It nice to see that some of the really recognized FOSS organisation start to take an interest in FOSS gaming and that OGA is part of it!
However (and that is rather nitpicking): I feel the overall theme, e.g. top down SNES style RPG grapics are a really boring and overdone topic. If fact I think there are already quite a few almost complete sets available under FOSS licenses.
Besides that... the game contest will probably result in a bunch of half finished prototypes, never to be looked at again after the competition.
What I would have really liked to see would have been a support drive of a big existing FOSS game project, but with focus on reusability of the art assets created. That way an existing and actively developed game would have been supported and we would also get an nice set of new FOSS artwork.
As a quick example: a libre set of graphics and a contest to create a new storyline and mods etc for http://www.vcmi.eu/ or http://sourceforge.net/projects/fheroes2/ HOMM like game engines would have been a much more worthwile contribution to FOSS gaming.
Maybe it is not too late to switch to something like that as an alternative option? After all the graphics requirements would be similar and you seem to have not completely decided on the exact requirements.
I think we need some sort of entry level in regards to quality of contributions, or some sort of notice to make users aware that assets might be deleted by the editors to keep the database clean in case the work is deemed of too low quality (or lack of significant "creation level"... e.g. stuff that everyone would just quickly do themselves instead of even thinking about looking for it on OGA should be removed).
I know this is a little bit controversial as it might discurage beginners from contributing further, but a set of assets/database is only as good as its "signal to noise" ratio.
@riidom: I guess it would depend on the exact wording of the license. But there is also the problem that if possible you should provide the "source" of your work, e.g. a image file with layers intact or the .blend file used for baking etc. I realize this can not always be done in a complete way, but the more complex your work is the better is it to include as many "source-files" as possible. And I guess this would collide with the "redistribute only in a significantly modified form" sort of license.
But i would not mention the polys in quads... quads have almost no relevance for real-time rendering, thus all game art is usually specified by tris (498 in this case I guess).
Cool, any particular reason?
It nice to see that some of the really recognized FOSS organisation start to take an interest in FOSS gaming and that OGA is part of it!
However (and that is rather nitpicking): I feel the overall theme, e.g. top down SNES style RPG grapics are a really boring and overdone topic. If fact I think there are already quite a few almost complete sets available under FOSS licenses.
Besides that... the game contest will probably result in a bunch of half finished prototypes, never to be looked at again after the competition.
What I would have really liked to see would have been a support drive of a big existing FOSS game project, but with focus on reusability of the art assets created. That way an existing and actively developed game would have been supported and we would also get an nice set of new FOSS artwork.
As a quick example: a libre set of graphics and a contest to create a new storyline and mods etc for http://www.vcmi.eu/ or http://sourceforge.net/projects/fheroes2/ HOMM like game engines would have been a much more worthwile contribution to FOSS gaming.
Maybe it is not too late to switch to something like that as an alternative option? After all the graphics requirements would be similar and you seem to have not completely decided on the exact requirements.
Another remark, please have a look at this contribution (and my comment):
http://opengameart.org/content/untextured-saucer
I think we need some sort of entry level in regards to quality of contributions, or some sort of notice to make users aware that assets might be deleted by the editors to keep the database clean in case the work is deemed of too low quality (or lack of significant "creation level"... e.g. stuff that everyone would just quickly do themselves instead of even thinking about looking for it on OGA should be removed).
I know this is a little bit controversial as it might discurage beginners from contributing further, but a set of assets/database is only as good as its "signal to noise" ratio.
@riidom: I guess it would depend on the exact wording of the license. But there is also the problem that if possible you should provide the "source" of your work, e.g. a image file with layers intact or the .blend file used for baking etc. I realize this can not always be done in a complete way, but the more complex your work is the better is it to include as many "source-files" as possible. And I guess this would collide with the "redistribute only in a significantly modified form" sort of license.
Sure, I wasn't talking about changing them... just if you mention the polycount it should normally be in tris.
heh, nice one. Probably quite usefull.
But i would not mention the polys in quads... quads have almost no relevance for real-time rendering, thus all game art is usually specified by tris (498 in this case I guess).
Cool... this is why I made the base meshes. I hope the horrible shoulder area of my female basemesh wasn't too much of a hassle.
I have actually an almost fixed version on my harddrive... maybe I will uplod a fixed version later today.
Edit: Uploaded an updated version of the female base. Face is also much updated.
Ok female mesh updated. Still not perfect, but I think quite a bit better.
Nice first model based on this:
http://opengameart.org/content/zombie-survivor
Big thumbs up to thehumbug, I apologize what ever grief the bad female shoulderarea has caused ;)
If you make some cool FPS type motion-capture data with your home studio also, I would be all for hosting it on OGA ;)
That one will be really usefull for me ;) Thanks!
Any plans to make some cool snow and ice (think nuclear winter city) textures anytime soon? :p
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