Then note that the normals are in OpenGL standart. I don't remember exactly, but I think Unreal uses DirectX, you may have to invert the green channel in the normals.
Thanks for the info, I added "First aid" skill to my game a few weeks ago. I'll have to make the red cross orange/pink)
It's a very strange case, actually. The organization and the emblem exist since the middle of the 19th century, I thought the copyright is no longer valid.
Yes, there are too many polygons for a background object. When I made this model, I thought it would be a key object - maybe some secret or something hidden inside.
Thanks! Pixel FX Designer
Very nice!
But it's better to add textures to the .blend file.
Thanks for the feedback, folks!
If someone makes a 3d - post the link here in the comments.
Then note that the normals are in OpenGL standart. I don't remember exactly, but I think Unreal uses DirectX, you may have to invert the green channel in the normals.
@MedicineStorm
Thanks for the info, I added "First aid" skill to my game a few weeks ago. I'll have to make the red cross orange/pink)
It's a very strange case, actually. The organization and the emblem exist since the middle of the 19th century, I thought the copyright is no longer valid.
Eeyup. There you can also see the "Dell" logo.
Yes, there are too many polygons for a background object. When I made this model, I thought it would be a key object - maybe some secret or something hidden inside.
>looked up what linkoln logs are.
Indeed, visually very similar :)
Very nice pixel style and palette, thanks for sharing!
Looks nice, I only have two comments:
1) Why "hand-painted"? It looks like geometry that has been baked on a plane.
2) The black color on the normal map is not a good thing. Perhaps the outline around the bricks should be removed.
There is also a small seam visible:
Pages