Real Time Strategy 90s
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Thursday, January 21, 2021 - 01:16
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This is my first project (1996, C++, SVGA) units tileset for DOS, 256 colos
All Units i made by myself, but i`m not an artist, so do not expect too much.
Also, there are originally PCX format w/o alpha, use black color as a mask.
Currently i works on MineCraft like space game, if you interested, you are welcome:
https://youtu.be/aBh9UEsfROM
Copyright/Attribution Notice:
(c) Roman Genkhel, 1996
File(s):
u.png 446.8 Kb [242 download(s)]
Comments
Not an artist but you made a perfect portrait of a person's head? Wow! :P How was that made?
How did you make the explosion animations?
Thanks, portrait made with hand-scanner and my photo (its 1990s)
Explosion is a set combustion effects (3d max 1.2) which move from the center to edge of the circle, actually all explosion/muzzle fire made as an animation of set of combustion effects
(sorry for my poor english, i`m not a native speaker)
BTW: Game "Engineers" actually exist as prototype, player can build units from parts (chassis + any combination of weapon + extra parts), so, it was rly funny project
Cool. So the combustion effects are from a 3dsMax? Including the mushroom cloud?
Thank you.
Sure, as i wrote, almost all fire effect are one or array of 3DMax 1.2 combustion effects (except some i draw manually)
with animated size (atomic explosion) and position