I have used almost every engine on the net. Unreal,Unity,Godot,Love2d etc etc.
But a year ago i settled on Construct 2 (not free though) but i love this engiine because i can prototype something with a few mouseclicks. And since i only develop 2d games then ex Unreal is too complex for a 2d games.
I thought also i could share resources where i get my assets and ideas from.
Graphics: Gamedevmarket.net, gamedeveloperstudio.com , Itch.io , Unity asset store (i download free and paid assets and copy them into my contruct project), Craftpix.net and here on Opengameart.
For ideas and inspiration i search for images on Vector art pages like ex Freepik.com and Shutterstock. I also takes screenshots of graphics i like and retrace it in Inkscape so i can use it in my game.
For music and sound i use ex Freesound.org.
I have learned to work by the motto that it's not the program that creates something,it's the artist.
And i also live by the rule that it's important with gamefeel and details like ex smoke from fire or footprints in the sand or sparks from a carwheel when braking. It makes the game feel more alive and more enjoyable to play.
I am working on a gameplayvideo now and will post it later today. I have plans to release on pc first and then i will see. I really hope to release on other platforms also if there is enough interest for that :)
Thx for your quick answer @nateonus, i will check them out :)
I have used almost every engine on the net. Unreal,Unity,Godot,Love2d etc etc.
But a year ago i settled on Construct 2 (not free though) but i love this engiine because i can prototype something with a few mouseclicks. And since i only develop 2d games then ex Unreal is too complex for a 2d games.
I thought also i could share resources where i get my assets and ideas from.
Graphics: Gamedevmarket.net, gamedeveloperstudio.com , Itch.io , Unity asset store (i download free and paid assets and copy them into my contruct project), Craftpix.net and here on Opengameart.
For ideas and inspiration i search for images on Vector art pages like ex Freepik.com and Shutterstock. I also takes screenshots of graphics i like and retrace it in Inkscape so i can use it in my game.
For music and sound i use ex Freesound.org.
I have learned to work by the motto that it's not the program that creates something,it's the artist.
And i also live by the rule that it's important with gamefeel and details like ex smoke from fire or footprints in the sand or sparks from a carwheel when braking. It makes the game feel more alive and more enjoyable to play.
I am working on a gameplayvideo now and will post it later today. I have plans to release on pc first and then i will see. I really hope to release on other platforms also if there is enough interest for that :)
Here is an example of the same asset but different color
This asset is also from the same source as the veins asset i edited
Hmmm what do i do then?
I just changed it to OGA-BY 3.0
(So should i change it back then?)
I also have lots of art/illustrations/photos that i have looked at and retraced it in my own twist,but that sure is not allowed here i guess :P