Explosion Set 1 (M484 Games)
Author:
Friday, October 4, 2013 - 01:38
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Here are some classic 2d explosions in 3 different color themes.
Attribution Instructions:
These graphics are in the Public Domain.
Attribution is not needed.
But if you wish to give me credit, then you can mention "Master484" as the original author, and maybe also put a link to my website: http://m484games.ucoz.com/
File(s):
M484ExplosionSet1.png 30.2 Kb [12287 download(s)]
Comments
Nice! :)
Nice ;)
Perfect for a game of ships or aircraft
Hey dear Master484
I just wanna to say that I used your asset in my free game
and put your name and a link to this page in the Credits.
Thank you!
https://gamejolt.com/games/vaporbreaker/425523
https://retrogemn.itch.io/vaporbreaker
I just used your asset again, but now on my mobile game.
And give you credits in the "About" section.
Thanks!
https://play.google.com/store/apps/details?id=com.Retrogemn.VapobreakerDemo
https://play.google.com/store/apps/details?id=com.retrogemn.vaporbreaker
First of all, thak yu, i very impressed with your work, actually i made GLSL shader with similar result, if anyone interested:
where
float frac: animation 0 -> 1
vec2 xy: UV coordinated (-1,-1) - (1, 1)
vec3 clr: color of the explosion
float l: offset of the "hole" center alon Y axis (for example 0.4)
============================ return color
float k = min(frac*1.5, 1.0);
float r = length(xy);
vec2 pt = vec2(0.0, l*k);
float r1 = distance(xy, pt);
float k1 = clamp((frac - 0.3)*2.0,0.0, 1.5);
k = sqrt(sqrt(k));
float c = frac/r1;
float a = smoothstep(k, k - 0.2, r) * smoothstep(k1 - 0.2, k1, r1);
return vec4(mix(clr.rgb, vec3(1.0, 1.0, 1.0), c), a);
===================
There a result (future browser MMORG, JS + nodeJS):