Thanks for the content pack! As a programmer without art skills, this is a truly massive boost for my current project.
thanks for the advice! I'll try to change up the ores. Not sure how I would do dithering though.
I used the NES palette I found on a emulation site.
I was more of thinking each limb is a textured block.
They are actually not optimized. The more materials you have, the more GPU it takes to render. It would be better to make a texture atlas.
Great for escape levels!
Should it have eyes, or are they hidden?
Incredibly useful! It has a nice retro look.
Handy!
They look too smooth and sculpted. Try roughing them up a bit.
Thanks for the content pack! As a programmer without art skills, this is a truly massive boost for my current project.
thanks for the advice! I'll try to change up the ores. Not sure how I would do dithering though.
I used the NES palette I found on a emulation site.
I was more of thinking each limb is a textured block.
They are actually not optimized. The more materials you have, the more GPU it takes to render. It would be better to make a texture atlas.
Great for escape levels!
Should it have eyes, or are they hidden?
Incredibly useful! It has a nice retro look.
Handy!
They look too smooth and sculpted. Try roughing them up a bit.
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