I appreciate your attempt to play your role to the hilt, but I don't think it really gels the way it needs to to really work. I'll confess that I appear to have underestimated the charity of some users (read: Medicinestorm) in their willingness to assume that you are indeed in earnest, but I think we both know that the ironic amusement derived from such meagre befuddlement is pretty darn stale. I'm not sure if I should commend you for trying to cover your misstep with straightfaced perseverence; it's almost convincing (were the art not in the state it is!) but in the current context it's just not going to work.
Look, what you really need is some form of tenuous continuity with other works or the rest of the site to really make this work. It has to resemble the genuine article just closely enough for people to think it may be a legit attempt, but with enough excess badness to truly perplex your audience. Only when quality is just within sight can this manner of dreck become truly awful.
Sorry, but what's the point? You'll never reach the ironic, amusing heights of, say, Sweet Bro and Hella Jeff; this just isn't the right venue, and you don't have the contextual momentum. The attempt is too transparent to establish any sort of awkward interface of people not wanting to hurt your feelings, but not bad in the right ways so as to be genuinely amusing. Even the second layer ironic appeal of retreading ground that's been thoroughly trod by better (read: lesser) explorations of cruddiness isn't enough to carry this, and if you try to build up with further layers of irony like that it's just going to fall flat like an underprepared flan.
Just a quick question: can you give a sense of the scale of what is needed to finish up? You mention a small budget, which is perfectly fine if the workload is also not enormous.
I don't blame you for going with a simpler base for your game--the LPC one can be a bit time-intensive (to say the least). With this base, I doubt that these various accessories will be too time-consuming (and thus expensive) to make.
That's part of why OGA exists--so you won't have to use proprietary art for placeholders. I'm glad you've come across the site, and I do hope you'll find what you need to replace anything. If there's anything in particular you're looking for, you should post some more specific requests; there is a wealth of things available, but it's not always easy to find exactly what you're after.
Have you taken a look around OGA to see if there are compatible things? I notice for instance that you're using a static RPG enemy from Lufia II. If that's the sort of graphic you're looking for, you may find the set of RPG enemies I've been spearheading useful: http://opengameart.org/forumtopic/rpg-enemy-project There are currently 67 enemies in the set (plus some variations and recolors).
You may also find the various LPC resources useful, as they are dual CC-By-SA and GPL licensed (and some are now CC-By).
Generally, I think people will be more ready to help once they're convinced you've already looked at what's already available. Nobody wants to reinvent the wheel, especially when avoiding that is part of what the site is here for. Explaining why current resources aren't suitable is also generally helpful in helping people know what it is you want.
Wow, that game is unplayable. It certainly doesn't look like there's any attribution or licensing information, which is an issue. While I doubt that it poses much risk of making money from our artists' various work, I wouldn't mind the site being contacted to mention the issue. Though, based on how much serious violation there appears to be on the site, I doubt it will help too much.
A color can in some cases be trademarked as part of branding, but colors (and, I believe, even full palettes) are completely outside the realm of copyright.
It's always fun to see the RPG enemies being put to good use. If I happen to get access to a Windows 8 computer I'll try to check it out.
I appreciate your attempt to play your role to the hilt, but I don't think it really gels the way it needs to to really work. I'll confess that I appear to have underestimated the charity of some users (read: Medicinestorm) in their willingness to assume that you are indeed in earnest, but I think we both know that the ironic amusement derived from such meagre befuddlement is pretty darn stale. I'm not sure if I should commend you for trying to cover your misstep with straightfaced perseverence; it's almost convincing (were the art not in the state it is!) but in the current context it's just not going to work.
Look, what you really need is some form of tenuous continuity with other works or the rest of the site to really make this work. It has to resemble the genuine article just closely enough for people to think it may be a legit attempt, but with enough excess badness to truly perplex your audience. Only when quality is just within sight can this manner of dreck become truly awful.
Sorry, but what's the point? You'll never reach the ironic, amusing heights of, say, Sweet Bro and Hella Jeff; this just isn't the right venue, and you don't have the contextual momentum. The attempt is too transparent to establish any sort of awkward interface of people not wanting to hurt your feelings, but not bad in the right ways so as to be genuinely amusing. Even the second layer ironic appeal of retreading ground that's been thoroughly trod by better (read: lesser) explorations of cruddiness isn't enough to carry this, and if you try to build up with further layers of irony like that it's just going to fall flat like an underprepared flan.
Just a quick question: can you give a sense of the scale of what is needed to finish up? You mention a small budget, which is perfectly fine if the workload is also not enormous.
I don't blame you for going with a simpler base for your game--the LPC one can be a bit time-intensive (to say the least). With this base, I doubt that these various accessories will be too time-consuming (and thus expensive) to make.
That's part of why OGA exists--so you won't have to use proprietary art for placeholders. I'm glad you've come across the site, and I do hope you'll find what you need to replace anything. If there's anything in particular you're looking for, you should post some more specific requests; there is a wealth of things available, but it's not always easy to find exactly what you're after.
Have you taken a look around OGA to see if there are compatible things? I notice for instance that you're using a static RPG enemy from Lufia II. If that's the sort of graphic you're looking for, you may find the set of RPG enemies I've been spearheading useful: http://opengameart.org/forumtopic/rpg-enemy-project There are currently 67 enemies in the set (plus some variations and recolors).
You may also find the various LPC resources useful, as they are dual CC-By-SA and GPL licensed (and some are now CC-By).
Generally, I think people will be more ready to help once they're convinced you've already looked at what's already available. Nobody wants to reinvent the wheel, especially when avoiding that is part of what the site is here for. Explaining why current resources aren't suitable is also generally helpful in helping people know what it is you want.
Wow, that game is unplayable. It certainly doesn't look like there's any attribution or licensing information, which is an issue. While I doubt that it poses much risk of making money from our artists' various work, I wouldn't mind the site being contacted to mention the issue. Though, based on how much serious violation there appears to be on the site, I doubt it will help too much.
A color can in some cases be trademarked as part of branding, but colors (and, I believe, even full palettes) are completely outside the realm of copyright.
I like your summary of the situation. Good article, Bart! (good Barticle?)
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