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Hi JAP!
Sunday, April 15, 2012 - 11:58

Hi JAP!

 

Thanks for your agreement and your interest!

 

Here is how I used the cold moutain background for instance:

http://imagebin.org/208233

 

As the story will begin in a small mountain village, and the first encounters will happen in

a forest, I'd say that I'll need a forest one followed by a mountain battle background most primarily.

The battle landscape final size are 1024x768 but a bigger size or the one you used for your other pictures is perfect.

 

I hope to be able to show you moore of the game beginning quite soon. :)

 

Best regards,

Hi Mickel,
Saturday, April 14, 2012 - 05:21

Hi Mickel,

 

This concept is a casual game:

http://www.die2nite.com/?lang=en#index

Hi,
Friday, April 13, 2012 - 07:02

Hi,

If it can help:

Clicking on the top submitters of the month doesn't work for people with composed names. I.e. :

http://opengameart.org/users/Alexandr%20Zhelanov

http://opengameart.org/users/Clint%20Bellanger

shoule be, for instance:

http://opengameart.org/users/clint-bellanger

in that case.

 

Best regards,

Hi Bart,
Friday, April 13, 2012 - 04:30

Hi Bart,

I believe you can easily get in touch with Thorbjorn Lindeijer (Tiled's Author) by coming on the freenode server #tiled channel.

A project which is production ready, open-sourced licensed as for the engine, is the solarus engine:

(A zelda full-fledged SDL engine with a quest editor) + its own quest (unfortunately using the original closed-source files, at least for now).

http://www.solarus-games.org/

Also, as you added Browser Quest, maybe you'll want to add the TMW project, which is open-sourced tools and has got a good community of players.

http://themanaworld.org/

I hope also to soon be able to tell you more about my own project. ;)

Best regards,

Bertram

Hi Mathew,
Monday, March 26, 2012 - 06:36

Hi Mathew,

 

Thanks again for letting me using this wonderful theme.

I've added this item to the "collection" Will be used in Valyria Tear.

 

I'll also be sure to get in touch if anything can be adapted.

 

Thanks again and best regards,

Hi,
Monday, March 26, 2012 - 02:13

Hi,

 

I've started a small J-RPG story based on an upgraded version of the Hero Of Allacrost engine.

I wanted to tell you that your paintings are fantastic. (I'm currently using the shore as the main background).

I hope you won't mind. :) I hope to show you some screenies rather soon.

 

I also wondered whether you could slightly adapt some paintings to make them suitable for a 2D battle ground, since they're perfect for that use.

e.g.: https://lh4.googleusercontent.com/-dh-7liRsAJ4/TkO0GD-EkXI/AAAAAAAAAI4/-...

as you can see, between the higher enemy sprite displayed and black border or the menu, I'd need a more or less flat part.

 

Whatever you do, please keep up the good work. :)

 

Best regards,

Hi Reid,
Tuesday, November 1, 2011 - 04:49

Hi Reid,

Those one are really refreshing :) I do find my favourites in the books and the turtle shell for the details. :)

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