Yeah the hammer is kind of wonkey. For a separation of concerns the graphic and the hitbox are separate objects, for everything that doesn't rotate in it's sprite, it's just fine, for the hammer, my math doesn't quite line up right, so yeah, that's more or less correct about the hammer. Also, the hammer has a separate use animation for when the character is jumping rather than on the ground. I never thought to try jumping right after using the hammer. So it could very well be that jumping cancels the hammer.
One of two things could be causing the game to lag. If you played on kongregate, there is a video ad that only people who scroll down the the comments see that refreshes approximately once a minute; it's annoying for the player and wasteful for the advertiser. Pausing it prevents a refresh, but I wish they'd nix it altogether. Playing one GitHub instead avoids this problem.
The other thing is garbage collection, I couldn't figure out a good way to manage memory delocation manually (though presumably possible, I might have to use a library in the future) so what I found is that dying (or using a door in some cases) a lot in a very short time frame puts a lot of references up for garbage collection, which in turn can lag the browser briefly.
That's one vote for cute, I was planning on sharing the artwork I made after about a month or so I will upload them, so maybe you or someone else can find a use for some of these sprites as well.
Thank's for the critique. I will take the nitpicky nature as an overall positive.
So apparantly there was a game breaking bug in it that no one told me about til just now, I got it fixed and thought I'd try bumping this thread one time here with some screenshots added. I really want useful critique that can help me improve as a developer.
This has quite a chaotic and catchy beat that could be good for a high action or tension building segment. The melody tends to be a bit repetative at times though...
Nitpickey is good, I'd rather hear about what can be improved than what was already done well. Thank you.
Yeah the hammer is kind of wonkey. For a separation of concerns the graphic and the hitbox are separate objects, for everything that doesn't rotate in it's sprite, it's just fine, for the hammer, my math doesn't quite line up right, so yeah, that's more or less correct about the hammer. Also, the hammer has a separate use animation for when the character is jumping rather than on the ground. I never thought to try jumping right after using the hammer. So it could very well be that jumping cancels the hammer.
One of two things could be causing the game to lag. If you played on kongregate, there is a video ad that only people who scroll down the the comments see that refreshes approximately once a minute; it's annoying for the player and wasteful for the advertiser. Pausing it prevents a refresh, but I wish they'd nix it altogether. Playing one GitHub instead avoids this problem.
The other thing is garbage collection, I couldn't figure out a good way to manage memory delocation manually (though presumably possible, I might have to use a library in the future) so what I found is that dying (or using a door in some cases) a lot in a very short time frame puts a lot of references up for garbage collection, which in turn can lag the browser briefly.
That's one vote for cute, I was planning on sharing the artwork I made after about a month or so I will upload them, so maybe you or someone else can find a use for some of these sprites as well.
Thank's for the critique. I will take the nitpicky nature as an overall positive.
This piece has some spooky undertones that would work well in a haunted or mysterious game setting too.
One time bump,
So apparantly there was a game breaking bug in it that no one told me about til just now, I got it fixed and thought I'd try bumping this thread one time here with some screenshots added. I really want useful critique that can help me improve as a developer.
This has quite a chaotic and catchy beat that could be good for a high action or tension building segment. The melody tends to be a bit repetative at times though...
Thanks for sharing :)
This piece has a very optimistic tone that I think could make a good opener. Especially for games set in space.