Then note that the normals are in OpenGL standart. I don't remember exactly, but I think Unreal uses DirectX, you may have to invert the green channel in the normals.
Thanks for the info, I added "First aid" skill to my game a few weeks ago. I'll have to make the red cross orange/pink)
It's a very strange case, actually. The organization and the emblem exist since the middle of the 19th century, I thought the copyright is no longer valid.
Yes, there are too many polygons for a background object. When I made this model, I thought it would be a key object - maybe some secret or something hidden inside.
I like it, good job! Added a link to this page in the description of the original work.
You're both right, it was meant to be a broken sword made of a strange material (crystalline or something) I played Shadow of war, it had a broken sword as a dagger, that's where that idea came from https://shadowofwar.fandom.com/wiki/Acharn
Very nice!
But it's better to add textures to the .blend file.
Thanks for the feedback, folks!
If someone makes a 3d - post the link here in the comments.
Then note that the normals are in OpenGL standart. I don't remember exactly, but I think Unreal uses DirectX, you may have to invert the green channel in the normals.
@MedicineStorm
Thanks for the info, I added "First aid" skill to my game a few weeks ago. I'll have to make the red cross orange/pink)
It's a very strange case, actually. The organization and the emblem exist since the middle of the 19th century, I thought the copyright is no longer valid.
Eeyup. There you can also see the "Dell" logo.
Yes, there are too many polygons for a background object. When I made this model, I thought it would be a key object - maybe some secret or something hidden inside.
>looked up what linkoln logs are.
Indeed, visually very similar :)
Very nice pixel style and palette, thanks for sharing!
I like it, good job! Added a link to this page in the description of the original work.
You're both right, it was meant to be a broken sword made of a strange material (crystalline or something) I played Shadow of war, it had a broken sword as a dagger, that's where that idea came from https://shadowofwar.fandom.com/wiki/Acharn
Looks nice, I only have two comments:
1) Why "hand-painted"? It looks like geometry that has been baked on a plane.
2) The black color on the normal map is not a good thing. Perhaps the outline around the bricks should be removed.
There is also a small seam visible:
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