Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: Open files from a zip
Thursday, December 2, 2010 - 04:38

I was meaning exactly files with the .zip extension. Since I'm quite new at programming, I'd like something not too complicated to learn...

What I want is to read a file inside a zip archive (with different files and even directories, if possible) copying it in temporary memory but without creating a copy of that file on the hard disk.

Anyway, I'm gonna try out those libraries... maybe one of them supplies my needs

Re: 4 summoning circles
Wednesday, December 1, 2010 - 04:39

Is it ok for you if I upload a modified version of those circles? I'd like to make some kind of coloured glowing behind them...

Re: 4 summoning circles
Tuesday, November 23, 2010 - 04:20

Very good work!

Re: Transparency in SDL
Friday, November 19, 2010 - 09:25

Actually I'm just making some trials to learn SDL, but at the moment I haven't found any slow-down and I'm getting a much better result than with color keying... 

Re: Transparency in SDL
Friday, November 19, 2010 - 06:15

Thanks for the suggestion! I found something in the documentation... there's a function in the library that allows me to enable alpha channel

Re: Multi-elemental attacks in RPGs? Is there a cool way to ...
Thursday, November 18, 2010 - 08:45

Of course you could improve different elements in a single weapon

Re: Multi-elemental attacks in RPGs? Is there a cool way to ...
Thursday, November 18, 2010 - 08:43

I like both Scrittl's idea. I think it would be interesting to make something that allows the player to choose what elements improve. For example, in a fighting system based on weapons, you could use something that increases a weapon's element power (for example, a ruby might give a sword one point of firepower while a sapphire could give it one point of waterpower; this is quite obvious, is just to make an example...), and then calculate the damage as Scrittl was saying...

Re: Let's get this forum started!
Friday, November 5, 2010 - 11:49

I've tried alchemy, but there are still some quite annoing bugs... For example, when I release the brush the image is "shuffled" and it returns normal when I press again

However, it's a very nice program, and I hope it will become a bit more stable

Re: I'll answer questions. :)
Friday, November 5, 2010 - 08:08

thanks

Re: I'll answer questions. :)
Friday, November 5, 2010 - 07:57

Could u give me the link for this module? I haven't a fast connection, so looking for it would me take a lot of time...

Pages

  • « first
  • ‹ previous
  • …
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • next ›
  • last »