They're actually four textures, all packed into the blend; diffuse, specular, emission and normals.
The normal map is baked from a (somewhat crude) sculpt. The diffuse texture was painted in Blender and the rest I derived from it in GIMP, often using my trusty A5 Wacom Graphire 3 in the process.
Although I like the effect this seems the most resource consuming way to achieve it. For instance a single grey scale texture to which a color ramp is applied in real time would be much more efficient.
They're actually four textures, all packed into the blend; diffuse, specular, emission and normals.
The normal map is baked from a (somewhat crude) sculpt. The diffuse texture was painted in Blender and the rest I derived from it in GIMP, often using my trusty A5 Wacom Graphire 3 in the process.
I'm thinking this duck might like to play a role in Blip 'n Blup: Skyward Adventures as a recurring NPC. It fits quite well with the existing assets.
The original versions of the lower cactus and bottom right palm tree are now also available.
Although I like the effect this seems the most resource consuming way to achieve it. For instance a single grey scale texture to which a color ramp is applied in real time would be much more efficient.
To clarify, two of the cacti were based on one I made for The Mana World in an ancient past. The original version is now also available through OGA.
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