I have a request for advice. Reading your readme, I find it hard to estimate what I should do with the generator. Should I replace the existing bodies with your new ones, or should I create additional entries?
My question comes from a backwards compatibility perspective. Imagine I replace the existing bodies with the new ones, will some combinations of existing items plus new bodies now "break"?
And moreover, imagine one creates new items, eg a new shirt, based on the new bodies you submit here. Will that still work with the old bodies?
I can also imagine that the above scenario is applicable to some bodies (they might break with existing items), while for other adapted bodies that doesn't apply.
I hope you understand my question and give me some advice on this:)
That looks great! Nice trailer, looks like a lot of content already :)
I do agree on the arc of the arrows that is missing. And in the character menu I think it might be nice to add the shadow to the character as well, to give it some more "body".
Cool to see the new axe animations in action btw!
And the music is very nice! is it also from here on OGA?
@ElizaWy I will PM you right away :) Cool stuff you are working on, can't wait to see more of it.
With just some basic clothing and base sheets, maybe one can already make for example some designated lumberjacking villagers. In such a. way, one can combine LPC characters from the current set together with yours in one game for example
@Bluecarrot I think you have a very good point. I just went for designing some new enemies for Herodom, and noticed the incredible variety of characters built over the last 10(!!) years. Orcs, Skeletons, reptiles.. It's all there. It would be a shame to loose all that, so maybe some hybrid form as I describe above would still make Eliza's set useful in a game using both LPC base sets. Let's see what happens!
What we could do Bluecarrot (I see "we", but merely I would function again as just the useless commissioner..), as I think you thought about this well already and the subject keeps coming back, is work together on an improved axe weapon, and use the existing frames to create a nice chop animation as well for it. For example, a reverse slash as you mention. Or any other combination of existing frames: As long as we document properly which combination should be used, we can adapt the generator to generate the proper entries in the sheet, or one can opt to do it in-game instead. Would you like to take that on soon?
Wow this is amazing! lovely rework!
I have a request for advice. Reading your readme, I find it hard to estimate what I should do with the generator. Should I replace the existing bodies with your new ones, or should I create additional entries?
My question comes from a backwards compatibility perspective. Imagine I replace the existing bodies with the new ones, will some combinations of existing items plus new bodies now "break"?
And moreover, imagine one creates new items, eg a new shirt, based on the new bodies you submit here. Will that still work with the old bodies?
I can also imagine that the above scenario is applicable to some bodies (they might break with existing items), while for other adapted bodies that doesn't apply.
I hope you understand my question and give me some advice on this:)
That looks great! Nice trailer, looks like a lot of content already :)
I do agree on the arc of the arrows that is missing. And in the character menu I think it might be nice to add the shadow to the character as well, to give it some more "body".
Cool to see the new axe animations in action btw!
And the music is very nice! is it also from here on OGA?
Good luck!!
I would love to see sailing ships (pirate style)! Like this:
https://opengameart.org/content/lpc-wooden-ship-tiles
But then horizontally oriented, including items like canons, chests, sails etc etc.
That would be my number 1 wish :)
More crops and trees are also very useful, I think we can continue working on that again in the future, if you are also up for it again :P
That would make my week before it even started haha
Woooow amazing.. also very nice new hairstyles! Did you also adapt those already to the base sheet by any chance?:)
What a beautiful result, thank you so much for working on this!!
Also added to the generator:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
added to generator:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
added to generator https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
added to generator:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
@ElizaWy I will PM you right away :) Cool stuff you are working on, can't wait to see more of it.
With just some basic clothing and base sheets, maybe one can already make for example some designated lumberjacking villagers. In such a. way, one can combine LPC characters from the current set together with yours in one game for example
@Bluecarrot I think you have a very good point. I just went for designing some new enemies for Herodom, and noticed the incredible variety of characters built over the last 10(!!) years. Orcs, Skeletons, reptiles.. It's all there. It would be a shame to loose all that, so maybe some hybrid form as I describe above would still make Eliza's set useful in a game using both LPC base sets. Let's see what happens!
What we could do Bluecarrot (I see "we", but merely I would function again as just the useless commissioner..), as I think you thought about this well already and the subject keeps coming back, is work together on an improved axe weapon, and use the existing frames to create a nice chop animation as well for it. For example, a reverse slash as you mention. Or any other combination of existing frames: As long as we document properly which combination should be used, we can adapt the generator to generate the proper entries in the sheet, or one can opt to do it in-game instead. Would you like to take that on soon?
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