Game engines / game makers
Hello, people of OGA. What are you using for game development?
I have finally found what I needed, I think. It is called GDevelop.
It is a free and open source game maker.
I have started learning it with a tutorial, now I will have to master it.
I hope to be ready for the fall game jam.
Anyway, this topic is now created if you want to talk about engines and game makers.
I'm using game maker, but I am having a break from game development right now
I normally program my games from scratch, but I did make one with Ren'Py and two with Twine; do these count?
GMS1 and GMS 2 for game development
Pixaki app, GMS2, Pyxel Edit and Gimp for prototyping and creating assets.
Chasersgaming | Support | Monstropolis |
I've bounced around a lot. Flash, unity, game maker, godot and ultimately settled on unreal 4. Great visual tools, easy to build custom tools, a easy to use material editor to make shaders with ease, a particle editor that you can get lost in forever, visual scripting (blueprints) for prototyping, editor and platform profiling for performance and the full power of c++. I probably won't use anything else. I even use it for rendering my silly drawings.
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I use Godot engine. It's completely free and open source, and it's very powerful but easy to learn and use.
I have used almost every engine on the net. Unreal,Unity,Godot,Love2d etc etc.
But a year ago i settled on Construct 2 (not free though) but i love this engiine because i can prototype something with a few mouseclicks. And since i only develop 2d games then ex Unreal is too complex for a 2d games.
I thought also i could share resources where i get my assets and ideas from.
Graphics: Gamedevmarket.net, gamedeveloperstudio.com , Itch.io , Unity asset store (i download free and paid assets and copy them into my contruct project), Craftpix.net and here on Opengameart.
For ideas and inspiration i search for images on Vector art pages like ex Freepik.com and Shutterstock. I also takes screenshots of graphics i like and retrace it in Inkscape so i can use it in my game.
For music and sound i use ex Freesound.org.
I have learned to work by the motto that it's not the program that creates something,it's the artist.
And i also live by the rule that it's important with gamefeel and details like ex smoke from fire or footprints in the sand or sparks from a carwheel when braking. It makes the game feel more alive and more enjoyable to play.
Yes I have used a few different engines, both free and licenced, and I have found Godot is best for me and I can do anything I need to in it.
Yes, atmosphere is one of the things I try to focus more on because it helps players enjoy the game more because it's more immersive. Even in like pixel art or low poly 2d and 3d games, just adding a bit more atmosphere like lighting, sound, and particles makes it feel more alive and enjoyable.
As long as you choose an engine that you understand and learn it, you'll probably enjoy making games. Just don't use too many different engines and stuff, fo us on one or maybe two so you can get better at what you want to do
I just use OpenGL and C++
I've recently discovered Gdevelop myself, and have been blown away by how quickly I can get something up and running and it's been really fun to use. Check out the discord community if you haven't already.
I used C with the SDL library to make my first games.
SDL is quite simple to use, it is OK to program a game like Phoenix Hunt, however, for making a bigger game, it would need a LOT of programming.
So I decided to use an engine or a maker.
I did not want to have too many things to learn at the same time, so I avoided the "engine" solution, because I would have to learn both an engine and a language (for exemple Love/Lua, Unity/C#, etc).
GDevelop seems to be what I needed.
@convictedweirdo : thanks, I will check that.
I'm working on a new game engine/environment called Mini Micro. It supports text, raw (pixel-based) drawing, realtime sprites, and sound fx as of version 0.2 (released today). Version 0.3 (coming in probably a week or so) will add support for tile maps. It's all free, and based on MiniScript, a relatively new language designed to be simple, elegant, and powerful, with considerably less syntax than most other scripting languages.
Check it out at http://miniscript.org/ !
(You may notice some OpenGameArt art used in the demos -- attribution given in the online attribution file.)