I agree in part. How about the monthly "genre" idea with maybe an optional theme for inspiration. Id be happy to host each month and devise a blueprint of sorts for the types of assets needed for the months genre e.g. Platformers need tilesets, backgrounds, jumping enemies, shooting enemies, running enemies, sfx, music etc...That may produce more useful art.
I mentioned this somewhere else, but I have started working on a more focused randomiser (if that makes sense lol) in a bid to inspire more useful ideas based on game genre/character creation and the like which starts with dimension - perspective - palette - genre - mechanic - theme and so on...
Data collection and entry to code this takes a while though...
This particular Lecturer may advance you from 0 to >= 0 ...
No promises though ;)
I personally decided to learn pixel art first and almost instantly decided it was my style due to the fact that you dont need to develop your drawing hand through pencil/paper interaction. With pixel art, mouse and keyboard rule, combined with a good understanding of shape and form...
It did transition into a monthly art challenge but participation was very scarce...withthelove used to host and come up with the themes, which I can imagine becomes difficult after a while. We could cycle through genres each month e.g. platformer month, rts month etc...That may produce some useful art.
Thanks for the comment mate! I really appreciate the feedback, especially from a pixel artist of your calibre...i upped the art as is, i.e as it was made for the jam but of course it needs a tweak or two ;) I notice there are some doubled up lines when the enemy grid and enemy base wall tiles are connected. Also the house tiles could be filled with the black colour so as to blend better with the grass tiles. The tileset itself may look better overall with the corners squared off instead of a proposed natural look e.g 90 degree angles only...Any other suggestions? Looking forward to more feedback as I actually have a full game planned using the MYSHMUP engine plus extra art :)
That was it! Nice work! Hit the trees, skip the chimneys with fire. Merry Christmas!
I agree in part. How about the monthly "genre" idea with maybe an optional theme for inspiration. Id be happy to host each month and devise a blueprint of sorts for the types of assets needed for the months genre e.g. Platformers need tilesets, backgrounds, jumping enemies, shooting enemies, running enemies, sfx, music etc...That may produce more useful art.
I mentioned this somewhere else, but I have started working on a more focused randomiser (if that makes sense lol) in a bid to inspire more useful ideas based on game genre/character creation and the like which starts with dimension - perspective - palette - genre - mechanic - theme and so on...
Data collection and entry to code this takes a while though...
Love the banner my dude!
Here is my NES Re-colour to match the palette of my game...
You should start from the basics my friend :)
Art Fundamentals: Foundations of Painting and Drawing Course | Udemy
This particular Lecturer may advance you from 0 to >= 0 ...
No promises though ;)
I personally decided to learn pixel art first and almost instantly decided it was my style due to the fact that you dont need to develop your drawing hand through pencil/paper interaction. With pixel art, mouse and keyboard rule, combined with a good understanding of shape and form...
Good luck with your art journey!
Mate, this Space Merc series is the bomb!
It did transition into a monthly art challenge but participation was very scarce...withthelove used to host and come up with the themes, which I can imagine becomes difficult after a while. We could cycle through genres each month e.g. platformer month, rts month etc...That may produce some useful art.
That's a cool character. I like the animation. Thanks for sharing!
Very nice animations and a great character! Well done!
This is excellent. love the style! Nice work.
Thanks for the comment mate! I really appreciate the feedback, especially from a pixel artist of your calibre...i upped the art as is, i.e as it was made for the jam but of course it needs a tweak or two ;) I notice there are some doubled up lines when the enemy grid and enemy base wall tiles are connected. Also the house tiles could be filled with the black colour so as to blend better with the grass tiles. The tileset itself may look better overall with the corners squared off instead of a proposed natural look e.g 90 degree angles only...Any other suggestions? Looking forward to more feedback as I actually have a full game planned using the MYSHMUP engine plus extra art :)
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