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I've never entered any game
Thursday, March 6, 2014 - 09:27

I've never entered any game making contest. This looks like something I want to try. Since I took my final this week I have next week off (from school, I still have to work). I'm gonna try this one! Wish me luck!

Thanks :)
Wednesday, March 5, 2014 - 08:14

Thanks :)

@cyberience
Wednesday, March 5, 2014 - 08:13

@cyberience

You might look at Texture Packer. That program is designed specifically for what you're describing. It's a commercial product but it has a free trial. It's also pretty cheap so if you like it there isn't a big investment to make.

I've been looking at these trying to figure out if there's a better way to lay them out and still haven't figured anything out. If you or anyone else has a suggestion I'm open to reformatting them and uploading a new layout.

lol yep, that's a tiling fail
Monday, March 3, 2014 - 11:13

lol yep, that's a tiling fail.

Do you use a drawing pad or a
Monday, March 3, 2014 - 10:46

Do you use a drawing pad or a mouse when making stuff like this?

@musicm122
Monday, March 3, 2014 - 09:17

@musicm122

Whoa, XNA? You're the first person I've ever met who's used XNA. Don't get me wrong, I'm sure it has it's qualities but it was only popular for a short time and it seemed to die off mostly. I didn't know anyone still used it.

@surt
Sunday, March 2, 2014 - 04:33

@surt

I do have plans to add touch/mouse click support because the idea is to compile it for all possible platforms. For the tutorial I'm making I wanted to make that happen with macros so I could show how to use them effective when compiling to different targets. Thanks for the suggestion though, it reassures me that I'm on the right track.

@cemkalyoncu

Have to agree with you about jumping in later stages. It would be next to impossible if it required charging.

I repacked your tiles into an
Sunday, March 2, 2014 - 02:42

I repacked your tiles into an easier to use form. Don't give me credit for doing this since it's essentially monkey work.

It does support zip, tar, and
Sunday, March 2, 2014 - 02:28

It does support zip, tar, and gz archive files.

Updates to infinite runner
Saturday, March 1, 2014 - 02:18

Updates to infinite runner since last upload:

  • Made jumping less floaty
  • Fixed bug with jump auto firing if you held jump button
  • Platform gap at beginning much smaller; gap still grows over time
  • Changed acceleration ramp to be strictly linear (no hint of j curve)
  • Fixed performance issues at beginning where game was sluggish/jittery (object pool was too small, increased size at beginning)

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