Epic of Eduardo
I just finished my first long term game project. Epic of Eduardo.
It's an Action Platformer similar to Super Mario World with some influence from MegaMan and Donkey Kong Country. The goal is to defeat the Rose Witch to restore the Forest Queen to her rightful place. The difficulty leans more on the challenging side.
I used music resources from Snabisch and tile resources from TearOfTheStar here on OpenGameArt.
I also used music from Choto the Bright, he's got his stuff published on SoundCloud.
https://soundcloud.com/treeofheartsmusic
I have it published on kongregate and on my GitHub page. Though there is a lot of things I would do better with source code now that I know more about javascript from when I started, the source code (which can be viewed on GitHub) may still be helpful to anyone else who is starting work on an html5 game.
http://www.kongregate.com/games/NV_Dragora/epic-of-eduardo
https://chancelish.github.io/Eduardo/EpicOfEduardo/index.html
Also, if people are interested, I can upload the sprites I made for this game to OGA for other people to use.
Any feedback that would help me improve on future projects would be greately appreciated.
One time bump,
So apparantly there was a game breaking bug in it that no one told me about til just now, I got it fixed and thought I'd try bumping this thread one time here with some screenshots added. I really want useful critique that can help me improve as a developer.
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Man the graphics are sooooo CUUUTEEEE! Love that art style!
The game is definitely challenging like you said, and I was not able to complete it (on this try, at least)
If I were to make any critique on the gameplay, it would be that Eduardo accerates too fast when he runs, this makes the game more difficult that it could've needed to be.
Still, it's a solid effort, especially for a first game.
Played a bit further, and noticed that the game lags a bit once every minute or so.
Congratulations on your first game!
It's a good feeling, right? :)
[NOTE: This user has been deactivated for repeatedly using copyright-infringing works incorporated into artwork. Assets from this user may not be legally usable in your project. Discretion is advised.]
In stage 5, the hammer can't kill enemies. Is that supposed to happen?
Ok, correction, the hammer can actually kill enemies! - not by them actually touching the hammer tho, kinda wierd like that.
It seems to work with some sort of state variable rather than the enemies touching the actual hammer, is this true?
It also seems that the hammer doesn't work if you swing it and then jump afterwards? But I may be wrong.
Yeah the hammer is kind of wonkey. For a separation of concerns the graphic and the hitbox are separate objects, for everything that doesn't rotate in it's sprite, it's just fine, for the hammer, my math doesn't quite line up right, so yeah, that's more or less correct about the hammer. Also, the hammer has a separate use animation for when the character is jumping rather than on the ground. I never thought to try jumping right after using the hammer. So it could very well be that jumping cancels the hammer.
One of two things could be causing the game to lag. If you played on kongregate, there is a video ad that only people who scroll down the the comments see that refreshes approximately once a minute; it's annoying for the player and wasteful for the advertiser. Pausing it prevents a refresh, but I wish they'd nix it altogether. Playing one GitHub instead avoids this problem.
The other thing is garbage collection, I couldn't figure out a good way to manage memory delocation manually (though presumably possible, I might have to use a library in the future) so what I found is that dying (or using a door in some cases) a lot in a very short time frame puts a lot of references up for garbage collection, which in turn can lag the browser briefly.
That's one vote for cute, I was planning on sharing the artwork I made after about a month or so I will upload them, so maybe you or someone else can find a use for some of these sprites as well.
Thank's for the critique. I will take the nitpicky nature as an overall positive.
Oh sorry, I'm not trying to be nitpicky in any way!! (except for the hammer >_>)
I'd just rather say something about your game rather than just say "it's good"
Nitpickey is good, I'd rather hear about what can be improved than what was already done well. Thank you.
You're welcome. Trying the game again, the lag seems to happen at a very consistent pace, so it seems more likely that it's caused by the ad rather than garbage collection imo. But if your garbage collection routine only triggers once per minute too, it could be that as well :P
Also, while I really love your graphics, I always make my own as a principle. :P
Played on github and can confirm that it IS Kongregate that causes the lag.
Hi! Congratulations for the game! It is very nice, a great result for a first game! I discovered it just now, so maybe you've already polished it, indeed there aren't major issues and the gameplay is really "smooth" and fun.