There is now a very basic harvesting mechanics where you can pick blueberries from bushes.
The day / night cycle is also more dynamic since now windows, lanterns and lamp will glow softly at dusk.
Future developments:
I plan to do a full cycle with the seasons and blueberries growing in the right season. Once this is working it will be the base for adding a bit more content.
Im glad my post was useful and kudos to you for not giving up. Its cool to see your own design coming to life. Once you have a base design you can expand it, eg: put stuff around the river look for real life rivers and how they create meanders to make it interesting.
So after a few minutes of tests and creation this is the result: As you can see we have a small forest, a pond, a farming area the player home and a road to go to the little town at the bottom. I did not spend much time making it looks nice and part of it comes from my own project Hortica Botanica but the general idea is there. In less than a hour I have an original concept that does not looks like the stardew valley starting map.
Once the gameplay works you can progressively refine it, add more details, etc. I hope this helps you to understand how I came to this design. I will do something similar for my project and I already have in mind how the strating place will looks like.
Sunday, March 21, 2021 - 01:16
Since the game is isometric it is also required to put the entrance on the front and not on the side or the back of the house. So we have a road, a connection to the city / village and the house of the player. Let's add a body of water, a crop and some decoration.
And we have our map. In red is the boundary, we have everything we need and some space left if we need to add more experiments (like for instance beehouses, or a barn with chickens. As you can see I_used inkscape and the most basic style possible. Because I did not want to start with laying down tiles since it is time consuming and if you need adjustement you are often forced to start all over again.
This reminds me of fallout. Was it inspired by it?
For now shadows are handled by the real time light system. I will probably bring a special way to have shadows for the player.
My priority is to get most of the base mechanic working so I can start adding more content.
It seams to be the non breaking spaces
https://en.wikipedia.org/wiki/Non-breaking_space
I'm
A quick update:
There is now a very basic harvesting mechanics where you can pick blueberries from bushes.
The day / night cycle is also more dynamic since now windows, lanterns and lamp will glow softly at dusk.
Future developments:
I plan to do a full cycle with the seasons and blueberries growing in the right season. Once this is working it will be the base for adding a bit more content.
Amazing, this will be very usefull for my project Hortica Botanica :) Centralizing all terrains in one big chunk.
Im glad my post was useful and kudos to you for not giving up. Its cool to see your own design coming to life. Once you have a base design you can expand it, eg: put stuff around the river look for real life rivers and how they create meanders to make it interesting.
So after a few minutes of tests and creation this is the result: As you can see we have a small forest, a pond, a farming area the player home and a road to go to the little town at the bottom. I did not spend much time making it looks nice and part of it comes from my own project Hortica Botanica but the general idea is there. In less than a hour I have an original concept that does not looks like the stardew valley starting map.
Once the gameplay works you can progressively refine it, add more details, etc. I hope this helps you to understand how I came to this design. I will do something similar for my project and I already have in mind how the strating place will looks like.
Since the game is isometric it is also required to put the entrance on the front and not on the side or the back of the house. So we have a road, a connection to the city / village and the house of the player. Let's add a body of water, a crop and some decoration.
And we have our map. In red is the boundary, we have everything we need and some space left if we need to add more experiments (like for instance beehouses, or a barn with chickens. As you can see I_used inkscape and the most basic style possible. Because I did not want to start with laying down tiles since it is time consuming and if you need adjustement you are often forced to start all over again.
Now we can start to do it in the editor
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