Hi everyone, I have finished a large refactoring of the generator. As a result, I have been able to remove > 5k lines of HTML, a lot of JS and fix a huge amount of bugs.
More importantly now, is that adding new assets should be much easier. Moreover, the rendering order of the assets is not any longer dependent on the HTML tree order. Istead, each item has it's own z-position defined in a json file.
Moreover, these json files encode not only the z-position of the items to be drawn, but also their location, whether they are oversized or not, their preview rows and actually anything you need. In addition, an item can exist of n-layers, which is needed for example for the capes, some hairstyles and some bodies (like the wolfman). For each layer you define, you can specify the z-position it needs to be drawn at.
Also, the generator now supports 5 body types (male,female,pregnant,muscular,child) and hides items that are not applicable for the body type selected (which again, is defined in the json).
In the process, I also fixed the preview functionality to preview images from your machine in the generator. And for each category, there is also now added the "none". option, to easily remove a previously selected item.
I am quite happy how it turned out, and thanks to Bluecarrot for thinking along the setup.
Hi there! With Bluecarrots experiment on the animation for the smash, I added that animation variant now as well to the generator. "Smash" consists of frames [5,4,1,0].
It inspired me to add the possibility to the generator as well to define your own custom frame-sequence. In the edit field you can add your sequence of numbers, comma-separated. Then reselect the animation of choice, and there you go. I hope it is handy for some of you!
Finally, Bluecarrot can you share the smash sheet for the hammer, but then in universal format so that I can add it to the generator, in order to have a proper smash-compatible weapon :)
Indeed it looks awesome! It would be nice if you can submit the sheets with the motion blur and the impact effect, I could add it to the generator including the new animation frames sequence
Cool! I like the oak (some of them are better than others btw!).
The maple leaves are beautiful, and I think the tree could be as well. But as of now, I don't like it that much. I think it is the shape of the tree, I am also not the biggest fan of the original green tree that looks a lot like it. It is just to round I think.. Don't know how else to word it :P
But more trees I am always in for! We could work together to expand the tree set, I am willing to commission it. Conifers especially I am interested in, but looking at these previews I am sure we can think of other very welcome additions as well!
Hi everyone, I have finished a large refactoring of the generator. As a result, I have been able to remove > 5k lines of HTML, a lot of JS and fix a huge amount of bugs.
More importantly now, is that adding new assets should be much easier. Moreover, the rendering order of the assets is not any longer dependent on the HTML tree order. Istead, each item has it's own z-position defined in a json file.
Moreover, these json files encode not only the z-position of the items to be drawn, but also their location, whether they are oversized or not, their preview rows and actually anything you need. In addition, an item can exist of n-layers, which is needed for example for the capes, some hairstyles and some bodies (like the wolfman). For each layer you define, you can specify the z-position it needs to be drawn at.
Look at the cape definition as an example:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...
Also, the generator now supports 5 body types (male,female,pregnant,muscular,child) and hides items that are not applicable for the body type selected (which again, is defined in the json).
In the process, I also fixed the preview functionality to preview images from your machine in the generator. And for each category, there is also now added the "none". option, to easily remove a previously selected item.
I am quite happy how it turned out, and thanks to Bluecarrot for thinking along the setup.
Please, let me know what you think about it!
Hi there, I am in the middle of a refactor of the generator. Your issues should be addressed soon, I will keep you updated here!
Hi there! With Bluecarrots experiment on the animation for the smash, I added that animation variant now as well to the generator. "Smash" consists of frames [5,4,1,0].
It inspired me to add the possibility to the generator as well to define your own custom frame-sequence. In the edit field you can add your sequence of numbers, comma-separated. Then reselect the animation of choice, and there you go. I hope it is handy for some of you!
Finally, Bluecarrot can you share the smash sheet for the hammer, but then in universal format so that I can add it to the generator, in order to have a proper smash-compatible weapon :)
added to the generator, looks so much better!
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Sure I can add those to the generator! Will do that later today :) ->Done!
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
I maintain the fork indeed, but the original work done was the real effort I guess..
Cool Bluecarrot! Let me find a way to add this to the generator and maybe we can apply this to other smash weapons as well :)
Indeed it looks awesome! It would be nice if you can submit the sheets with the motion blur and the impact effect, I could add it to the generator including the new animation frames sequence
Can you share your experiment? :)
Cool! I'll add it to the backlog of to-be commissioned items and let's chat about it further in private :)
Cool! I like the oak (some of them are better than others btw!).
The maple leaves are beautiful, and I think the tree could be as well. But as of now, I don't like it that much. I think it is the shape of the tree, I am also not the biggest fan of the original green tree that looks a lot like it. It is just to round I think.. Don't know how else to word it :P
But more trees I am always in for! We could work together to expand the tree set, I am willing to commission it. Conifers especially I am interested in, but looking at these previews I am sure we can think of other very welcome additions as well!
Thanks for the explanation Ben!
I will try to adjust the generator in the coming days, and let you know when it's done:)
Thanks again for all the great work!!!
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