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Re: Separation of licensing concerns
Thursday, October 14, 2010 - 06:29

Thinking about GPL as "viral" is weird to me.  These copyleft licences merely say "if you are also doing open stuff, you don't even have to ask permission to use this stuff I made".  Otherwise it's a regular copyright issue: talk to the author to license it the way you want.

Re: Separation of licensing concerns
Wednesday, October 13, 2010 - 12:42

MerlinX420,

- Ideally we want to move away from allowing GPL as an art license, because the GNU and FSF folks don't recommend using GPL for art

- In Reality we can't because the behemoths of free games (e.g. Wesnoth) are still under the GPL mandate.

Hard to choose what to do.  Hopefully new projects don't do GPL content mandates so we can move past this eventually.

This is a weekly discussion/argument in our IRC channel. 

Re: Just view questionsby a beginner.
Wednesday, October 13, 2010 - 09:27

Hm, I don't have 3D Studio Max so I'm not sure.  But if it allows scripting it should be possible.

Blender can import 3DS files but I don't know if it handles armatures, animations, etc.  It might only do static meshes.

 

Re: Just view questionsby a beginner.
Wednesday, October 13, 2010 - 08:53

raptorus,

Thanks!

Yes, I coded this alone.  I started in January 2010, so not even 1 year so far.

Here's how I render those sprites:

1. First I animate the model facing one direction.  In Blender all the animations are on one timeline.

2. Next, I have a Python script I wrote that I run inside Blender.  This renders each frame of the animation then rotates the scene 45 degrees.  It does this 8 times to get all 8 directions.  I run this in Blender 2.49, have not tried this yet in Blender 2.5

3. The result is lots of individual images.  I then use ImageMagick "montage" to combine them into one image.  Example: montage -background "transparent" -geometry 128x128 -tile 32x8 output.png

 

 

The Python script:

import Blender
from Blender import *
from Blender.Scene import Render
pi = 3.14159
deg45 = 45 * pi / 180
context = Scene.GetCurrent().getRenderingContext()
basePath = context.renderPath
for i in range(1,9):
    # objects without parents should be parented to RenderPlatform
    platform = Object.Get('RenderPlatform')
    platform.RotZ = platform.RotZ - deg45
    platform.setLocation(platform.getLocation()) # refreshes the child locations
    context.renderPath = basePath + str(i)
    context.renderAnim()
    Blender.Redraw()
context.renderPath = basePath

Re: Weekly Challenge: Halloween (due Oct 31)
Tuesday, October 12, 2010 - 10:22

This entry was uploaded before I announced the challenge, but I love it so I'm auto-submitting it.

http://opengameart.org/content/halloween-rocknroll-music-loop

Re: Halloween Rock'n'Roll - Music Loop
Tuesday, October 12, 2010 - 10:22

Love it! I've entered this into our "Halloween" art challenge.
http://opengameart.org/forumtopic/weekly-challenge-halloween-due-oct-31

The theremin really nails it!

Re: Weekly Challenge: Replaceholder (due Oct 11th)
Tuesday, October 12, 2010 - 09:23

Please vote by choosing "Add to Favorites!"

http://opengameart.org/category/art-tags/replaceholder

Re: Health and Manabars - 100x12px & 200x24px
Friday, October 8, 2010 - 08:02

Well done!

I'll probably make the "depleted" version darker so that I can, in my colorblindness, more quickly see the current levels.

Re: Spaceship Banking
Thursday, October 7, 2010 - 10:44

Testing it out http://www.youtube.com/watch?v=4ktN5PBhACQ

(edit)
A better test. http://www.youtube.com/watch?v=fBYFrO68zJw watch at 480p to get a clearer view of the starfield background.

Re: space ship 3d&2d
Tuesday, October 5, 2010 - 11:36

I made additional renders of this for a vertical-scrolling shooter
http://opengameart.org/content/spaceship-banking

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