I haven't read all the discussion, just your initial post and about the next 3 pages of back-and-forth. When I stumbled on OGA (this site) and first created an account I was already ~6 months in process of creating a game using Flash Builder (paid a lot for it). After I spent countless hours crawling every possible graphic, animation, sound byte, song, and the like, I had spent over a year just in gathering content and scratching together a basic framework with no clear story or final decision on gameplay style. I eventually dumped Flash Builder (oh darn, money wasted) and even dumped action script as the language of choice (found Haxe pretty useful) when I stumbled on the framework that I've been using ever sinse (Flixel).
I'm droning on but here's my point: you'll never be happy with your first, second, third... nth attempt at something until you feel like it's perfect and commercial grade super star quality. I've been writing software (professionally) since the early 2000's and I'm still not perfect but I keep trying. What I have now is a pretty solid RPG framework and decent mechanics (to include menus, battle sequences, cut scenes, ability to change language of dialog on demand, and lots of other cool things but I still lack story/character development. At this point I do it almost as a personal therapy to feel better (and to avoid posting endless volumes of memes and junk to facebook).
Don't beat yourself up if you're not perfect. Do it if it makes you happy. Worst that anyone can say is you tried and failed but at least you tried.
Feel free to use this work in commercial or free projects, no payment required. Use the attribution directions for how to list in your credits. If you use multiple things from my profile you can include a link to my profile instead of links to each individual work or just a link to the oga homepage will suffice.
Just my name at the end listed as contributor is fine, I would hate to think I'm generating that level of extra work for you to tag me on every individual asset used.
Yes, you're welcome to use this artwork free of charge for commercial purposes but credit must be given. A simple line in your credits that looks something like this will suffice:
[LPC] Dungeon Elements created by Sharm, commissioned by william.thompsonj - the original content can be found at http://opengameart.org/content/lpc-dungeon-elements under a creative commons 3.0 CC-BY license.
Hey Sharm, any chance of a simple click animation in this style? The attached image is just circles that get smaller until they wink out of existence. I was thinking something like arrows that point inward. I had an idea to make something with click navigation and I wanted to show the user what tile they clicked but I'm having a hard time finding or fabricating a click animation that doesn't look awful.
@Spring
I haven't read all the discussion, just your initial post and about the next 3 pages of back-and-forth. When I stumbled on OGA (this site) and first created an account I was already ~6 months in process of creating a game using Flash Builder (paid a lot for it). After I spent countless hours crawling every possible graphic, animation, sound byte, song, and the like, I had spent over a year just in gathering content and scratching together a basic framework with no clear story or final decision on gameplay style. I eventually dumped Flash Builder (oh darn, money wasted) and even dumped action script as the language of choice (found Haxe pretty useful) when I stumbled on the framework that I've been using ever sinse (Flixel).
I'm droning on but here's my point: you'll never be happy with your first, second, third... nth attempt at something until you feel like it's perfect and commercial grade super star quality. I've been writing software (professionally) since the early 2000's and I'm still not perfect but I keep trying. What I have now is a pretty solid RPG framework and decent mechanics (to include menus, battle sequences, cut scenes, ability to change language of dialog on demand, and lots of other cool things but I still lack story/character development. At this point I do it almost as a personal therapy to feel better (and to avoid posting endless volumes of memes and junk to facebook).
Don't beat yourself up if you're not perfect. Do it if it makes you happy. Worst that anyone can say is you tried and failed but at least you tried.
Feel free to use this work in commercial or free projects, no payment required. Use the attribution directions for how to list in your credits. If you use multiple things from my profile you can include a link to my profile instead of links to each individual work or just a link to the oga homepage will suffice.
Just my name at the end listed as contributor is fine, I would hate to think I'm generating that level of extra work for you to tag me on every individual asset used.
Sure, yes of course. You are welcome to list my name without the middle initial. Let common sense rule the day and do what makes most sense :)
Use the artwork to your hearts content, list me as contributor, list redshrike as artist. No cost to use, no strings attached, no hidden catches.
Sweet, happy to see this goblin sprite getting used.
Yes, it should fix the allignment issue in the original. Aside from finishing the claw, any requests?
Yes, you're welcome to use this artwork free of charge for commercial purposes but credit must be given. A simple line in your credits that looks something like this will suffice:
[LPC] Dungeon Elements created by Sharm, commissioned by william.thompsonj - the original content can be found at http://opengameart.org/content/lpc-dungeon-elements under a creative commons 3.0 CC-BY license.
New goblin parts coming soon. Redshrike has been hard at work creating an amazing set of new accessories! Stay tuned for an update soon.
Hey Sharm, any chance of a simple click animation in this style? The attached image is just circles that get smaller until they wink out of existence. I was thinking something like arrows that point inward. I had an idea to make something with click navigation and I wanted to show the user what tile they clicked but I'm having a hard time finding or fabricating a click animation that doesn't look awful.
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