I think it may be due to an expired SSL certificate. For my own websites I use Let's Encrypt with auto-renewal. Once set up, this problem would likely not reoccur.
I will update the attribution in CREDITS-desert.txt to your OGA submission if you prefer.
Yes please. ツ
I am also working on an update to this submission which replaces that cactus with a re-drawn one that is more loosely inspired but I think better fits the LPC style.
Ah, cool! Never really bothered with palettes in those days. But I guess it's easier to reduce the number of colours than to add detail anyway. シ
They're actually four textures, all packed into the blend; diffuse, specular, emission and normals.
The normal map is baked from a (somewhat crude) sculpt. The diffuse texture was painted in Blender and the rest I derived from it in GIMP, often using my trusty A5 Wacom Graphire 3 in the process.
Although I like the effect this seems the most resource consuming way to achieve it. For instance a single grey scale texture to which a color ramp is applied in real time would be much more efficient.
The risks of full steam. ;)
I think it may be due to an expired SSL certificate. For my own websites I use Let's Encrypt with auto-renewal. Once set up, this problem would likely not reoccur.
Yes please. ツ
Ah, cool! Never really bothered with palettes in those days. But I guess it's easier to reduce the number of colours than to add detail anyway. シ
The latest version best can be viewed here
They're actually four textures, all packed into the blend; diffuse, specular, emission and normals.
The normal map is baked from a (somewhat crude) sculpt. The diffuse texture was painted in Blender and the rest I derived from it in GIMP, often using my trusty A5 Wacom Graphire 3 in the process.
I'm thinking this duck might like to play a role in Blip 'n Blup: Skyward Adventures as a recurring NPC. It fits quite well with the existing assets.
The original versions of the lower cactus and bottom right palm tree are now also available.
Although I like the effect this seems the most resource consuming way to achieve it. For instance a single grey scale texture to which a color ramp is applied in real time would be much more efficient.
To clarify, two of the cacti were based on one I made for The Mana World in an ancient past. The original version is now also available through OGA.
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