Remade the model back in 2020 and recenty cleaned up the mess left in the process a bit. The model is now considerably different (I never actually retopologise my models, I box model them from scratch).
Given the universal artistic shaders I have been developing since 2020, textures are no longer necessary unless you want to recreate the old model's black shirt (which you'll hafta do it yourself as I haven't bothered with the UVs or shirt model). Although the model does have UVs it's mostly a test of Blender 3.6's new unwrapping functions.
Yeah I don't normally try to optimise any of my models beyond a certain point as my focus is mostly posing and rendering static scenes with high-poly models. This model is intended to be viwed with about two levels of subsurf applied hence the blunt appearance of the base mesh. I'll probably be developing this model into a completely different direction from now on, likely introducing further imperfections and a higher poly count as per my tastes, but I figured I could release the model in its simpler, original state publicly in case anyone would find it useful and would want to build upon it for their own uses.
Seems like I'll have to learn to actually sculpt things in Blender first. And actually learn one thing or two about topology. As it stands, I only really know how to sculpt in other programs and some of them tend to produce meshes that behave weirdly when imported into Blender. This sofa (and some other models) for example just gets completely mangled if you try to apply modifiers to it.
Thank you :> However, don't hold your breath on seeing conventional women from me. Most of my female characters are like Nuces. So unless you like Nuces as a female character you'll probably not like what I may come up with :P
Remade the model back in 2020 and recenty cleaned up the mess left in the process a bit. The model is now considerably different (I never actually retopologise my models, I box model them from scratch).
Given the universal artistic shaders I have been developing since 2020, textures are no longer necessary unless you want to recreate the old model's black shirt (which you'll hafta do it yourself as I haven't bothered with the UVs or shirt model). Although the model does have UVs it's mostly a test of Blender 3.6's new unwrapping functions.
Looking nice :)
Thanks! :)
The last asset I'd expect to receive such attention but here we are, haha. Thank you!
Yeah I don't normally try to optimise any of my models beyond a certain point as my focus is mostly posing and rendering static scenes with high-poly models. This model is intended to be viwed with about two levels of subsurf applied hence the blunt appearance of the base mesh. I'll probably be developing this model into a completely different direction from now on, likely introducing further imperfections and a higher poly count as per my tastes, but I figured I could release the model in its simpler, original state publicly in case anyone would find it useful and would want to build upon it for their own uses.
Yeah I wasn't sure how to make the preview work but guess I know now! Updated the entry.
:D
Nice!
Seems like I'll have to learn to actually sculpt things in Blender first. And actually learn one thing or two about topology. As it stands, I only really know how to sculpt in other programs and some of them tend to produce meshes that behave weirdly when imported into Blender. This sofa (and some other models) for example just gets completely mangled if you try to apply modifiers to it.
Thank you :> However, don't hold your breath on seeing conventional women from me. Most of my female characters are like Nuces. So unless you like Nuces as a female character you'll probably not like what I may come up with :P