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Blog

Brief OGA 2.0 Status Update

By bart on 10 December 2010 - 6:39am

Just thought I'd give everyone a heads up about the status of OGA 2.0.  Drupal 7 and its modules have come a long way in the last several months, and it's at the point where I can set it up and play around with it without it barfing all over the place.  That being said, there's still one crucial module with an outstanding bug that's preventing me from getting a serious start on the OGA 2.0 codebase.  Once that's fixed, I'll start working on the alpha version.

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Need donations for a 3D character commission

By bart on 6 December 2010 - 12:36pm

Greetings!

I was recently contacted by a 3D artist who would like to sell the community the models in the attached picture for a total of $220 ($130 for the executioner and $90 for the lizardman).  I have the .blend files in my possession for previewing purposes, and I can verify that both of these models are rigged and ready to go.  Also, given what I know about 3D art, I would normally expect to pay a good deal more for models of this quality.

Unfortunately my budget is really tight this month due to some family circumstances, so I can't just purchase it myself, and all of donated commission money has already been allocated to other commissions.  So, what I'd like to do is see if people will be willing to donate money to pay to liberate some existing art.  I'm going to change the donation goal for the month to $220, at which point we will purchase both models.  If we don't reach this by the end of December, I'll just continue the donation drive into January, and so on.

I'd be interested to hear peoples' thoughts on this process.  If it turns out to be a good way to raise commission money, we may do it again in the future.

Note: If we can manage to raise the funds in the next two weeks, he'll also include the nude version of the executioner model (as seen in the last image).

Peace,

Bart

Click for full size (now with wireframes):

 

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Fantasy Portrait Marathon

By Clint Bellanger on 29 November 2010 - 2:50pm

I wanted to drop a quick plug that will benefit OpenGameArt, OSARE (my game project), and especially user Justin Nichol.

Announcing the Creative Commons Fantasy Portrait Marathon!

Justin is taking pledges towards creating 30 high-quality fantasy portraits.  They will be featured in OSARE as PC portrait choices or story-line NPCs.  Additionally these portraits will be uploaded to OpenGameArt under CC-BY-SA and GPL licenses.  Finally, these pledges will help Justin attend his next semester at Concept Art Academy in Pasadena.

A $50 pledge gets you a fantasy portrait in your likeness!  Maybe you'll even be the first vendor, quest NPC, or villain of OSARE...

See some of Justin's other high-quality portraits here on OpenGameArt:

http://opengameart.org/content/post-apocalyptic-woman-1

http://opengameart.org/content/post-apocalyptic-woman-2

And his portfolio: http://justinnichol.blogspot.com/

 

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Here comes a new challenger!

By bart on 18 November 2010 - 2:07pm

Just a quick heads up, guys.  Lamoot has risen to the top of the submissions list for the last 30 days, with 65 submissions at the time of this blog post, and is leaving the rest of us in the dust.  Can anyone overtake him, or are we all going to be completely pwned for the next 4 weeks?  Better get started if we're gonna catch him. :)

Bart

P.S.  Keep it up, Lamoot!  Not trying to stop you, just trying to take advantage of peoples' competitive urges and whip them all into an art submitting frenzy.  Whoops, did I say that out loud?  :)

 

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More HTML5 awesomeness :)

By bart on 15 November 2010 - 7:59am

Those of you who follow my blog posts (yes, both of you) are probably aware by now that I'm a big fan of HTML5 and all the awesome potential that it has for the web (like, say, superseding Adobe Flash).  Today, I'd like to direct your attention to Gaurav's WIP old-school RPG, which uses a lot of art resources from right here on OGA.  It's still an early demo at this point, but there's a lot of potential there, so it's work checking out.  This is definitely a project to follow. :)

Gaurav is currently looking for a 32x32 treasure chest sprite, so if you'd like to help him out, please reply to his forum post.

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Another sweet HTML5/JS game

By bart on 8 November 2010 - 6:55pm

This time it's Cardinal Quest, an addictive little open source dungeon crawler.  The source is downloadable from here.  I managed to make it down to the 5th level of the dungeon before getting pwned in the face by a succubus.  Good times. :)

 

 

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OpenGameArt mentioned at Free Software Magazine

By Clint Bellanger on 5 November 2010 - 9:55am

Terry Hancock posted an article for Free Software Magazine entitled 7 Things We Don't Have to Invent for Animation Production (Thanks to Free Software and Previous Free Culture Productions).

He mentions OpenGameArt as one of many useful resources for animation production.  My own low-poly human models get a name-check and screenshot.  Woot!

It's a big "thank you" to the OpenGameArt community and all its contributors, as well as the free-software, open-content-license community as a whole.

Terry Hancock is part of Anansi Spaceworks and is working on the free content licensed project Lunatics!, a "a new animated series being produced by Anansi Spaceworks which will follow the first true extra-terrestrial colonists in their new life in a Lunar Homestead."

 

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Some new features and small improvements

By bart on 4 November 2010 - 7:53am

Yesterday was kind of a big day for OGA development, essentially the last major feature push before 2.0.  You won't see any earth-shattering differences, but you might notice that things are a little bit nicer.  Here's what we did:

  • Souped up the "active forum topics" block so that the title links to the forums, and the forum name is listed along with the forum post.
  • Replaced the image captcha with a much less annoying custom text captcha.  It's not likely that bots will be able to break it, as it would require custom code for specifically beating OGA's captcha, and I don't think we're big enough to warrant the effort.  I'm sure the occasional human spammer will still manage to get in, but this should at least stop the bots that can defeat ReCaptcha.
  • Fixed preview images on the front page and search pages so that they're really 120x90 instead of 640x480 and scaled down.  This should make the front page load a lot faster and cut our bandwidth consumption down somewhat.

I'd also like to call your attention (particularly visiting artists) to the Open Commissions Forum, where we post art bounties.  As of this posting, we're offering $30 for a fairly simple 3D animation (the model you'll be animating is already created, and it can probably be done with a Blender particle system).  If you're a game project lead and you'd like to commission art directly, you can feel free to post an offer on the forum.  If you're an artist who is open for commissions, post there and let us know.

I mentioned this yesterday as well, but here's a reminder:  If you're an expert on any of the areas that we've created new forums for, comment here and let us know.  We'd love to get some new forum maintainers.  It's a great way to participate in OGA if you're looking to do that. :)

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OGA is seeking new forums and forum maintainers

By bart on 3 November 2010 - 7:16am

It was pointed out to me the other day that it might do us some good to expand our forums a bit in terms of the number of discussion topics available.  Obviously, our forums aren't going to be everything for everyone, as OGA has a very specific aim, but it's also true that there are a lot of areas that pertain to game art (particularly relating to FOSS) that we aren't really touching on.  So, here's where I need you guys:

If you're looking to participate in OGA but you're not quite sure how, we're looking for ideas for new forums, particularly from people who would be willing to become the maintainers for those forums.  This would essentially entail keeping an eye on your designated forum and making sure that any questions asked there are answered, as well as generally participating in the conversations there.

So, do you have a skill that you'd like to talk about and pass on to the community?  Just reply to this post or stop in and find me (BartK) or one of our other editors on OGA's IRC channel!

Edit: If you check out our forum section, you'll see that a number of new forums have been added.  If you'd like to become a forum maintainer for one of those, please let me know.  We're also willing to set up a game project forum for you (like we've done with OSARE) if you have a relatively active project and are looking for a place to host a forum.  Finally, if you don't want to take on the responsibility of maintaining a forum, but would still be willing to answer questsions on a particular subject, post a comment in the appropriate forum(s) and let people know that you're lurking. :)

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OSARE gained a level!

By bart on 26 October 2010 - 9:35am

Hey folks!

If you haven't checked out OSARE for a version or two, now's the time to pick it up and give it another go!  pfunked has been hard at work getting things like spells, ranged attacks, a minimap, and the action bar working, and consequently OSARE is now a fun and addicting experience.  In particular, making zombie heads explode makes me cackle with righteous glee!

You can check out a YouTube gamplay video here:

http://www.youtube.com/watch?v=qAJ7ogpcsj4&feature=player_embedded

 

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