@ulf: thanks for your suggestions... Actually I do work in many separate layers - as you said I keep outlines, colors and on different layers for each component as for the bars. However my sucking connection doesn't somehow allow me to upload stuff bigger than 200-250kb... that's why I had to unite layers as much as I could, since more layers cause the file to be bigger
As for the error with the health bar, I'm going to correct it right now... Thank you again for your help!
I generally play as a berserk-like warrior, training in heavy fighting skills such as axe or hammer skill when possible, and in stats I improve strenght, resistance and any physical stat.
Regarding species, I love dwarves (I mean the Tolkien or BfW-like dwarves, not the seven dwarves) and when possible I choose them for my character.
About character behaviour in storyline, I follow some kind of honour sense about any choice I have. For example, I never refuse a duel with someone who insulted me.
I included the features that needed the variable unitStatus (the last one in the non-working version) lately, so I simply declared the variable at the bottom of the list.
I found out that not only unitStatus cause the crash, but also any other variable (e.g. bool a)...
I confirm what cemkalyoncu said...
I'm very pleased of seeing my work used in some projects - I would really like to see it when it's done!
@ulf: thanks for your suggestions... Actually I do work in many separate layers - as you said I keep outlines, colors and on different layers for each component as for the bars. However my sucking connection doesn't somehow allow me to upload stuff bigger than 200-250kb... that's why I had to unite layers as much as I could, since more layers cause the file to be bigger
As for the error with the health bar, I'm going to correct it right now... Thank you again for your help!
I like this! Well done
Very nice stuff! Good work!
I generally play as a berserk-like warrior, training in heavy fighting skills such as axe or hammer skill when possible, and in stats I improve strenght, resistance and any physical stat.
Regarding species, I love dwarves (I mean the Tolkien or BfW-like dwarves, not the seven dwarves) and when possible I choose them for my character.
About character behaviour in storyline, I follow some kind of honour sense about any choice I have. For example, I never refuse a duel with someone who insulted me.
Could you tell me which are the frames for each animation? Sorry but I couldn't understand it...
Where's written the number of favs? I liked that feature...
Problem solved! You were right, the variable curAnim wasn't esplicitly set...
Thank you for your help :)
Splitting the two variables didn't solve the error... and yes, the only difference is the position of unitStatus
Here's the code: http://pastebin.com/AVewdThx
I included the features that needed the variable unitStatus (the last one in the non-working version) lately, so I simply declared the variable at the bottom of the list.
I found out that not only unitStatus cause the crash, but also any other variable (e.g. bool a)...
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