One thing is strange though, why using CC-BY 3.0 as the license when you state that you can use it however you want and no credit is required? Release it in the public domain, which matches exactly with said demands :-)
search for 'LPC' here on OpenGameArt to find both the LPC bases as well as other useful stuff, I have only selected those specific to a Harvest Moon Clone.
I really love these characters but I am still not sure if I understand the animation grid, with some having directions having (seemingly?) less frames...
Misa wanna biiiiiigggg captial ships, like ten times bigger than the currently available medium sized crafts. I'd use the small and medium ones as fighters and bombers, the currently large ones as gunboats but I'd really like some destroyers, carriers and transports :-)
I'd still love myself some really big capital ships, like then times the size of what is currently available but at the same level of quality. The other big thing are obviously animations, like explosions and debris for the ships and asteroids and death animations for the little guys. The flamethrower and engine effects also suffer from being static.
You have as much time as you want since this you are sacraficing your free time for stuff :-)
However, to give you a more concrete answer, still a lot of time. I am currently quite busy with finishing my Masters and I need to update the scripting language and pathfinding AI first before I need the next content. And development is not content driven at all, as my in-house engine is general purpose. I am currently developing a Harvest Moon clone, the space RTS, a multiplayer NES-style Zelda-clone, a medieval strategy game and an arcade shooter in parallel to assure the engine's flexibility.
While I do intent do get each of these games to an actually playable, polished state at some point the focus is still on engine development. I am a game designer and software engineer, I am not terribly good at Art (as my few submissions here on the side indicate).
If you are indeed interested in a long-term cooperation, we should probably move this discussion out of the comments and to PM or mail. Have fun :-)
These are really good!
Hey ho, great font.
One thing is strange though, why using CC-BY 3.0 as the license when you state that you can use it however you want and no credit is required? Release it in the public domain, which matches exactly with said demands :-)
search for 'LPC' here on OpenGameArt to find both the LPC bases as well as other useful stuff, I have only selected those specific to a Harvest Moon Clone.
yeah that makes a lot more sense now :-)
I really love these characters but I am still not sure if I understand the animation grid, with some having directions having (seemingly?) less frames...
Would you mind posting a key or explanation?
not entirely sure what one could do with that since the source file is not included...
otherwise, looks quite nice :-)
pickup, death/fallover animations...
Misa wanna biiiiiigggg captial ships, like ten times bigger than the currently available medium sized crafts. I'd use the small and medium ones as fighters and bombers, the currently large ones as gunboats but I'd really like some destroyers, carriers and transports :-)
I'd still love myself some really big capital ships, like then times the size of what is currently available but at the same level of quality. The other big thing are obviously animations, like explosions and debris for the ships and asteroids and death animations for the little guys. The flamethrower and engine effects also suffer from being static.
Other than that, great art as usual.
You have as much time as you want since this you are sacraficing your free time for stuff :-)
However, to give you a more concrete answer, still a lot of time. I am currently quite busy with finishing my Masters and I need to update the scripting language and pathfinding AI first before I need the next content. And development is not content driven at all, as my in-house engine is general purpose. I am currently developing a Harvest Moon clone, the space RTS, a multiplayer NES-style Zelda-clone, a medieval strategy game and an arcade shooter in parallel to assure the engine's flexibility.
While I do intent do get each of these games to an actually playable, polished state at some point the focus is still on engine development. I am a game designer and software engineer, I am not terribly good at Art (as my few submissions here on the side indicate).
If you are indeed interested in a long-term cooperation, we should probably move this discussion out of the comments and to PM or mail. Have fun :-)
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