There has been a few improvements :). Mainly there is now a prototype of the player house and there is also a time cycle (with minutes, hours, days). I also rewrote completely the script to manage interactive objects (items, doors, etc) to be more robust.
Now player data is persistent when moving from one level to the other.
To answer a few questions:
You cut the skill tree in purpose? We want to see more! :p
This is on purpose to cut down the amount of features. I would rather have something playable than to many ideas that go nowhere. If I_implement the skill tree shown I can then think about the future :)
I am curious, what information do you use to create the shadows for trees?
This is so far vanilla Godot with some custom shaders and scripts.
I remember seeing this article about some of the tricks used in Graveyard Keeper
The technique used in Encyclopedia Hortica Botanica is similar :).
I'd echo pvigier's suggestion to post the code! All the better to get feedback and participation.
I am preparing the code to be released. There is a few things to clean up, It would be helpful if another programmer can help me since doing all the design decision alone is hard.
There has been a few improvements :). Mainly there is now a prototype of the player house and there is also a time cycle (with minutes, hours, days). I also rewrote completely the script to manage interactive objects (items, doors, etc) to be more robust.
Now player data is persistent when moving from one level to the other.
To answer a few questions:
You cut the skill tree in purpose? We want to see more! :p
This is on purpose to cut down the amount of features. I would rather have something playable than to many ideas that go nowhere. If I_implement the skill tree shown I can then think about the future :)
I am curious, what information do you use to create the shadows for trees?
This is so far vanilla Godot with some custom shaders and scripts.
I remember seeing this article about some of the tricks used in Graveyard Keeper
The technique used in Encyclopedia Hortica Botanica is similar :).
I'd echo pvigier's suggestion to post the code! All the better to get feedback and participation.
I am preparing the code to be released. There is a few things to clean up, It would be helpful if another programmer can help me since doing all the design decision alone is hard.
Speaking of backups. Is there a public backup or a way to restart the site in case something would go wrong?
Recently the website was down and this is usually when one realize how important OGA is :p.
Very cool project. How can you launch it? Is there a way to test it?
Very good observation. I just made a rough change, it could be interesting way to promote the website and encourage sharing artwork
Nope, it's just a screenshot, but you could scroll down and see more artwork
Hi, I just checked and I find it confusing and a bit chaotic :(.
I think we should focus on a simple clear landing page, to add constructive criticisim I made a quick concept in inkscape of what it could be
https://opengameart.org/content/concept-for-open-game-art
WOW now I want to do a plateformer with these tiles :)
WOOW
That looks very beautiful, but I'm not sure if I have the time to help :|
Goodwin Madron
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