One personal suggestion would be to make ship movement a little inertial
Yep, i know exactly what you mean. You're talking about friction and acceleration. Check out the little unfinished game i developed before i went multiplayer: http://space.bonsaiheld.org/ There the acceleration is already implemented. In the online game i haven't figured out yet how to do it - i might need time based animation on the server, which i haven't been able to yet. That's the reason why one can't die yet, as this would make the whole game asynchronous. So, yes it is on the to do list and will be one of the first things i do when the server finally has time based animation (at the moment, it's completely event-driven - if no signal comes in, it does nothing). :)
And please translate it in English! Or at least put it in the todo list... It would enlarge your audience a lot for sure.
Yeah. I started translating after you wrote that. I will let it check automatically for the player's browser or system language and also provide an option on the esc menu to manually change the language. It already works and i already translated a few buttons. :)
Last, I'd point out (but maybe you know that) that the shield bar on the top doesn't reduce when your shield gets damaged, whereas health does.
Thanks, i didn't notice that. Fixed. :D
Other than that, I'm positively impressed. Good work!
Thanks a bunch!
p.s. do you plan making source available - other than the 'view source' in the browser, something like a repository or similar?
I'm into Open Source and Free Software myself, but the thing is that i'm too shy of such a big audience i would get at GitHub for example. And then it only takes little time i guess till the first push arrives... I you don't mind i will be honest and open: I'm psychologically not very stable and not "strong" enough to do this, if you understand what i mean. :) So positive feedback means very much to me and highly motivates me to continue the work. I will release everything when i feel ready. Also i want to rebuild the entire game later on the base of what i have learned so far. So yeah it is planned, for later. :)
Nah, the game doesn't have a main theme music. I'm just searching for futuristic, funky sounds like this without the "tin can"-effect. (:
Here's the game - if you want, you can check the sounds i'm already using. Then you notice that your sounds here don't match the style. They're all great, it's just the metallic echo effect which doesn't match. http://websocket.bonsaiheld.org/
I love your sounds and would use some of them in my game, but i would need them without the echo or "tin can" like sound, if you know what i mean. That doesn't go well with the space theme my game has.
Hmm... It seems i have to take a closer look at the Glitch assets. There are some very nice ones in here, i could have use for.
http://opengameart.org/content/get-banana-se
Buch:
Yep, i know exactly what you mean. You're talking about friction and acceleration. Check out the little unfinished game i developed before i went multiplayer: http://space.bonsaiheld.org/ There the acceleration is already implemented. In the online game i haven't figured out yet how to do it - i might need time based animation on the server, which i haven't been able to yet. That's the reason why one can't die yet, as this would make the whole game asynchronous. So, yes it is on the to do list and will be one of the first things i do when the server finally has time based animation (at the moment, it's completely event-driven - if no signal comes in, it does nothing). :)
Yeah. I started translating after you wrote that. I will let it check automatically for the player's browser or system language and also provide an option on the esc menu to manually change the language. It already works and i already translated a few buttons. :)
Thanks, i didn't notice that. Fixed. :D
Thanks a bunch!
I'm into Open Source and Free Software myself, but the thing is that i'm too shy of such a big audience i would get at GitHub for example. And then it only takes little time i guess till the first push arrives... I you don't mind i will be honest and open: I'm psychologically not very stable and not "strong" enough to do this, if you understand what i mean. :) So positive feedback means very much to me and highly motivates me to continue the work. I will release everything when i feel ready. Also i want to rebuild the entire game later on the base of what i have learned so far. So yeah it is planned, for later. :)
They don't only look tasty but cute too. :p
Nah, the game doesn't have a main theme music. I'm just searching for futuristic, funky sounds like this without the "tin can"-effect. (:
Here's the game - if you want, you can check the sounds i'm already using. Then you notice that your sounds here don't match the style. They're all great, it's just the metallic echo effect which doesn't match. http://websocket.bonsaiheld.org/
I love your sounds and would use some of them in my game, but i would need them without the echo or "tin can" like sound, if you know what i mean. That doesn't go well with the space theme my game has.
Yeah, nice funky sounds. :D
You could make awesome electronic music with the files 006, 007 and 008 together. They already sound like snippets from music.
Beautiful. Instantly reminded me of the four seasons forest of the super nintendo game Secret of Mana! :))
Very nice. Things like that are always needed.
But chabull, check out the zip file. It's full of "desktop.ini"-files, in every folder.
Cute :)
Pages