It's so good to see you are still working on LPC ElizaWy! As always, I am amazed by the work you did :O
The previews you posted are so much alive, it really looks like a great improvement or a new start.
I am wondering how you would see that. Say, the animations you mention are there, and this new base sheet is finished. Then all the existing character assets are not usable anymore. Correct?
I don't think that is necessarily a bad thing. As you mention, all flora/ fauna/ buildings whatever still go with both the old and the new characters.
So then in essence, we are potentially looking at a "LPC2.0", with respect to the characters that is.
Maybe adapting existing assets for the LPC1.0 to the LPC2.0 can be done without too much effort (EG the shields, helmets and hairstyles, as long as there are proper scripts to generate the sheets from a couple of base images.
Personally, I would support an LPC2.0 set, I could even think about financing a new event like how the LPC1.0 started in 2012. But I am no expert, and for this to be a success (like LPC1.0) I think it should be supported by many if not all of us here.
In addition, I am still working intensively on Herodom, and I saw that knight armour you are working and I fell completely in love right away. It reminds me of the old lego knights like these:
Melancholia kicking in there.. Anyways, I would be very much interested in commissioning to finish that armour set with helmet for the current character sheet. I don't know if you would be interested in that, but if so, let me know:)
Though I am not useful for doing the art my self (I also don't aspire to), I am very much willing to help and can help out also for example by commissioning part of the work you all aspire to (BenCreating and I are for example already in touch for a commission on completing the muscular base).
Also I would be very much interested in expanding the base animations with some basic actions like Lumberjacking, Farming and/ or Smithing, and create some new basic set of assets (clothes, hair etc) to accompany them (as I hypothesize that reusing any of the existing animations will be sub optimal for this purpose).
This is such an inspiring tileset, it makes my mind wander all around my imagination. Love this, what a job. Amazing, and thank you so much for sharing this with everybody.
And done! I am quite happy with the result, you did an amazing effort bluecarrot!
I hope you like the result as well, let me know if I can change anything :)
Weird, I think/ hope it is a caching issue: Try to reload the page or open a new in private session to confirm. For me it works for FF, Chrome and Safari (I use Mac). It shows the tooltip when hovering over the checkbox or radiobox
I added the tooltip functionality, hard than I thought because splitting a CSV turned out more complicated than I expected. Anyways, have a look and let me know what you think!
With regard to the live updating list, that I can do as well.
If I understand correctly, you would like to ouput the selected sheet graphics credit's to the HTML. Actually like what you get as well when you press the button "Credits for this sheet", but then straight to the screen on update. Correct?
It's so good to see you are still working on LPC ElizaWy! As always, I am amazed by the work you did :O
The previews you posted are so much alive, it really looks like a great improvement or a new start.
I am wondering how you would see that. Say, the animations you mention are there, and this new base sheet is finished. Then all the existing character assets are not usable anymore. Correct?
I don't think that is necessarily a bad thing. As you mention, all flora/ fauna/ buildings whatever still go with both the old and the new characters.
So then in essence, we are potentially looking at a "LPC2.0", with respect to the characters that is.
Maybe adapting existing assets for the LPC1.0 to the LPC2.0 can be done without too much effort (EG the shields, helmets and hairstyles, as long as there are proper scripts to generate the sheets from a couple of base images.
Personally, I would support an LPC2.0 set, I could even think about financing a new event like how the LPC1.0 started in 2012. But I am no expert, and for this to be a success (like LPC1.0) I think it should be supported by many if not all of us here.
In addition, I am still working intensively on Herodom, and I saw that knight armour you are working and I fell completely in love right away. It reminds me of the old lego knights like these:
https://img.bricklink.com/ItemImage/ML/cas250.png
Melancholia kicking in there.. Anyways, I would be very much interested in commissioning to finish that armour set with helmet for the current character sheet. I don't know if you would be interested in that, but if so, let me know:)
Though I am not useful for doing the art my self (I also don't aspire to), I am very much willing to help and can help out also for example by commissioning part of the work you all aspire to (BenCreating and I are for example already in touch for a commission on completing the muscular base).
Also I would be very much interested in expanding the base animations with some basic actions like Lumberjacking, Farming and/ or Smithing, and create some new basic set of assets (clothes, hair etc) to accompany them (as I hypothesize that reusing any of the existing animations will be sub optimal for this purpose).
Awesome work!!
This is such an inspiring tileset, it makes my mind wander all around my imagination. Love this, what a job. Amazing, and thank you so much for sharing this with everybody.
And fixed the shadows (credits and logic)
And done! I am quite happy with the result, you did an amazing effort bluecarrot!
I hope you like the result as well, let me know if I can change anything :)
(btw now working on the live list)
merged!
Weird, I think/ hope it is a caching issue: Try to reload the page or open a new in private session to confirm. For me it works for FF, Chrome and Safari (I use Mac). It shows the tooltip when hovering over the checkbox or radiobox
And before I start creating merge conflicts, how are you doing cleaning up/ fixing credits?
Something I notice to be added there/ fixed:
- in CREDITS.csv the note: "unclear who made the hurt animation can be removed for the helmets" (I did it and I am already in the authors list somehow)
- https://opengameart.org/content/cyclops-and-his-eye is missing from credits and submissions
- https://opengameart.org/content/lpc-skirt-for-women is missing from credits and submissions
In the generator I still need to (at least):
- fix the shadows credits
- live credits list
I added the tooltip functionality, hard than I thought because splitting a CSV turned out more complicated than I expected. Anyways, have a look and let me know what you think!
With regard to the live updating list, that I can do as well.
If I understand correctly, you would like to ouput the selected sheet graphics credit's to the HTML. Actually like what you get as well when you press the button "Credits for this sheet", but then straight to the screen on update. Correct?
Pages