You really have a knack for upbeat, consistent tracks that don't get repetetive or stagnant. For games, those are extraordinarily valuable qualities that have an appreciable impact on player behavior.
Game music is particularly functional in nature, and most free music fails to address that. I know you don't have the old project files, but looping is really the one thing that keeps your tracks from being some of the best game-ready music I've heard on here.
Face to face would have been a great background track for a fast-paced level if it looped. It could have a strong influence on player behavior with its infectious beats. I might have to try finding an acceptable place to slice a loop point in that isn't too noticeable. Although, that rarely turns out well.
The slow version is exactly the kind of song I wish there was more of. For 3D exploration platformer games, music with significant intensity shifts tend to feel distracting. And, tracks with long windup times leave the player without much background noise for far too long. For a satisfying exploration platformer, the music needs to kick in immediately as the player enters the world without feeling too sudden, and it must remain steady throughout the experience without becoming monotonous.
Zigzag's slow version succeeds in that regard, evoking the steady pace of early 3D platformer game music like what Stewart Copeland made for Spyro. And, as I'm making a toony 3D platformer with robotic/mechanical elements, this track suits my needs pretty well, in ways that are relatively rare in my search.
You really have a knack for upbeat, consistent tracks that don't get repetetive or stagnant. For games, those are extraordinarily valuable qualities that have an appreciable impact on player behavior.
Game music is particularly functional in nature, and most free music fails to address that. I know you don't have the old project files, but looping is really the one thing that keeps your tracks from being some of the best game-ready music I've heard on here.
Face to face would have been a great background track for a fast-paced level if it looped. It could have a strong influence on player behavior with its infectious beats. I might have to try finding an acceptable place to slice a loop point in that isn't too noticeable. Although, that rarely turns out well.
The slow version is exactly the kind of song I wish there was more of. For 3D exploration platformer games, music with significant intensity shifts tend to feel distracting. And, tracks with long windup times leave the player without much background noise for far too long. For a satisfying exploration platformer, the music needs to kick in immediately as the player enters the world without feeling too sudden, and it must remain steady throughout the experience without becoming monotonous.
Zigzag's slow version succeeds in that regard, evoking the steady pace of early 3D platformer game music like what Stewart Copeland made for Spyro. And, as I'm making a toony 3D platformer with robotic/mechanical elements, this track suits my needs pretty well, in ways that are relatively rare in my search.