No definite plans for the 3D mechs yet. I've only sketched some sci-fi/mech weapons, which I still want to improve before I turn them into 3D models. I'll have to check out how to make the mechs modular first. Are you still working on your mechs and will they be modular, too?
Nice T. rex. Are you going to texture it? I think some comic style textures would look cool, since his shape seems to be more non-realistic as well.
I wish more people would have contributed, because I'd really like to see (and help to make) some kind of survival FPS with dinosaurs.
Here's my contribution: http://opengameart.org/content/diplodocus
I want to add spikes and teeth later, but then the poly count will probably exceed the 1500 tri limit.
Maybe it would have been a better idea to offer fewer but complete models (or at least one).
Very cool. Only the flares of the turquoise star seem to be cut off a little bit.
You can use everything on Opengameart in commercial projects.
Now I really wonder what a shipmunk is.
Ah, another hemp plant. :)
No definite plans for the 3D mechs yet. I've only sketched some sci-fi/mech weapons, which I still want to improve before I turn them into 3D models. I'll have to check out how to make the mechs modular first. Are you still working on your mechs and will they be modular, too?
I thought it could just burst and release a swarm of spiders or facehuggers. Gas trap sounds nice, too. It could also be an acid slime bomb.
I'd like to see this in Open Dungeons as well. Maybe as a trap.
Thanks! :) I'm working on some isometric mechs now which I'll probably make modular as well. The next step will be modular 3D models. :)
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