I was meaning exactly files with the .zip extension. Since I'm quite new at programming, I'd like something not too complicated to learn...
What I want is to read a file inside a zip archive (with different files and even directories, if possible) copying it in temporary memory but without creating a copy of that file on the hard disk.
Anyway, I'm gonna try out those libraries... maybe one of them supplies my needs
Actually I'm just making some trials to learn SDL, but at the moment I haven't found any slow-down and I'm getting a much better result than with color keying...
I like both Scrittl's idea. I think it would be interesting to make something that allows the player to choose what elements improve. For example, in a fighting system based on weapons, you could use something that increases a weapon's element power (for example, a ruby might give a sword one point of firepower while a sapphire could give it one point of waterpower; this is quite obvious, is just to make an example...), and then calculate the damage as Scrittl was saying...
I've tried alchemy, but there are still some quite annoing bugs... For example, when I release the brush the image is "shuffled" and it returns normal when I press again
However, it's a very nice program, and I hope it will become a bit more stable
I was meaning exactly files with the .zip extension. Since I'm quite new at programming, I'd like something not too complicated to learn...
What I want is to read a file inside a zip archive (with different files and even directories, if possible) copying it in temporary memory but without creating a copy of that file on the hard disk.
Anyway, I'm gonna try out those libraries... maybe one of them supplies my needs
Is it ok for you if I upload a modified version of those circles? I'd like to make some kind of coloured glowing behind them...
Very good work!
Actually I'm just making some trials to learn SDL, but at the moment I haven't found any slow-down and I'm getting a much better result than with color keying...
Thanks for the suggestion! I found something in the documentation... there's a function in the library that allows me to enable alpha channel
Of course you could improve different elements in a single weapon
I like both Scrittl's idea. I think it would be interesting to make something that allows the player to choose what elements improve. For example, in a fighting system based on weapons, you could use something that increases a weapon's element power (for example, a ruby might give a sword one point of firepower while a sapphire could give it one point of waterpower; this is quite obvious, is just to make an example...), and then calculate the damage as Scrittl was saying...
I've tried alchemy, but there are still some quite annoing bugs... For example, when I release the brush the image is "shuffled" and it returns normal when I press again
However, it's a very nice program, and I hope it will become a bit more stable
thanks
Could u give me the link for this module? I haven't a fast connection, so looking for it would me take a lot of time...
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