They are layered over the actual images and are meant to respond to light sources to give the illusion of 3D. For the general idea you can check out this HTML5 demo on how to do it in Javascript and Canvas:
GIMP can open Photoshop files - though it may be that some settings of the layers may get lost, i'm not sure. Here, i resaved the file in the GIMP format: http://www.datafilehost.com/d/d8d15c7e
The red one is really good! Exactly the type of background i described at the blue background. Keep it up! :)
Is this completely made with this here http://alexcpeterson.com/spacescape? Wow, that looks awesome... I'm gonna check that out. Thanks for mentioning.
I love the nebulae. If you decide to give it one more try: Reduce the amount of the small stars and add some bigger ones (but not only as white dots, try out some light lense effect). It looks a bit "snowy". And add multiple different colored nebulae. Also a bigger image would be appreciated. :)
Here's some inspiration for you, i use these great background images in my space game. They are from the game "Gods and Idols":
Nice graphics. They remind me of someone who said that vector graphics can be as complex as pixel ones, it's just a matter of how much work you put in. He might be right... For 2D gaming SVG itself could be the best you can have as it resizes without quality loss, so the game would look the same on every screen. But i find it complicated to make stuff like collision detection, rotating and such... The number of SVG games out there proves me right i guess. Most games are made in Canvas, so is mine. Check out the space ship and station sprites i uploaded - here and here for example. I wonder if these complex images are possible in SVG... SVG seems to be slow when thousands of objects exist at the same time - there Canvas is faster i read.
I guess all ships with normalmaps are originally 3D. The model files aren't available but i will forward your question to MillionthVector.
EDIT: Done.
MillionthVector had to fix one of the ships, that's why i haven't uploaded this pack until now.
Enjoy :)
They are layered over the actual images and are meant to respond to light sources to give the illusion of 3D. For the general idea you can check out this HTML5 demo on how to do it in Javascript and Canvas:
http://29a.ch/2010/3/24/normal-mapping-with-javascript-and-canvas-tag
Hope it helps.
GIMP can open Photoshop files - though it may be that some settings of the layers may get lost, i'm not sure. Here, i resaved the file in the GIMP format: http://www.datafilehost.com/d/d8d15c7e
The red one is really good! Exactly the type of background i described at the blue background. Keep it up! :)
Is this completely made with this here http://alexcpeterson.com/spacescape? Wow, that looks awesome... I'm gonna check that out. Thanks for mentioning.
I love the nebulae. If you decide to give it one more try: Reduce the amount of the small stars and add some bigger ones (but not only as white dots, try out some light lense effect). It looks a bit "snowy". And add multiple different colored nebulae. Also a bigger image would be appreciated. :)
Here's some inspiration for you, i use these great background images in my space game. They are from the game "Gods and Idols":
http://opengameart.org/content/space-nebula-starfield-renders
Also check out this magnifique image (especially the dynamic looking nebulae and the great sun on the right top): http://opengameart.org/content/solar-system
Hint: People only need the black&white version and can color it themselves :) Also saves space on OGA.
Nice graphics. They remind me of someone who said that vector graphics can be as complex as pixel ones, it's just a matter of how much work you put in. He might be right... For 2D gaming SVG itself could be the best you can have as it resizes without quality loss, so the game would look the same on every screen. But i find it complicated to make stuff like collision detection, rotating and such... The number of SVG games out there proves me right i guess. Most games are made in Canvas, so is mine. Check out the space ship and station sprites i uploaded - here and here for example. I wonder if these complex images are possible in SVG... SVG seems to be slow when thousands of objects exist at the same time - there Canvas is faster i read.
Nice. :)
Metalboyblue: Thank not me, i only uploaded the sprites. Thank MillionthVector: http://millionthvector.blogspot.de :)
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