What if we remove the dialog stuff and arrange sand+grass in a different manner? Someone making a game would only need to load two sets of graphics and dialog would be separate from the rest (which makes sense usually). Plus, it gives us enough room to round sand+grass the way Sharm has in the previews (which looks really nice and makes sense).
Also, I think your complete set is missing the cup-shaped object in the original set ;)
He's another rendition that includes your color chart and some additional sand+grass tiles.
Thanks for catching that Grimfist. I should have thought about how I inverted those red/yellow carpet tiles but it didn't click. It's probably better to remove the base sprite too since you're likely never to need it, smart move. Also a smart move to make the tree available in a 32x64 configuration too, that could be useful. Thanks for the criticism. Would you mind making a 16x16 version of your repack so I can take down mine?
EDIT
I made a mock image with your grass and sand tiles. At first they didn't seem to tile well. After playing with it for a moment they seem fine now. No corner pieces confused me. What do you think?
I noticed basictiles.png are in 16x16 format but the rest are 32x32. I decided to repack all of them together and make a 16x16 version as well as 32x32 version. Don't worry about credit for me since all the work was done by Sharm, all I did was repack.
EDIT
Organized differently so there's room for 3 more tiles close together. Also made the grass corners, fancy red carpet corners, and sand corners usable without modification.
Thanks for the comments TheOddByte. You could use some of the walking sequence as an idle animation pretty easily. I'll try to make a gif to demonstrate.
You're welcome to use any/all assets I have on OGA (for free!) as long as license terms are followed.
Maybe laying things out in a tileset like this and offering 64x64 along side 32x32 could be useful? Just a thought. I used Tiled and MS Paint to edit these by the way.
You're most welcome. I've also got spiders and demons if you haven't already spotted those. I love the LPC style, it really appeals to my sense of 2D SNES style.
I didn't see this until today. I think it's awesome you made a game-usable version of the western European map. It's important to see real-life things like this because it gives us a basis for fantasy ideas. It also helps remind Americans that the other half of the world is still there ;) Thank you.
Glad someone found use in these.
What if we remove the dialog stuff and arrange sand+grass in a different manner? Someone making a game would only need to load two sets of graphics and dialog would be separate from the rest (which makes sense usually). Plus, it gives us enough room to round sand+grass the way Sharm has in the previews (which looks really nice and makes sense).
Also, I think your complete set is missing the cup-shaped object in the original set ;)
He's another rendition that includes your color chart and some additional sand+grass tiles.
Thanks for catching that Grimfist. I should have thought about how I inverted those red/yellow carpet tiles but it didn't click. It's probably better to remove the base sprite too since you're likely never to need it, smart move. Also a smart move to make the tree available in a 32x64 configuration too, that could be useful. Thanks for the criticism. Would you mind making a 16x16 version of your repack so I can take down mine?
EDIT
I made a mock image with your grass and sand tiles. At first they didn't seem to tile well. After playing with it for a moment they seem fine now. No corner pieces confused me. What do you think?
I noticed basictiles.png are in 16x16 format but the rest are 32x32. I decided to repack all of them together and make a 16x16 version as well as 32x32 version. Don't worry about credit for me since all the work was done by Sharm, all I did was repack.
EDIT
Organized differently so there's room for 3 more tiles close together. Also made the grass corners, fancy red carpet corners, and sand corners usable without modification.
EDIT AGAIN
See below for a better repack by Grimfist.
Thanks for the comments TheOddByte. You could use some of the walking sequence as an idle animation pretty easily. I'll try to make a gif to demonstrate.
You're welcome to use any/all assets I have on OGA (for free!) as long as license terms are followed.
Maybe laying things out in a tileset like this and offering 64x64 along side 32x32 could be useful? Just a thought. I used Tiled and MS Paint to edit these by the way.
http://www.mapeditor.org/
EDIT
And 16x16.
Thank you Kobra and thank you mdwh, this is pretty fun and awesome.
You're most welcome. I've also got spiders and demons if you haven't already spotted those. I love the LPC style, it really appeals to my sense of 2D SNES style.
That's cute. It might be better suited as concept art though.
I didn't see this until today. I think it's awesome you made a game-usable version of the western European map. It's important to see real-life things like this because it gives us a basis for fantasy ideas. It also helps remind Americans that the other half of the world is still there ;) Thank you.
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