Denislav: Hello! Yes, of course you can. That's why i uploaded the tileset in the first place. :) Just don't forget to give me credits somewhere accessible and provide me a copy of the game, so i can check it out :D
Thanks, but... I just activated notifications for comments in my settings and now my (not even changed) URL has to be approved again, even though the setting had nothing to do with it.
May you re-think your strategy here? Why not remove this control mechanism and let people link to whatever they want? You're making yourself unnecessary work in my opinion and, hm... I think that letting people wait for days and weeks for a simple URL doesn't seem to make much sense anyway because people can write URLs everywhere else and usually they just write them down on the pages of their assets and i'm sure they are the most viewed pages besides the main page. :)
This is some pretty amazing stuff. I especially like all the house stuff and the cliffs. They would be perfect with infinite middle tiles for making them infinitly high and with the bottom tile more seemlessly fitting the upper tile, so you can have lower 2 tile cliffs too and not only 3 tile ones. Also, i think the grass doesn't really match them - with it's Sword of Mana-like brightness it delivers a different style.
Unfortunately the trees are too small if your goal is a style for 24x32 characters (like the old snes rpg s). They should be twice or triple as big in comparison with the character you included. For 16x16 roguelike characters it would be okay though. The cave walls are much too low too, they should be more like the cliffs to match their style, especially their height. Same goes for the tiny cave entrances, your character would have to crawl to enter them, like rabbit holes.
All in all, you seem to be very talented and i'm waiting eagerly to see more from you! Thanks for the upload :)
Denislav: Yes. You don't have to ask, by the way. :)
Denislav: Hello! Yes, of course you can. That's why i uploaded the tileset in the first place. :) Just don't forget to give me credits somewhere accessible and provide me a copy of the game, so i can check it out :D
I second what ILIKESCIFI wrote. This tileset is for sure one of the best ever uploaded on OGA! :)
I like how complex and detailed these images are. Vector graphics are totally underestimated! Good work :D
The AI files can also be converted into SVG ones! :)
Jonas Luz Jr: Awesome! And funny little game :)
Thanks, but... I just activated notifications for comments in my settings and now my (not even changed) URL has to be approved again, even though the setting had nothing to do with it.
May you re-think your strategy here? Why not remove this control mechanism and let people link to whatever they want? You're making yourself unnecessary work in my opinion and, hm... I think that letting people wait for days and weeks for a simple URL doesn't seem to make much sense anyway because people can write URLs everywhere else and usually they just write them down on the pages of their assets and i'm sure they are the most viewed pages besides the main page. :)
George_: You may even improve or re-create the stuff which didn't come out that well. :)
Fortunately people can take your work and extent it. *hint hint :D
Looking forward to see more cool stuff of yours! :)
This is some pretty amazing stuff. I especially like all the house stuff and the cliffs. They would be perfect with infinite middle tiles for making them infinitly high and with the bottom tile more seemlessly fitting the upper tile, so you can have lower 2 tile cliffs too and not only 3 tile ones. Also, i think the grass doesn't really match them - with it's Sword of Mana-like brightness it delivers a different style.
Unfortunately the trees are too small if your goal is a style for 24x32 characters (like the old snes rpg s). They should be twice or triple as big in comparison with the character you included. For 16x16 roguelike characters it would be okay though. The cave walls are much too low too, they should be more like the cliffs to match their style, especially their height. Same goes for the tiny cave entrances, your character would have to crawl to enter them, like rabbit holes.
All in all, you seem to be very talented and i'm waiting eagerly to see more from you! Thanks for the upload :)
P.S.: Your blue donate button uses the coins from Clint Bellanger's treasure icons. Be cool and mention him and his license. :)
Hi! I changed my profile and am waiting for approval since days or weeks.
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