Then note that the normals are in OpenGL standart. I don't remember exactly, but I think Unreal uses DirectX, you may have to invert the green channel in the normals.
Thanks for the info, I added "First aid" skill to my game a few weeks ago. I'll have to make the red cross orange/pink)
It's a very strange case, actually. The organization and the emblem exist since the middle of the 19th century, I thought the copyright is no longer valid.
Yes, there are too many polygons for a background object. When I made this model, I thought it would be a key object - maybe some secret or something hidden inside.
Very nice!
But it's better to add textures to the .blend file.
In any case, the licensing status of AI works is uncertain https://opengameart.org/content/artificial-intelligence-assisted-artwork
Hopefully that will change soon - I've prepared a series of fantasy portraits for an rpg using AI, but haven't used it yet due to potential risks.
Some kind of AI-tool, I guess?
Thanks for the feedback, folks!
If someone makes a 3d - post the link here in the comments.
Then note that the normals are in OpenGL standart. I don't remember exactly, but I think Unreal uses DirectX, you may have to invert the green channel in the normals.
@MedicineStorm
Thanks for the info, I added "First aid" skill to my game a few weeks ago. I'll have to make the red cross orange/pink)
It's a very strange case, actually. The organization and the emblem exist since the middle of the 19th century, I thought the copyright is no longer valid.
Eeyup. There you can also see the "Dell" logo.
Yes, there are too many polygons for a background object. When I made this model, I thought it would be a key object - maybe some secret or something hidden inside.
>looked up what linkoln logs are.
Indeed, visually very similar :)
Very nice pixel style and palette, thanks for sharing!
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