P0ss, I never said this project was going to be completely closed source. But I don't see a necessity in releasing my code to the public, since it's ugly and won't help anyone :P The art, however, is welcome to anyone if that's the wish of the artist (I don't plan on telling any artist what he or she can do with their art).
What's your aversion to Flash? Do explain! I don't see a problem with using Flash for an online game, since it's easier and lets game creators get their ideas out fast!
No need to be negative. It's my choice to "Get with open standards".
There's no EULA clause. I can release it. It's just not a biggie on my todo list. And Flash is by far the easiest and most flexible developing platform for 2D stuff.
Eh. I meant more like, I'm not going to release the source to the public because the engine I'm using is already open source. Though I suppose I could always release the code. No real reason, though. I was planning on releasing source code on a by-request basis.
There isn't much to show, but it's going to be in Flash, so the source isn't going to be released to the public. However, any assets artists make for the game should be open to anyone. I cannot speak for any final animations or ideas in the game, but the sketches and drawings aquired from OGA will be treated as public domain sources.
P0ss, I never said this project was going to be completely closed source. But I don't see a necessity in releasing my code to the public, since it's ugly and won't help anyone :P
The art, however, is welcome to anyone if that's the wish of the artist (I don't plan on telling any artist what he or she can do with their art).
What's your aversion to Flash? Do explain! I don't see a problem with using Flash for an online game, since it's easier and lets game creators get their ideas out fast!
No need to be negative. It's my choice to "Get with open standards".
There's no EULA clause. I can release it. It's just not a biggie on my todo list. And Flash is by far the easiest and most flexible developing platform for 2D stuff.
Eh. I meant more like, I'm not going to release the source to the public because the engine I'm using is already open source. Though I suppose I could always release the code. No real reason, though. I was planning on releasing source code on a by-request basis.
Sorry about the double post- my internet connection was running a bit slow.
There isn't much to show, but it's going to be in Flash, so the source isn't going to be released to the public. However, any assets artists make for the game should be open to anyone. I cannot speak for any final animations or ideas in the game, but the sketches and drawings aquired from OGA will be treated as public domain sources.
More on the game. Hmm.
The game will be using the Citrus engine (open source) http://citrusengine.com/
In addition, the game will be using a light/shadow system based on raycasting (like what was used to program the oldies like Wolfenstein 3d and Doom).