for a fairly simple 3D animation (the model you'll be animating is already created, and it can probably be done with a Blender particle system). If you're a game project lead and you'd like to commission art directly, you can feel free to post an offer on the forum. If you're an artist who is open for commissions, post there and let us know.
I mentioned this yesterday as well, but here's a reminder: If you're an expert on any of the areas that we've created new forums for, comment here and let us know. We'd love to get some new forum maintainers. It's a great way to participate in OGA if you're looking to do that. :)
- bart's blog
- Log in or register to post comments
It was pointed out to me the other day that it might do us some good to expand our forums a bit in terms of the number of discussion topics available. Obviously, our forums aren't going to be everything for everyone, as OGA has a very specific aim, but it's also true that there are a lot of areas that pertain to game art (particularly relating to FOSS) that we aren't really touching on. So, here's where I need you guys:
If you're looking to participate in OGA but you're not quite sure how, we're looking for ideas for new forums, particularly from people who would be willing to become the maintainers for those forums. This would essentially entail keeping an eye on your designated forum and making sure that any questions asked there are answered, as well as generally participating in the conversations there.
So, do you have a skill that you'd like to talk about and pass on to the community? Just reply to this post or stop in and find me (BartK) or one of our other editors on OGA's IRC channel!
Edit: If you check out our forum section, you'll see that a number of new forums have been added. If you'd like to become a forum maintainer for one of those, please let me know. We're also willing to set up a game project forum for you (like we've done with OSARE) if you have a relatively active project and are looking for a place to host a forum. Finally, if you don't want to take on the responsibility of maintaining a forum, but would still be willing to answer questsions on a particular subject, post a comment in the appropriate forum(s) and let people know that you're lurking. :)
- bart's blog
- Log in or register to post comments
Hey folks!
If you haven't checked out OSARE for a version or two, now's the time to pick it up and give it another go! pfunked has been hard at work getting things like spells, ranged attacks, a minimap, and the action bar working, and consequently OSARE is now a fun and addicting experience. In particular, making zombie heads explode makes me cackle with righteous glee!
You can check out a YouTube gamplay video here:
http://www.youtube.com/watch?v=qAJ7ogpcsj4&feature=player_embedded
- bart's blog
- Log in or register to post comments
Hi folks!
Just wanted to say a big thank you to GameBoom for agreeing to host OGA. What this means for the site is that the $200/month I was paying out of pocket for hosting can all go toward additional art commissions. The machine we're on right now is every bit equal to the old one (if not a bit beefier in terms of processor power), and it's hosted by a great group of people (as opposed to the spam-friendly host I used to have, which was on email blacklists and had hours of unannounced downtime).
On a related note, if you happen to notice some slowness over the next couple of days, please note that we're in the process of getting everything tuned correctly, so there may be a few bumps. The default configuration files that come with CentOS tend to assume that you've got unlimited RAM, so I'm making some adjustments. Hopefully the worst is over. Also, if you run into any errors, please leave a comment here (or contact me with the site contact form) so I can address them quickly.
Peace!
Bart
- bart's blog
- Log in or register to post comments
OGA now supports Flattr boxes on individual art pages! If you'd like to let people Flattr your artwork, click on "My Account" at the top of the page, click the "Edit" tab, and then fill in your Flattr UserID. It's that simple. :)
- bart's blog
- Log in or register to post comments