Woohoo!
Go guys :D
Hi daneeku,
Thanks a lot for those! The palette used is very refreshing, and great to see some variations on it!
The smith element is a formidable addition, too. :)
Speaking of which, I wondered, where and/or when are the new sprites being collected and put in shape for use in the LPC apps?
Best regards,
For those interested, here a GPLv2 version from Allacrost:
Hi daneeklu,
Yes, i meant a simple few logs stacked in a triangular pack for instance ;)
The sack you just made would gladly go along as a outdoor prop for a village map, btw.
I also take the opportunity to say that your work is simply amazing, IMO. :)
Hi,
I wondered about one very common thing in RPGs:
A woodpile, anyone?
Hi Bart,
I can see it bottom-left now.
Thanks a lot. :)
If it can help:
I'm using firefox 11.0. SAme issue on the debian branding (iceweasel).
Still didn't try it on something else, though.
Hi bart,
Sorry, but... Where is that option?
Also, the 'Preview' button seems to lead to an empty (white) page in my case when I preview in an art discussion thread.
Thanks for that magnificent site anyway. :)
Ah, I'll add that the battle flat part of the screen can be described here quite well:
In red the enemy battle zone,
in blue, the heroes' one:
http://imagebin.org/208243
If you want, you can also draw separate pieces that I'll be able to put in the front ground or place dynamically. E.g.: Stones or rocks placed there and there, variations on the herb, or to the sand that I could make happen during the battle.
My best regards,
Game also.
Writing the engine base is *rather* easy, finish it to be the perfect framework is almost impossible.
But when you have a nice-looking game made with a bit of creativity and something basic but functional, there is at least something to start from.
Woohoo!
Go guys :D
Hi daneeku,
Thanks a lot for those! The palette used is very refreshing, and great to see some variations on it!
The smith element is a formidable addition, too. :)
Speaking of which, I wondered, where and/or when are the new sprites being collected and put in shape for use in the LPC apps?
Best regards,
For those interested, here a GPLv2 version from Allacrost:
Hi daneeklu,
Yes, i meant a simple few logs stacked in a triangular pack for instance ;)
The sack you just made would gladly go along as a outdoor prop for a village map, btw.
I also take the opportunity to say that your work is simply amazing, IMO. :)
Best regards,
Hi,
I wondered about one very common thing in RPGs:
A woodpile, anyone?
Hi Bart,
I can see it bottom-left now.
Thanks a lot. :)
Hi,
If it can help:
I'm using firefox 11.0. SAme issue on the debian branding (iceweasel).
Still didn't try it on something else, though.
Best regards,
Hi bart,
Sorry, but... Where is that option?
Also, the 'Preview' button seems to lead to an empty (white) page in my case when I preview in an art discussion thread.
Thanks for that magnificent site anyway. :)
Best regards,
Ah, I'll add that the battle flat part of the screen can be described here quite well:
In red the enemy battle zone,
in blue, the heroes' one:
http://imagebin.org/208243
If you want, you can also draw separate pieces that I'll be able to put in the front ground or place dynamically. E.g.: Stones or rocks placed there and there, variations on the herb, or to the sand that I could make happen during the battle.
My best regards,
Hi,
Game also.
Writing the engine base is *rather* easy, finish it to be the perfect framework is almost impossible.
But when you have a nice-looking game made with a bit of creativity and something basic but functional, there is at least something to start from.
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