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Thanks. ツ
Friday, May 28, 2021 - 12:44

Thanks. ツ If you want to see it in action, these three projects contain this asset:

  • Flappy Urho
  • QUrho
  • A-Mazing Urho

 

I think it may stand for
Sunday, February 28, 2021 - 11:39

I think it may stand for Zelda, and explicitly not the platform game... as constrasted by JRPGs, which - in my interpretation - would cover RPGs with random encounters and a more turn-based combat system, like Final Fantasy. But I could be wrong.
Secret of Mana and Terranigma would also be a ZRPG, according to this definition. Even if all these games originated from Japan; the J in JRPG.

I guess you progressed. :)
Wednesday, January 13, 2021 - 03:52

I guess you progressed. :)

So You Want To Be A Pixel Artist?

If the NC license flag is not
Monday, August 10, 2020 - 23:06

If the NC license flag is not a problem (I think it's all CC-BY-NC-SA) you may find what you're looking for by digging through the 8-Bit Collective archive.

The risks of full steam. ;)
Wednesday, August 5, 2020 - 17:18

The risks of full steam. ;)

I think it may be due to an
Wednesday, August 5, 2020 - 08:42

I think it may be due to an expired SSL certificate. For my own websites I use Let's Encrypt with auto-renewal. Once set up, this problem would likely not reoccur.

I will update the attribution
Monday, August 3, 2020 - 08:39

I will update the attribution in CREDITS-desert.txt to your OGA submission if you prefer.

Yes please. ツ

I am also working on an update to this submission which replaces that cactus with a re-drawn one that is more loosely inspired but I think better fits the LPC style.

Ah, cool! Never really bothered with palettes in those days. But I guess it's easier to reduce the number of colours than to add detail anyway. シ

The latest version best can
Monday, August 3, 2020 - 06:48

The latest version best can be viewed here

They're actually four
Monday, August 3, 2020 - 06:40

They're actually four textures, all packed into the blend; diffuse, specular, emission and normals.

The normal map is baked from a (somewhat crude) sculpt. The diffuse texture was painted in Blender and the rest I derived from it in GIMP, often using my trusty A5 Wacom Graphire 3 in the process.

I'm thinking this duck might
Monday, August 3, 2020 - 05:14

I'm thinking this duck might like to play a role in Blip 'n Blup: Skyward Adventures as a recurring NPC. It fits quite well with the existing assets.

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