Hantolzuca reminds me Dagger Wound Island in MM8. In any case, you're making a game in the style of the 90s, which means it won't lose relevance even in 20 years' time :) I'm planning something similar myself (in 3-5 years)
Yes, I've seen your 3d models (and downloaded them years ago :) ), and of course I don't mind.
I have a very distant plan (maybe in 3-5 years) to start making old-school rpg in the visual style of Ultima IX / Wizardry 8. That's the kind of low-poly & low-res 3d models that should work just fine.
It's great to have the right stuff in plenty, especially cc0 - because there's always not enough time to model and draw everything.
There's some in there from another, lesser-known revolver as well, I mean AEK-906 Rhino.
Hantolzuca reminds me Dagger Wound Island in MM8.
In any case, you're making a game in the style of the 90s, which means it won't lose relevance even in 20 years' time :) I'm planning something similar myself (in 3-5 years)
2-in-1 sword and club combination made from natural materials)
You're welcome as always)
The common street nonsense, but nothing criminal. Some foul language. Some wordplay.
E.g.
This is simply difficult.
Draw!
Please don't draw.
The good will come back.
The streets are museums, too.
Keep a void.
Don't bribe teachers.
etc.
Well done!
Added links to this page in the description of the initial works.
Yes, I've seen your 3d models (and downloaded them years ago :) ), and of course I don't mind.
I have a very distant plan (maybe in 3-5 years) to start making old-school rpg in the visual style of Ultima IX / Wizardry 8. That's the kind of low-poly & low-res 3d models that should work just fine.
It's great to have the right stuff in plenty, especially cc0 - because there's always not enough time to model and draw everything.
Good luck - and post a link here if you do)
By the way, I drew the "sword" based on my PBR 3d model
https://www.artstation.com/artwork/xzr0ZO
Thanks and good luck with the development of the video game!
Write a link here later, I'm always interested in how my models and sprites are used.
You're welcome!
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