I have been experimenting with the faders to produce something similar to this sound, but no luck as of yet and it is rather frustrating. Most shooting sounds I've come up with so far contain some kind of futuristic quality, like a phaser or blaster, which are out of place for this project.
Using sounds produced through SFXR/BFXR is a stylistic feature my project requires, but I will read through that wiki article after I get home.
Do you have any suggestions how to achieve this sound?
This won't be a "Zelda" game, although our influence and inspiration is coming from the games of this genre. We want to keep the retro art-style that can be found in the SNES title, but expand upon that formula exponentially. In short, it will be "Zelda-like", but we are trying to make it unique enough to separate it from being labelled as just another clone.
Position currently filled, thanks for everyone who emailed
This is looking pretty good zerohero!
The guy doing the youtube video sounds like a complete moron, however the game itself looks kind of cool. Reminds me of limbo.
Hey copyc4t, thanks for the info.
That sound clip is almost what I'm looking for, but the specific sound I'm trying to make can be heard in this video within the first few seconds:
http://www.youtube.com/watch?v=YtTyOf8OCKg
I have been experimenting with the faders to produce something similar to this sound, but no luck as of yet and it is rather frustrating. Most shooting sounds I've come up with so far contain some kind of futuristic quality, like a phaser or blaster, which are out of place for this project.
Using sounds produced through SFXR/BFXR is a stylistic feature my project requires, but I will read through that wiki article after I get home.
Do you have any suggestions how to achieve this sound?
cool thanks guys
pm me or post your email and i will send what i have so far
We are just using the freeware 'Tiled' to make the maps at this point.
This won't be a "Zelda" game, although our influence and inspiration is coming from the games of this genre. We want to keep the retro art-style that can be found in the SNES title, but expand upon that formula exponentially. In short, it will be "Zelda-like", but we are trying to make it unique enough to separate it from being labelled as just another clone.