Took a while but I finally found that dungeon kit. I see that the wall is centered on one axis (X or Z) and offset by 0.5 on the other. This was done similarly to how Kenney created his kits for AssetForge. I still do this even on my newest kits because it makes it easier to line up walls. Sounds like your engine wants the center of the wall to be at 0,0. What you did is correct for your use case, but my design is correct for my use case.
It sounds like your engine requires the models to have the corner at 0,0 instead of the center. If you use these in MAST for Unity or AssetForge, these models work perfectly.
I'm not looking to create a competitor to Assetforge lol. Still, if there is already a tool in existance, I'd love to know about it. I've looked with no success.
Assetforge places all models in the collection in a type of palette, where they can be scrolled through easily and selected for placement. Placing a model is as simple as clicking, and multiple placements can be done by holding shift and clicking. When placing a model, the mouse pointer detects the model under it, sees which side of the invisible bounding box it's hovering over, and the model is placed on that side of the model: top, N,S,E,W, or bottom. Since all models are designed at 1x1x1 meters, they fit together perfectly, like placing blocks.
There are also hotkeys for rotating (90 degrees) or flipping models on any axis. The models can be translated, scaled, or rotated much more finely once they've been placed. I would imagine the built-in Unity editor functions could accomplish the fine-tune adjustments, but actually placing these blocks to build large worlds would take an extremely long time. This is mostly due to the initial placement of the blocks being at 0,0,0 and having to translate them by hand to the correct coordiates, as well as the rotating and flipping.
Again, I'm not looking to create competition, but it would be awesome if a tool did exist, built into the Unity editor, that did this. I always wanted to create models/blocks "prefabs" with embedded coding for doors and switches, hotspots, etc.. and if nothing else, lights. If the tool allowed prefabs to be placed, it would work easily. I've mentioned to Kenney "creator of Assetforge" about direct Unity exports, but understandably I think he plan on keeping the tool more generic.
Wow! Thanks for the praise. I might yet do that. I have more models for pretty much every collection I've created. I just don't find these easy to assemble directly in unity. Is there a tool similar to Assetforge that can be used in the Unity editor?
I think this an old version of this kit. The new one is also free and on itch.io. it has some tower caps. Otherwise, the floors double as roofs. https://fertile-soil-productions.itch.io/temple-modular-collection
Btw, I don't use OGA anymore. It's 1990's interface is long past need of an overhaul. All my stuff is on https://fertile-soil-productions.itch.io/
MAST uses the model's pivot.
Took a while but I finally found that dungeon kit. I see that the wall is centered on one axis (X or Z) and offset by 0.5 on the other. This was done similarly to how Kenney created his kits for AssetForge. I still do this even on my newest kits because it makes it easier to line up walls. Sounds like your engine wants the center of the wall to be at 0,0. What you did is correct for your use case, but my design is correct for my use case.
Good luck!
Doubtful. I wrote MAST.
It sounds like your engine requires the models to have the corner at 0,0 instead of the center. If you use these in MAST for Unity or AssetForge, these models work perfectly.
I didn't know that progrids had a 90 degree rotation ability. That will be useful. Also, what do you mean by a special "palettescene" ?
I'm not looking to create a competitor to Assetforge lol. Still, if there is already a tool in existance, I'd love to know about it. I've looked with no success.
Assetforge places all models in the collection in a type of palette, where they can be scrolled through easily and selected for placement. Placing a model is as simple as clicking, and multiple placements can be done by holding shift and clicking. When placing a model, the mouse pointer detects the model under it, sees which side of the invisible bounding box it's hovering over, and the model is placed on that side of the model: top, N,S,E,W, or bottom. Since all models are designed at 1x1x1 meters, they fit together perfectly, like placing blocks.
There are also hotkeys for rotating (90 degrees) or flipping models on any axis. The models can be translated, scaled, or rotated much more finely once they've been placed. I would imagine the built-in Unity editor functions could accomplish the fine-tune adjustments, but actually placing these blocks to build large worlds would take an extremely long time. This is mostly due to the initial placement of the blocks being at 0,0,0 and having to translate them by hand to the correct coordiates, as well as the rotating and flipping.
Again, I'm not looking to create competition, but it would be awesome if a tool did exist, built into the Unity editor, that did this. I always wanted to create models/blocks "prefabs" with embedded coding for doors and switches, hotspots, etc.. and if nothing else, lights. If the tool allowed prefabs to be placed, it would work easily. I've mentioned to Kenney "creator of Assetforge" about direct Unity exports, but understandably I think he plan on keeping the tool more generic.
Wow! Thanks for the praise. I might yet do that. I have more models for pretty much every collection I've created. I just don't find these easy to assemble directly in unity. Is there a tool similar to Assetforge that can be used in the Unity editor?
I detest blender but I'm playing around with bforartists. Hopefully I'll learn proper uv mapping soon.
Thanks. I'm still learning. These aren't textured but modelled for textures. Thanks for the compliments, though.
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