First of all, thak yu, i very impressed with your work, actually i made GLSL shader with similar result, if anyone interested:
where float frac: animation 0 -> 1 vec2 xy: UV coordinated (-1,-1) - (1, 1) vec3 clr: color of the explosion float l: offset of the "hole" center alon Y axis (for example 0.4)
============================ return color
float k = min(frac*1.5, 1.0); float r = length(xy); vec2 pt = vec2(0.0, l*k); float r1 = distance(xy, pt); float k1 = clamp((frac - 0.3)*2.0,0.0, 1.5); k = sqrt(sqrt(k));
float c = frac/r1; float a = smoothstep(k, k - 0.2, r) * smoothstep(k1 - 0.2, k1, r1); return vec4(mix(clr.rgb, vec3(1.0, 1.0, 1.0), c), a);
===================
There a result (future browser MMORG, JS + nodeJS):
Thank you.
Sure, as i wrote, almost all fire effect are one or array of 3DMax 1.2 combustion effects (except some i draw manually)
with animated size (atomic explosion) and position
Thanks, portrait made with hand-scanner and my photo (its 1990s)
Explosion is a set combustion effects (3d max 1.2) which move from the center to edge of the circle, actually all explosion/muzzle fire made as an animation of set of combustion effects
(sorry for my poor english, i`m not a native speaker)
BTW: Game "Engineers" actually exist as prototype, player can build units from parts (chassis + any combination of weapon + extra parts), so, it was rly funny project
First of all, thak yu, i very impressed with your work, actually i made GLSL shader with similar result, if anyone interested:
where
float frac: animation 0 -> 1
vec2 xy: UV coordinated (-1,-1) - (1, 1)
vec3 clr: color of the explosion
float l: offset of the "hole" center alon Y axis (for example 0.4)
============================ return color
float k = min(frac*1.5, 1.0);
float r = length(xy);
vec2 pt = vec2(0.0, l*k);
float r1 = distance(xy, pt);
float k1 = clamp((frac - 0.3)*2.0,0.0, 1.5);
k = sqrt(sqrt(k));
float c = frac/r1;
float a = smoothstep(k, k - 0.2, r) * smoothstep(k1 - 0.2, k1, r1);
return vec4(mix(clr.rgb, vec3(1.0, 1.0, 1.0), c), a);
===================
There a result (future browser MMORG, JS + nodeJS):
It`s exactly what i want, thank you. but how i should credit you ?
Thank you.
Sure, as i wrote, almost all fire effect are one or array of 3DMax 1.2 combustion effects (except some i draw manually)
with animated size (atomic explosion) and position
Thanks, portrait made with hand-scanner and my photo (its 1990s)
Explosion is a set combustion effects (3d max 1.2) which move from the center to edge of the circle, actually all explosion/muzzle fire made as an animation of set of combustion effects
(sorry for my poor english, i`m not a native speaker)
BTW: Game "Engineers" actually exist as prototype, player can build units from parts (chassis + any combination of weapon + extra parts), so, it was rly funny project
Hello, i need some missed game art (buttons e.t.c) and different weapon turrets for my humble project "Wunderdice"
https://play.google.com/store/apps/details?id=roman.genkhel.dice
(some art i already used from this site)
Thnks.
Thanks a lot
Used here:
https://play.google.com/store/apps/details?id=roman.genkhel.dice
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