Wow you picked a real tricky creature to draw, but it's looking great! If you want to animate a turn, it should behave like a slinky. The head turns and the back end disappears slightly. Then as more sections appear side on, more back parts disappear until it's caught up with itself...that's how I'd try and do it at least. No promises it'll be any good though lol
This is epic! It looks to be compatible with LPC assets. If you tag it with "lpc" and "2022" you could enter this submission into the current art contest. Details on the home page.
I agree in part. How about the monthly "genre" idea with maybe an optional theme for inspiration. Id be happy to host each month and devise a blueprint of sorts for the types of assets needed for the months genre e.g. Platformers need tilesets, backgrounds, jumping enemies, shooting enemies, running enemies, sfx, music etc...That may produce more useful art.
I mentioned this somewhere else, but I have started working on a more focused randomiser (if that makes sense lol) in a bid to inspire more useful ideas based on game genre/character creation and the like which starts with dimension - perspective - palette - genre - mechanic - theme and so on...
Data collection and entry to code this takes a while though...
This particular Lecturer may advance you from 0 to >= 0 ...
No promises though ;)
I personally decided to learn pixel art first and almost instantly decided it was my style due to the fact that you dont need to develop your drawing hand through pencil/paper interaction. With pixel art, mouse and keyboard rule, combined with a good understanding of shape and form...
It did transition into a monthly art challenge but participation was very scarce...withthelove used to host and come up with the themes, which I can imagine becomes difficult after a while. We could cycle through genres each month e.g. platformer month, rts month etc...That may produce some useful art.
Wow you picked a real tricky creature to draw, but it's looking great! If you want to animate a turn, it should behave like a slinky. The head turns and the back end disappears slightly. Then as more sections appear side on, more back parts disappear until it's caught up with itself...that's how I'd try and do it at least. No promises it'll be any good though lol
This is epic! It looks to be compatible with LPC assets. If you tag it with "lpc" and "2022" you could enter this submission into the current art contest. Details on the home page.
I'll check the results whenever I rise on the 5th ...
I like the way you depict the forest here. It looks great!
That was it! Nice work! Hit the trees, skip the chimneys with fire. Merry Christmas!
I agree in part. How about the monthly "genre" idea with maybe an optional theme for inspiration. Id be happy to host each month and devise a blueprint of sorts for the types of assets needed for the months genre e.g. Platformers need tilesets, backgrounds, jumping enemies, shooting enemies, running enemies, sfx, music etc...That may produce more useful art.
I mentioned this somewhere else, but I have started working on a more focused randomiser (if that makes sense lol) in a bid to inspire more useful ideas based on game genre/character creation and the like which starts with dimension - perspective - palette - genre - mechanic - theme and so on...
Data collection and entry to code this takes a while though...
Love the banner my dude!
Here is my NES Re-colour to match the palette of my game...
You should start from the basics my friend :)
Art Fundamentals: Foundations of Painting and Drawing Course | Udemy
This particular Lecturer may advance you from 0 to >= 0 ...
No promises though ;)
I personally decided to learn pixel art first and almost instantly decided it was my style due to the fact that you dont need to develop your drawing hand through pencil/paper interaction. With pixel art, mouse and keyboard rule, combined with a good understanding of shape and form...
Good luck with your art journey!
Mate, this Space Merc series is the bomb!
It did transition into a monthly art challenge but participation was very scarce...withthelove used to host and come up with the themes, which I can imagine becomes difficult after a while. We could cycle through genres each month e.g. platformer month, rts month etc...That may produce some useful art.
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